diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index d868ee27f0..d5ae6f471d 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -187,8 +187,6 @@ namespace osu.Game.Rulesets.Objects if (ControlPoints[i].Type.Value == null && i < ControlPoints.Count - 1) continue; - Debug.Assert(ControlPoints[start].Type.Value.HasValue); - // The current vertex ends the segment var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = ControlPoints[start].Type.Value ?? PathType.Linear;