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Also populate ObjectCounts when running a full beatmap process
Saves running things twice on an old install
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@@ -67,6 +67,7 @@ namespace osu.Game
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checkForOutdatedStarRatings();
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processBeatmapSetsWithMissingMetrics();
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// Note that the previous method will also update these on a fresh run.
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processBeatmapsWithMissingObjectCounts();
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processScoresWithMissingStatistics();
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convertLegacyTotalScoreToStandardised();
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