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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Make osu! run. Run osu!, run.

This commit is contained in:
Shane Woolcock 2018-12-06 21:30:23 +10:30
parent 1be2fc59c4
commit bf8d256858
6 changed files with 194 additions and 59 deletions

View File

@ -22,6 +22,6 @@
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="0.0.7620" />
<PackageReference Include="ppy.osu.Framework" Version="0.0.7626" />
</ItemGroup>
</Project>

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@ -1,59 +1,15 @@
using Foundation;
using UIKit;
using osu.Framework.iOS;
using osu.Game;
namespace osu.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
public class AppDelegate : GameAppDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
protected override Framework.Game CreateGame() => new OsuGame();
}
}

View File

@ -25,8 +25,6 @@
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>

27
osu.iOS/Linker.xml Normal file
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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<linker>
<assembly fullname="System.Linq.Queryable">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Framework">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Framework.iOS">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Game.Resources">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Game.Rulesets.Catch">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Game.Rulesets.Taiko">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Game.Rulesets.Mania">
<type fullname="*" />
</assembly>
<assembly fullname="osu.Game.Rulesets.Osu">
<type fullname="*" />
</assembly>
</linker>

View File

@ -45,6 +45,7 @@
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
@ -69,17 +70,16 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>13079</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
<MtouchExtraArgs>--nolinkaway -gcc_flags "-lstdc++ -framework AudioToolbox -framework SystemConfiguration -framework CFNetwork -framework Accelerate -force_load libbass.a -force_load libbass_fx.a"</MtouchExtraArgs>
<MtouchI18n>cjk,mideast,other,rare,west</MtouchI18n>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -156,10 +156,91 @@
<HintPath>..\packages\ppy.osuTK.iOS.1.0.41\lib\xamarinios10\osuTK.iOS.dll</HintPath>
</Reference>
<Reference Include="osu.Framework">
<HintPath>..\packages\ppy.osu.Framework.0.0.7620\lib\netstandard2.0\osu.Framework.dll</HintPath>
<HintPath>..\packages\ppy.osu.Framework.0.0.7626\lib\netstandard2.0\osu.Framework.dll</HintPath>
</Reference>
<Reference Include="osu.Framework.iOS">
<HintPath>..\packages\ppy.osu.Framework.iOS.0.0.7620\lib\xamarinios10\osu.Framework.iOS.dll</HintPath>
<HintPath>..\packages\ppy.osu.Framework.iOS.0.0.7626\lib\xamarinios10\osu.Framework.iOS.dll</HintPath>
</Reference>
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</Reference>
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</Reference>
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<HintPath>..\packages\Microsoft.EntityFrameworkCore.Relational.2.1.4\lib\netstandard2.0\Microsoft.EntityFrameworkCore.Relational.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Sqlite">
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<ItemGroup>
@ -229,6 +310,9 @@
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<LinkDescription Include="Linker.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>

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@ -1,6 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
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<package id="Humanizer" version="2.5.1" targetFramework="xamarinios10" />
<package id="Humanizer.Core" version="2.5.1" targetFramework="xamarinios10" />
<package id="Humanizer.Core.af" version="2.5.1" targetFramework="xamarinios10" />
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<package id="Humanizer.Core.bn-BD" version="2.5.1" targetFramework="xamarinios10" />
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@ -8,31 +50,59 @@
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<package id="Microsoft.CodeAnalysis.CSharp" version="2.9.0" targetFramework="xamarinios10" />
<package id="Microsoft.Data.Sqlite.Core" version="2.1.0" targetFramework="xamarinios10" />
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<package id="Microsoft.EntityFrameworkCore.Analyzers" version="2.1.4" targetFramework="xamarinios10" />
<package id="Microsoft.EntityFrameworkCore.Relational" version="2.1.4" targetFramework="xamarinios10" />
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