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Only apply default timeout when debugger not attached
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parent
1c13b39104
commit
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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@ -80,7 +81,10 @@ namespace osu.Game.Beatmaps
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public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
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public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
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{
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{
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var token = cancellationToken ?? new CancellationTokenSource(10000).Token;
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var token = cancellationToken ??
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// don't apply the default timeout when debugger is attached (may be breakpointing / debugging).
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(Debugger.IsAttached ? new CancellationToken() : new CancellationTokenSource(10000).Token);
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mods ??= Array.Empty<Mod>();
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mods ??= Array.Empty<Mod>();
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var rulesetInstance = ruleset.CreateInstance();
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var rulesetInstance = ruleset.CreateInstance();
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