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Merge pull request #7537 from mcendu/mod-text
Make iconless mods display acronyms
This commit is contained in:
commit
bf7f2300af
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override string Name => "Fade In";
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public override string Acronym => "FI";
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public override IconUsage Icon => OsuIcon.ModHidden;
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => @"Keys appear out of nowhere!";
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public override double ScoreMultiplier => 1;
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override string Name => "Random";
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public override string Acronym => "RD";
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public override ModType Type => ModType.Conversion;
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public override IconUsage Icon => OsuIcon.Dice;
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public override IconUsage? Icon => OsuIcon.Dice;
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public override string Description => @"Shuffle around the keys!";
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public override double ScoreMultiplier => 1;
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Autopilot";
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public override string Acronym => "AP";
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public override IconUsage Icon => OsuIcon.ModAutopilot;
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public override IconUsage? Icon => OsuIcon.ModAutopilot;
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public override ModType Type => ModType.Automation;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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public override double ScoreMultiplier => 1;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "Play with blinds on your screen.";
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public override string Acronym => "BL";
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public override IconUsage Icon => FontAwesome.Solid.Adjust;
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public override IconUsage? Icon => FontAwesome.Solid.Adjust;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => false;
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Acronym => "DF";
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public override IconUsage Icon => FontAwesome.Solid.CompressArrowsAlt;
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public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt;
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public override string Description => "Hit them at the right size!";
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Acronym => "GR";
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public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
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public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV;
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public override string Description => "Hit them at the right size!";
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Spin In";
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public override string Acronym => "SI";
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public override IconUsage Icon => FontAwesome.Solid.Undo;
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public override IconUsage? Icon => FontAwesome.Solid.Undo;
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public override ModType Type => ModType.Fun;
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public override string Description => "Circles spin in. No approach circles.";
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public override double ScoreMultiplier => 1;
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Spun Out";
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public override string Acronym => "SO";
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public override IconUsage Icon => OsuIcon.ModSpunout;
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public override IconUsage? Icon => OsuIcon.ModSpunout;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => @"Spinners will be automatically completed.";
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public override double ScoreMultiplier => 0.9;
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Name => "Target";
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public override string Acronym => "TP";
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public override ModType Type => ModType.Conversion;
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public override IconUsage Icon => OsuIcon.ModTarget;
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public override IconUsage? Icon => OsuIcon.ModTarget;
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
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public override IconUsage? Icon => FontAwesome.Brands.SnapchatGhost;
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public override ModType Type => ModType.Fun;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Transform";
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public override string Acronym => "TR";
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public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
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public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt;
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Wiggle";
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public override string Acronym => "WG";
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public override IconUsage Icon => FontAwesome.Solid.Certificate;
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public override IconUsage? Icon => FontAwesome.Solid.Certificate;
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public override ModType Type => ModType.Fun;
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public override string Description => "They just won't stay still...";
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public override double ScoreMultiplier => 1;
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62
osu.Game.Tests/Visual/UserInterface/TestSceneModButton.cs
Normal file
62
osu.Game.Tests/Visual/UserInterface/TestSceneModButton.cs
Normal file
@ -0,0 +1,62 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModButton : OsuTestScene
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{
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public TestSceneModButton()
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{
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Children = new Drawable[]
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{
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new ModButton(new MultiMod(new TestMod1(), new TestMod2(), new TestMod3(), new TestMod4()))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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};
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}
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private class TestMod1 : TestMod
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{
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public override string Name => "Test mod 1";
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public override string Acronym => "M1";
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}
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private class TestMod2 : TestMod
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{
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public override string Name => "Test mod 2";
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public override string Acronym => "M2";
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public override IconUsage? Icon => FontAwesome.Solid.Exclamation;
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}
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private class TestMod3 : TestMod
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{
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public override string Name => "Test mod 3";
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public override string Acronym => "M3";
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public override IconUsage? Icon => FontAwesome.Solid.ArrowRight;
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}
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private class TestMod4 : TestMod
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{
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public override string Name => "Test mod 4";
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public override string Acronym => "M4";
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}
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private abstract class TestMod : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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}
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}
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Mods
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foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
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backgroundIcon.Icon = modAfter.Icon;
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backgroundIcon.Mod = modAfter;
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using (BeginDelayedSequence(mod_switch_duration, true))
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{
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@ -218,8 +218,8 @@ namespace osu.Game.Overlays.Mods
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private void displayMod(Mod mod)
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{
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if (backgroundIcon != null)
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backgroundIcon.Icon = foregroundIcon.Icon;
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foregroundIcon.Icon = mod.Icon;
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backgroundIcon.Mod = foregroundIcon.Mod;
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foregroundIcon.Mod = mod;
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text.Text = mod.Name;
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Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
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/// The icon of this mod.
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/// </summary>
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[JsonIgnore]
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public virtual IconUsage Icon => FontAwesome.Solid.Question;
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public virtual IconUsage? Icon => null;
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/// <summary>
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/// The type of this mod.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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public override IconUsage Icon => OsuIcon.ModAuto;
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public override IconUsage? Icon => OsuIcon.ModAuto;
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public override ModType Type => ModType.Automation;
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public override string Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 1;
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Cinema";
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public override string Acronym => "CN";
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public override IconUsage Icon => OsuIcon.ModCinema;
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public override IconUsage? Icon => OsuIcon.ModCinema;
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public override string Description => "Watch the video without visual distractions.";
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public void ApplyToHUD(HUDOverlay overlay)
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Daycore";
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public override string Acronym => "DC";
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public override IconUsage Icon => FontAwesome.Solid.Question;
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public override IconUsage? Icon => null;
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public override string Description => "Whoaaaaa...";
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.Conversion;
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public override IconUsage Icon => FontAwesome.Solid.Hammer;
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public override IconUsage? Icon => FontAwesome.Solid.Hammer;
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public override double ScoreMultiplier => 1.0;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Double Time";
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public override string Acronym => "DT";
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public override IconUsage Icon => OsuIcon.ModDoubletime;
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public override IconUsage? Icon => OsuIcon.ModDoubletime;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Zoooooooooom...";
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public override bool Ranked => true;
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Easy";
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public override string Acronym => "EZ";
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public override IconUsage Icon => OsuIcon.ModEasy;
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public override IconUsage? Icon => OsuIcon.ModEasy;
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public override ModType Type => ModType.DifficultyReduction;
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Flashlight";
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public override string Acronym => "FL";
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public override IconUsage Icon => OsuIcon.ModFlashlight;
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public override IconUsage? Icon => OsuIcon.ModFlashlight;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Restricted view area.";
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public override bool Ranked => true;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Half Time";
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public override string Acronym => "HT";
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public override IconUsage Icon => OsuIcon.ModHalftime;
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public override IconUsage? Icon => OsuIcon.ModHalftime;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "Less zoom...";
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public override bool Ranked => true;
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Hard Rock";
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public override string Acronym => "HR";
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public override IconUsage Icon => OsuIcon.ModHardrock;
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public override IconUsage? Icon => OsuIcon.ModHardrock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Hidden";
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public override string Acronym => "HD";
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public override IconUsage Icon => OsuIcon.ModHidden;
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override bool Ranked => true;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Nightcore";
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public override string Acronym => "NC";
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public override IconUsage Icon => OsuIcon.ModNightcore;
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public override IconUsage? Icon => OsuIcon.ModNightcore;
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public override string Description => "Uguuuuuuuu...";
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "No Fail";
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public override string Acronym => "NF";
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public override IconUsage Icon => OsuIcon.ModNofail;
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public override IconUsage? Icon => OsuIcon.ModNofail;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => "You can't fail, no matter what.";
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public override double ScoreMultiplier => 0.5;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "No Mod";
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public override string Acronym => "NM";
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public override double ScoreMultiplier => 1;
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public override IconUsage Icon => FontAwesome.Solid.Ban;
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public override IconUsage? Icon => FontAwesome.Solid.Ban;
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public override ModType Type => ModType.System;
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Perfect";
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public override string Acronym => "PF";
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public override IconUsage Icon => OsuIcon.ModPerfect;
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public override IconUsage? Icon => OsuIcon.ModPerfect;
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public override string Description => "SS or quit.";
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => result.Type != result.Judgement.MaxResult;
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|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Relax";
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public override string Acronym => "RX";
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public override IconUsage Icon => OsuIcon.ModRelax;
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public override IconUsage? Icon => OsuIcon.ModRelax;
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public override ModType Type => ModType.Automation;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
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|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public override string Name => "Sudden Death";
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public override string Acronym => "SD";
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public override IconUsage Icon => OsuIcon.ModSuddendeath;
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public override IconUsage? Icon => OsuIcon.ModSuddendeath;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Miss and fail.";
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public override double ScoreMultiplier => 1;
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|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Wind Down";
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public override string Acronym => "WD";
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public override string Description => "Sloooow doooown...";
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
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public override double ScoreMultiplier => 1.0;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Wind Up";
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public override string Acronym => "WU";
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public override string Description => "Can you keep up?";
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public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
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public override double ScoreMultiplier => 1.0;
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osu.Framework.Bindables;
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@ -20,25 +21,30 @@ namespace osu.Game.Rulesets.UI
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public readonly BindableBool Selected = new BindableBool();
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private readonly SpriteIcon modIcon;
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private readonly SpriteText modAcronym;
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private readonly SpriteIcon background;
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private const float size = 80;
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public IconUsage Icon
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{
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get => modIcon.Icon;
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set => modIcon.Icon = value;
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}
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private readonly ModType type;
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public virtual string TooltipText { get; }
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protected Mod Mod { get; private set; }
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private Mod mod;
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public Mod Mod
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{
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get => mod;
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set
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{
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mod = value;
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updateMod(value);
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}
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}
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public ModIcon(Mod mod)
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{
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Mod = mod ?? throw new ArgumentNullException(nameof(mod));
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this.mod = mod ?? throw new ArgumentNullException(nameof(mod));
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type = mod.Type;
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@ -56,15 +62,43 @@ namespace osu.Game.Rulesets.UI
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Icon = OsuIcon.ModBg,
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Shadow = true,
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},
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modAcronym = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Colour = OsuColour.Gray(84),
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Alpha = 0,
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Font = OsuFont.Numeric.With(null, 22f),
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UseFullGlyphHeight = false,
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Text = mod.Acronym
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},
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modIcon = new SpriteIcon
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{
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Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = OsuColour.Gray(84),
|
||||
Size = new Vector2(size - 35),
|
||||
Icon = mod.Icon
|
||||
Size = new Vector2(45),
|
||||
Icon = FontAwesome.Solid.Question
|
||||
},
|
||||
};
|
||||
|
||||
updateMod(mod);
|
||||
}
|
||||
|
||||
private void updateMod(Mod value)
|
||||
{
|
||||
modAcronym.Text = value.Acronym;
|
||||
modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question;
|
||||
|
||||
if (value.Icon is null)
|
||||
{
|
||||
modIcon.FadeOut();
|
||||
modAcronym.FadeIn();
|
||||
return;
|
||||
}
|
||||
|
||||
modIcon.FadeIn();
|
||||
modAcronym.FadeOut();
|
||||
}
|
||||
|
||||
private Color4 backgroundColour;
|
||||
|
Loading…
Reference in New Issue
Block a user