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Add name identifying container and rename index variable
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@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
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background,
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new Container
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{
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Name = "Column samples pool",
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RelativeSizeAxes = Axes.Both,
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ChildrenEnumerable = hitSounds = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
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},
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@ -132,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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private int nextHitSound;
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private int nextHitSoundIndex;
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public bool OnPressed(ManiaAction action)
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{
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@ -147,12 +148,12 @@ namespace osu.Game.Rulesets.Mania.UI
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if (nextObject is DrawableManiaHitObject maniaObject)
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{
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var hitSound = hitSounds[nextHitSound];
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var hitSound = hitSounds[nextHitSoundIndex];
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hitSound.Samples = maniaObject.GetGameplaySamples();
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hitSound.Play();
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nextHitSound = (nextHitSound + 1) % max_concurrent_hitsounds;
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nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
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}
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return true;
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