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Fix incorrectly converted rotation values
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
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animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
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animation.RotateTo(0);
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animation.RotateTo(0);
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animation.RotateTo(RNG.NextSingle(-18, 18), 100, Easing.Out);
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animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out);
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break;
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break;
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default:
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default:
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