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Added a new "undelete" button that restores every beatmap with "DeletePending" set to true.
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@ -338,6 +338,28 @@ namespace osu.Game.Beatmaps
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}
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}
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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lock (importContext)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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if (iBeatmaps.Undelete(beatmapSet))
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iFiles.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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@ -15,6 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private TriangleButton importButton;
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private TriangleButton deleteButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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protected override string Header => "General";
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@ -55,6 +56,19 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
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}
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},
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undeleteButton = new SettingsButton
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{
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Text = "Restore all recently deleted beatmaps",
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Action = () =>
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{
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undeleteButton.Enabled.Value = false;
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Task.Run(() =>
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{
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foreach (var bs in beatmaps.QueryBeatmapSets(bs => bs.DeletePending).ToList())
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beatmaps.Undelete(bs);
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}).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
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}
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},
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};
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}
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}
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