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Correct operation
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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@ -64,6 +64,6 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
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public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (backwardsIndex + 1));
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public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (backwardsIndex + 1));
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public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (forwardsIndex + 1));
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public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position + (forwardsIndex + 1));
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}
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}
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}
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}
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