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Add full localisation of import beatmaps screen
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class FirstRunOverlayImportFromStableScreenStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.ScreenImportFromStable";
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/// <summary>
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/// "Import"
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/// </summary>
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public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Import");
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/// <summary>
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/// "If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"),
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@"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation.");
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/// <summary>
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/// "previous osu! install"
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/// </summary>
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public static LocalisableString LocateDirectoryLabel => new TranslatableString(getKey(@"locate_directory_label"), @"previous osu! install");
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/// <summary>
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/// "Click to locate a previous osu! install"
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/// </summary>
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public static LocalisableString LocateDirectoryPlaceholder => new TranslatableString(getKey(@"locate_directory_placeholder"), @"Click to locate a previous osu! install");
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/// <summary>
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/// "Import content from previous version"
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/// </summary>
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public static LocalisableString ImportButton => new TranslatableString(getKey(@"import_button"), @"Import content from previous version");
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/// <summary>
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/// "Your import will continue in the background. Check on its progress in the notifications sidebar!"
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/// </summary>
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public static LocalisableString ImportInProgress =>
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new TranslatableString(getKey(@"import_in_progress"), @"Your import will continue in the background. Check on its progress in the notifications sidebar!");
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/// <summary>
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/// "calculating..."
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/// </summary>
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public static LocalisableString Calculating => new TranslatableString(getKey(@"calculating"), @"calculating...");
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/// <summary>
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/// "{0} items"
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/// </summary>
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public static LocalisableString Items(int arg0) => new TranslatableString(getKey(@"items"), @"{0} item(s)", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -74,16 +74,6 @@ We recommend you give the new defaults a try, but if you'd like to have things f
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/// </summary>
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/// </summary>
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public static LocalisableString ClassicDefaults => new TranslatableString(getKey(@"classic_defaults"), @"Classic defaults");
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public static LocalisableString ClassicDefaults => new TranslatableString(getKey(@"classic_defaults"), @"Classic defaults");
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/// <summary>
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/// "Welcome"
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/// </summary>
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public static LocalisableString ImportTitle => new TranslatableString(getKey(@"import_title"), @"Import");
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/// <summary>
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/// "Import content from previous version"
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/// </summary>
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public static LocalisableString ImportContentFromPreviousVersion => new TranslatableString(getKey(@"import_content_from_previous_version"), @"Import content from previous version");
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private static string getKey(string key) => $@"{prefix}:{key}";
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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}
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@ -27,7 +27,7 @@ using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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namespace osu.Game.Overlays.FirstRunSetup
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{
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{
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[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.ImportTitle))]
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[LocalisableDescription(typeof(FirstRunOverlayImportFromStableScreenStrings), nameof(FirstRunOverlayImportFromStableScreenStrings.Header))]
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public class ScreenImportFromStable : FirstRunSetupScreen
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public class ScreenImportFromStable : FirstRunSetupScreen
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{
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{
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private static readonly Vector2 button_size = new Vector2(400, 50);
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private static readonly Vector2 button_size = new Vector2(400, 50);
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@ -51,15 +51,14 @@ namespace osu.Game.Overlays.FirstRunSetup
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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{
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{
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Colour = OverlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text =
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Text = FirstRunOverlayImportFromStableScreenStrings.Description,
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"If you have an installation of a previous osu! version, you can choose to migrate your existing content. Note that this will create a copy, and not affect your existing installation.",
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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},
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},
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stableLocatorTextBox = new StableLocatorLabelledTextBox
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stableLocatorTextBox = new StableLocatorLabelledTextBox
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{
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{
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Label = "previous osu! install",
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Label = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryLabel,
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PlaceholderText = "Click to locate a previous osu! install"
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PlaceholderText = FirstRunOverlayImportFromStableScreenStrings.LocateDirectoryPlaceholder
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},
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},
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new ImportCheckbox("Beatmaps", StableContent.Beatmaps),
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new ImportCheckbox("Beatmaps", StableContent.Beatmaps),
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new ImportCheckbox("Scores", StableContent.Scores),
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new ImportCheckbox("Scores", StableContent.Scores),
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@ -70,14 +69,13 @@ namespace osu.Game.Overlays.FirstRunSetup
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Size = button_size,
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Size = button_size,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = FirstRunSetupOverlayStrings.ImportContentFromPreviousVersion,
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Text = FirstRunOverlayImportFromStableScreenStrings.ImportButton,
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Action = runImport
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Action = runImport
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},
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},
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progressText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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progressText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
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{
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{
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Colour = OverlayColourProvider.Content1,
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Colour = OverlayColourProvider.Content1,
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Text =
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Text = FirstRunOverlayImportFromStableScreenStrings.ImportInProgress,
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"Your import will continue in the background. Check on its progress in the notifications sidebar!",
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Alpha = 0,
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Alpha = 0,
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@ -168,7 +166,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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public void UpdateCount()
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public void UpdateCount()
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{
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{
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LabelText = LocalisableString.Interpolate($"{title} (calculating...)");
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LabelText = LocalisableString.Interpolate($"{title} ({FirstRunOverlayImportFromStableScreenStrings.Calculating})");
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countUpdateCancellation?.Cancel();
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countUpdateCancellation?.Cancel();
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countUpdateCancellation = new CancellationTokenSource();
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countUpdateCancellation = new CancellationTokenSource();
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@ -178,7 +176,9 @@ namespace osu.Game.Overlays.FirstRunSetup
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if (task.IsCanceled)
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if (task.IsCanceled)
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return;
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return;
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LabelText = LocalisableString.Interpolate($"{title} ({task.GetResultSafely()} items)");
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int count = task.GetResultSafely();
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LabelText = LocalisableString.Interpolate($"{title} ({FirstRunOverlayImportFromStableScreenStrings.Items(count)})");
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}));
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}));
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}
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}
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}
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}
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