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Add balance adjust to base implementation of DrumSampleTriggerSource
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@ -10,13 +10,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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{
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public partial class ArgonDrumSamplePlayer : DrumSamplePlayer
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public partial class ArgonDrumSamplePlayer : DrumSamplePlayer
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{
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{
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protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer) =>
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protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance) =>
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new ArgonDrumSampleTriggerSource(hitObjectContainer);
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new ArgonDrumSampleTriggerSource(hitObjectContainer, balance);
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public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
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public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
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{
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{
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public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance)
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: base(hitObjectContainer)
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: base(hitObjectContainer, balance)
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{
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{
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}
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}
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@ -25,14 +25,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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leftRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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leftRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer, SampleBalance.Left),
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leftCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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leftCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer, SampleBalance.Left),
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rightCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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rightCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer, SampleBalance.Right),
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rightRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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rightRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer, SampleBalance.Right),
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};
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};
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}
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}
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protected virtual DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer)
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protected virtual DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance)
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=> new DrumSampleTriggerSource(hitObjectContainer);
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=> new DrumSampleTriggerSource(hitObjectContainer);
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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@ -2,17 +2,35 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource
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public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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private const double stereo_separation = 0.2;
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer, SampleBalance balance = SampleBalance.Centre)
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: base(hitObjectContainer)
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: base(hitObjectContainer)
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{
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{
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switch (balance)
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{
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case SampleBalance.Left:
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AudioContainer.Balance.Value = -stereo_separation;
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break;
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case SampleBalance.Centre:
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AudioContainer.Balance.Value = 0;
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break;
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case SampleBalance.Right:
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AudioContainer.Balance.Value = stereo_separation;
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break;
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}
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}
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}
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public virtual void Play(HitType hitType)
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public virtual void Play(HitType hitType)
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@ -39,5 +57,19 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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protected override void ApplySampleInfo(SkinnableSound hitSound, ISampleInfo[] samples)
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{
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base.ApplySampleInfo(hitSound, samples);
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hitSound.Balance.Value = -0.05 + RNG.NextDouble(0.1);
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}
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}
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public enum SampleBalance
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{
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Left,
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Centre,
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Right
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}
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}
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}
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}
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@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.UI
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}
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}
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}
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}
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private SkinnableSound getNextSample()
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protected SkinnableSound GetNextSample()
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{
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{
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SkinnableSound hitSound = hitSounds[nextHitSoundIndex];
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SkinnableSound hitSound = hitSounds[nextHitSoundIndex];
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