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Merge pull request #14560 from Joehuu/privatise-toolbar-offset
Fix overlays closing when clicking any empty area of the toolbar
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commit
bee79abe8a
@ -323,6 +323,71 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait two frames", 2);
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}
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[Test]
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public void TestOverlayClosing()
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{
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// use now playing overlay for "overlay -> background" drag case
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// since most overlays use a scroll container that absorbs on mouse down
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NowPlayingOverlay nowPlayingOverlay = null;
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AddStep("enter menu", () => InputManager.Key(Key.Enter));
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AddStep("get and press now playing hotkey", () =>
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{
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nowPlayingOverlay = Game.ChildrenOfType<NowPlayingOverlay>().Single();
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InputManager.Key(Key.F6);
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});
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// drag tests
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// background -> toolbar
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
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// toolbar -> background
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
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// background -> overlay
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to now playing overlay", () => InputManager.MoveMouseTo(nowPlayingOverlay.ScreenSpaceDrawQuad.Centre));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
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// overlay -> background
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
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// background -> background
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AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move cursor to left", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomLeft));
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AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
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// click tests
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// toolbar
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AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
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AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
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AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
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// background
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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}
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private void pushEscape() =>
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AddStep("Press escape", () => InputManager.Key(Key.Escape));
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@ -104,6 +104,8 @@ namespace osu.Game
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protected Container ScreenOffsetContainer { get; private set; }
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private Container overlayOffsetContainer;
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[Resolved]
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private FrameworkConfigManager frameworkConfig { get; set; }
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@ -120,7 +122,7 @@ namespace osu.Game
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public virtual StableStorage GetStorageForStableInstall() => null;
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public float ToolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
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private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
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private IdleTracker idleTracker;
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@ -158,7 +160,7 @@ namespace osu.Game
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private readonly string[] args;
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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private readonly List<OsuFocusedOverlayContainer> focusedOverlays = new List<OsuFocusedOverlayContainer>();
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private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
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@ -193,7 +195,7 @@ namespace osu.Game
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/// <param name="hideToolbar">Whether the toolbar should also be hidden.</param>
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public void CloseAllOverlays(bool hideToolbar = true)
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{
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foreach (var overlay in overlays)
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foreach (var overlay in focusedOverlays)
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overlay.Hide();
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if (hideToolbar) Toolbar.Hide();
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@ -692,9 +694,16 @@ namespace osu.Game
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},
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}
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},
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overlayOffsetContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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overlayContent = new Container { RelativeSizeAxes = Axes.Both },
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rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
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leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
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}
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},
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topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
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idleTracker,
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new ConfineMouseTracker()
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@ -731,7 +740,6 @@ namespace osu.Game
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loadComponentSingleFile(Notifications.With(d =>
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{
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d.GetToolbarHeight = () => ToolbarOffset;
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d.Anchor = Anchor.TopRight;
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d.Origin = Anchor.TopRight;
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}), rightFloatingOverlayContent.Add, true);
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@ -757,7 +765,7 @@ namespace osu.Game
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
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loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
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var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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@ -766,14 +774,12 @@ namespace osu.Game
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loadComponentSingleFile(new LoginOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(new NowPlayingOverlay
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{
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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@ -904,8 +910,8 @@ namespace osu.Game
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if (cache)
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dependencies.CacheAs(component);
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if (component is OverlayContainer overlay)
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overlays.Add(overlay);
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if (component is OsuFocusedOverlayContainer overlay)
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focusedOverlays.Add(overlay);
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// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
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// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
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@ -1013,8 +1019,8 @@ namespace osu.Game
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{
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base.UpdateAfterChildren();
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ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
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overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
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var horizontalOffset = 0f;
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@ -10,7 +10,6 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using System;
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namespace osu.Game.Overlays
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{
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@ -20,11 +19,6 @@ namespace osu.Game.Overlays
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private const float transition_time = 400;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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public LoginOverlay()
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{
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AutoSizeAxes = Axes.Both;
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@ -94,12 +88,5 @@ namespace osu.Game.Overlays
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settingsSection.Bounding = false;
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this.FadeOut(transition_time);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Notifications;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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@ -30,11 +29,6 @@ namespace osu.Game.Overlays
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private FlowContainer<NotificationSection> sections;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -168,12 +162,5 @@ namespace osu.Game.Overlays
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updateCounts();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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}
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@ -55,11 +55,6 @@ namespace osu.Game.Overlays
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protected override string PopInSampleName => "UI/now-playing-pop-in";
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protected override string PopOutSampleName => "UI/now-playing-pop-out";
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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[Resolved]
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private MusicController musicController { get; set; }
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@ -246,7 +241,6 @@ namespace osu.Game.Overlays
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base.UpdateAfterChildren();
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Height = dragContainer.Height;
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dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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protected override void Update()
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@ -54,11 +54,6 @@ namespace osu.Game.Overlays
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protected override string PopInSampleName => "UI/settings-pop-in";
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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private readonly bool showSidebar;
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private LoadingLayer loading;
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@ -193,7 +188,6 @@ namespace osu.Game.Overlays
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base.UpdateAfterChildren();
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ContentContainer.Margin = new MarginPadding { Left = Sidebar?.DrawWidth ?? 0 };
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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private const double fade_in_duration = 1000;
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@ -18,7 +18,7 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Toolbar
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{
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public class Toolbar : VisibilityContainer, IKeyBindingHandler<GlobalAction>
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public class Toolbar : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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public const float HEIGHT = 40;
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public const float TOOLTIP_HEIGHT = 30;
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@ -41,6 +41,8 @@ namespace osu.Game.Overlays.Toolbar
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// Toolbar and its components need keyboard input even when hidden.
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public override bool PropagateNonPositionalInputSubTree => true;
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protected override bool BlockScrollInput => false;
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public Toolbar()
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{
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RelativeSizeAxes = Axes.X;
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