diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 94815fe0ea..3083fcfccb 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -219,10 +219,8 @@ namespace osu.Game.Rulesets.Objects List subpath = PathApproximator.ApproximateCircularArc(subControlPoints); - // If for some reason a circular arc could not be fit to the 3 given points, or the - // resulting radius is too large (e.g. points arranged almost linearly), fall back - // to a numerically stable bezier approximation. - if (subpath.Count == 0 || subpath.Count > 400) + // If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation. + if (subpath.Count == 0) break; return subpath;