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Merge pull request #18509 from peppy/editor-new-control-point-is-bettert
Improve flow of adding new control points at timing screen
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commit
be9c8566b4
@ -144,7 +144,27 @@ namespace osu.Game.Screens.Edit.Timing
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private void addNew()
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{
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selectedGroup.Value = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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bool isFirstControlPoint = !Beatmap.ControlPointInfo.TimingPoints.Any();
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var group = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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if (isFirstControlPoint)
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group.Add(new TimingControlPoint());
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else
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{
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// Try and create matching types from the currently selected control point.
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var selected = selectedGroup.Value;
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if (selected != null)
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{
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foreach (var controlPoint in selected.ControlPoints)
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{
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group.Add(controlPoint.DeepClone());
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}
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}
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}
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selectedGroup.Value = group;
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}
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}
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}
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