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move tablet area calculations to functions
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parent
533a2db5ea
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@ -309,9 +309,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
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if (sizeChanged == sizeX)
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sizeY.Value = (int)Math.Round(areaSize.Value.X / aspectRatio.Value);
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sizeY.Value = getHeight(areaSize.Value.X, aspectRatio.Value);
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else
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sizeX.Value = (int)Math.Round(areaSize.Value.Y * aspectRatio.Value);
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sizeX.Value = getWidth(areaSize.Value.Y, aspectRatio.Value);
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}
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finally
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{
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@ -325,12 +325,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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aspectLock.Value = false;
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int proposedHeight = (int)Math.Round(sizeX.Value / aspectRatio);
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int proposedHeight = getHeight(sizeX.Value, aspectRatio);
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if (proposedHeight < sizeY.MaxValue)
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sizeY.Value = proposedHeight;
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else
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sizeX.Value = (int)Math.Round(sizeY.Value * aspectRatio);
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sizeX.Value = getWidth(sizeY.Value, aspectRatio);
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updateAspectRatio();
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@ -341,5 +341,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio;
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private float currentAspectRatio => sizeX.Value / sizeY.Value;
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private static int getHeight(float width, float aspectRatio) => (int)Math.Round(width / aspectRatio);
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private static int getWidth(float height, float aspectRatio) => (int)Math.Round(height * aspectRatio);
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}
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}
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