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Merge pull request #19453 from smoogipoo/multiplayer-test-misordering
Fix potential test failures due to Setup/SetUpSteps ordering
This commit is contained in:
commit
be7a9e1487
@ -19,29 +19,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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private DrawableRoomParticipantsList list;
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private DrawableRoomParticipantsList list;
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[SetUp]
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public override void SetUpSteps()
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public new void Setup() => Schedule(() =>
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{
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{
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SelectedRoom.Value = new Room
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base.SetUpSteps();
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{
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Name = { Value = "test room" },
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Host =
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{
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Value = new APIUser
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{
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Id = 2,
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Username = "peppy",
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}
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}
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};
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Child = list = new DrawableRoomParticipantsList
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AddStep("create list", () =>
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{
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{
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Anchor = Anchor.Centre,
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SelectedRoom.Value = new Room
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Origin = Anchor.Centre,
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{
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NumberOfCircles = 4
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Name = { Value = "test room" },
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};
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Host =
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});
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{
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Value = new APIUser
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{
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Id = 2,
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Username = "peppy",
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}
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}
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};
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Child = list = new DrawableRoomParticipantsList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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NumberOfCircles = 4
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};
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});
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}
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[Test]
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[Test]
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public void TestCircleCountNearLimit()
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public void TestCircleCountNearLimit()
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@ -25,23 +25,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private RoomsContainer container;
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private RoomsContainer container;
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[SetUp]
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public override void SetUpSteps()
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public new void Setup() => Schedule(() =>
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{
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{
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Child = new PopoverContainer
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base.SetUpSteps();
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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Child = container = new RoomsContainer
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AddStep("create container", () =>
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{
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Child = new PopoverContainer
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{
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{
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SelectedRoom = { BindTarget = SelectedRoom }
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RelativeSizeAxes = Axes.X,
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}
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AutoSizeAxes = Axes.Y,
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};
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Anchor = Anchor.Centre,
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});
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Origin = Anchor.Centre,
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Width = 0.5f,
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Child = container = new RoomsContainer
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{
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SelectedRoom = { BindTarget = SelectedRoom }
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}
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};
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});
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}
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[Test]
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[Test]
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public void TestBasicListChanges()
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public void TestBasicListChanges()
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@ -3,7 +3,6 @@
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#nullable disable
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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@ -18,19 +17,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
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public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
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{
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{
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[SetUp]
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public override void SetUpSteps()
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public new void Setup() => Schedule(() =>
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{
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{
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SelectedRoom.Value = new Room();
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base.SetUpSteps();
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Child = new MatchBeatmapDetailArea
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AddStep("create area", () =>
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{
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{
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Anchor = Anchor.Centre,
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SelectedRoom.Value = new Room();
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Origin = Anchor.Centre,
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Size = new Vector2(500),
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Child = new MatchBeatmapDetailArea
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CreateNewItem = createNewItem
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{
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};
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Anchor = Anchor.Centre,
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});
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Origin = Anchor.Centre,
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Size = new Vector2(500),
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CreateNewItem = createNewItem
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};
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});
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}
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private void createNewItem()
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private void createNewItem()
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{
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{
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@ -4,8 +4,6 @@
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#nullable disable
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#nullable disable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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@ -19,59 +17,62 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneMatchLeaderboard : OnlinePlayTestScene
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public class TestSceneMatchLeaderboard : OnlinePlayTestScene
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{
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{
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[BackgroundDependencyLoader]
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public override void SetUpSteps()
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private void load()
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{
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{
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((DummyAPIAccess)API).HandleRequest = r =>
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base.SetUpSteps();
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AddStep("setup API", () =>
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{
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{
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switch (r)
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((DummyAPIAccess)API).HandleRequest = r =>
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{
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{
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case GetRoomLeaderboardRequest leaderboardRequest:
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switch (r)
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leaderboardRequest.TriggerSuccess(new APILeaderboard
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{
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{
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case GetRoomLeaderboardRequest leaderboardRequest:
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Leaderboard = new List<APIUserScoreAggregate>
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leaderboardRequest.TriggerSuccess(new APILeaderboard
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{
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{
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new APIUserScoreAggregate
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Leaderboard = new List<APIUserScoreAggregate>
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{
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{
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UserID = 2,
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new APIUserScoreAggregate
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User = new APIUser { Id = 2, Username = "peppy" },
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{
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TotalScore = 995533,
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UserID = 2,
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RoomID = 3,
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User = new APIUser { Id = 2, Username = "peppy" },
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CompletedBeatmaps = 1,
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TotalScore = 995533,
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TotalAttempts = 6,
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RoomID = 3,
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Accuracy = 0.9851
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CompletedBeatmaps = 1,
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},
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TotalAttempts = 6,
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new APIUserScoreAggregate
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Accuracy = 0.9851
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{
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},
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UserID = 1040328,
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new APIUserScoreAggregate
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User = new APIUser { Id = 1040328, Username = "smoogipoo" },
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{
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TotalScore = 981100,
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UserID = 1040328,
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RoomID = 3,
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User = new APIUser { Id = 1040328, Username = "smoogipoo" },
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CompletedBeatmaps = 1,
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TotalScore = 981100,
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TotalAttempts = 9,
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RoomID = 3,
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Accuracy = 0.937
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CompletedBeatmaps = 1,
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TotalAttempts = 9,
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Accuracy = 0.937
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}
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}
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}
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}
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});
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});
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return true;
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return true;
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}
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}
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return false;
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return false;
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};
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};
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}
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});
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[SetUp]
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AddStep("create leaderboard", () =>
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public new void Setup() => Schedule(() =>
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{
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SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
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Child = new MatchLeaderboard
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{
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{
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Origin = Anchor.Centre,
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SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
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Anchor = Anchor.Centre,
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Size = new Vector2(550f, 450f),
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Child = new MatchLeaderboard
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Scope = MatchLeaderboardScope.Overall,
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{
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};
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Origin = Anchor.Centre,
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});
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Anchor = Anchor.Centre,
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Size = new Vector2(550f, 450f),
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Scope = MatchLeaderboardScope.Overall,
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};
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});
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}
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}
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}
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}
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}
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@ -22,8 +22,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private MultiSpectatorLeaderboard leaderboard;
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private MultiSpectatorLeaderboard leaderboard;
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[SetUpSteps]
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[SetUpSteps]
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public new void SetUpSteps()
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public override void SetUpSteps()
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{
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{
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base.SetUpSteps();
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AddStep("reset", () =>
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AddStep("reset", () =>
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{
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{
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leaderboard?.RemoveAndDisposeImmediately();
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leaderboard?.RemoveAndDisposeImmediately();
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@ -56,8 +56,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedBeatmapId = importedBeatmap.OnlineID;
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importedBeatmapId = importedBeatmap.OnlineID;
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}
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}
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[SetUp]
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public override void SetUpSteps()
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public new void Setup() => Schedule(() => playingUsers.Clear());
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{
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base.SetUpSteps();
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AddStep("clear playing users", () => playingUsers.Clear());
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}
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[Test]
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[Test]
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public void TestDelayedStart()
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public void TestDelayedStart()
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@ -3,7 +3,6 @@
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#nullable disable
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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@ -13,23 +12,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
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public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
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{
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{
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[SetUp]
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public override void SetUpSteps()
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public new void Setup() => Schedule(() =>
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{
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{
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Child = new PopoverContainer
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base.SetUpSteps();
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AddStep("create footer", () =>
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{
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{
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Anchor = Anchor.Centre,
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Child = new PopoverContainer
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Both,
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Height = 50,
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Child = new Container
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Child = new MultiplayerMatchFooter()
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{
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}
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Anchor = Anchor.Centre,
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};
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Origin = Anchor.Centre,
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});
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Child = new MultiplayerMatchFooter()
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}
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};
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});
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}
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}
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}
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}
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}
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@ -59,16 +59,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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}
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[SetUp]
|
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public new void Setup() => Schedule(() =>
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{
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SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
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});
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|
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[SetUpSteps]
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[SetUpSteps]
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public void SetupSteps()
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public void SetupSteps()
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{
|
{
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AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)));
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AddStep("load match", () =>
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{
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SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
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LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value));
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});
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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}
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}
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|
@ -42,21 +42,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(Realm);
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Dependencies.Cache(Realm);
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}
|
}
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|
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[SetUp]
|
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public new void Setup() => Schedule(() =>
|
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{
|
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Child = list = new MultiplayerPlaylist
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
|
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f, 0.8f)
|
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};
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});
|
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|
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[SetUpSteps]
|
[SetUpSteps]
|
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public new void SetUpSteps()
|
public override void SetUpSteps()
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{
|
{
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|
base.SetUpSteps();
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|
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|
AddStep("create list", () =>
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|
{
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|
Child = list = new MultiplayerPlaylist
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|
{
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.Centre,
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|
RelativeSizeAxes = Axes.Both,
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|
Size = new Vector2(0.4f, 0.8f)
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|
};
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|
});
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|
|
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AddStep("import beatmap", () =>
|
AddStep("import beatmap", () =>
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{
|
{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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|
@ -46,43 +46,47 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
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}
|
}
|
||||||
|
|
||||||
[SetUp]
|
public override void SetUpSteps()
|
||||||
public new void Setup() => Schedule(() =>
|
|
||||||
{
|
{
|
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
|
base.SetUpSteps();
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|
|
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
AddStep("create button", () =>
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
|
|
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selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
|
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{
|
{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
|
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
|
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};
|
|
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|
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Child = new PopoverContainer
|
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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{
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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RelativeSizeAxes = Axes.Both,
|
selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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Child = new FillFlowContainer
|
|
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{
|
{
|
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AutoSizeAxes = Axes.Both,
|
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
|
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Direction = FillDirection.Vertical,
|
};
|
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Children = new Drawable[]
|
|
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|
Child = new PopoverContainer
|
||||||
|
{
|
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|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new FillFlowContainer
|
||||||
{
|
{
|
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spectateButton = new MultiplayerSpectateButton
|
AutoSizeAxes = Axes.Both,
|
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|
Direction = FillDirection.Vertical,
|
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|
Children = new Drawable[]
|
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{
|
{
|
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Anchor = Anchor.Centre,
|
spectateButton = new MultiplayerSpectateButton
|
||||||
Origin = Anchor.Centre,
|
{
|
||||||
Size = new Vector2(200, 50),
|
Anchor = Anchor.Centre,
|
||||||
},
|
Origin = Anchor.Centre,
|
||||||
startControl = new MatchStartControl
|
Size = new Vector2(200, 50),
|
||||||
{
|
},
|
||||||
Anchor = Anchor.Centre,
|
startControl = new MatchStartControl
|
||||||
Origin = Anchor.Centre,
|
{
|
||||||
Size = new Vector2(200, 50),
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200, 50),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
};
|
});
|
||||||
});
|
}
|
||||||
|
|
||||||
[TestCase(MultiplayerRoomState.Open)]
|
[TestCase(MultiplayerRoomState.Open)]
|
||||||
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
||||||
|
@ -14,17 +14,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
{
|
{
|
||||||
public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
|
public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
|
||||||
{
|
{
|
||||||
[SetUp]
|
public override void SetUpSteps()
|
||||||
public new void Setup() => Schedule(() =>
|
|
||||||
{
|
{
|
||||||
SelectedRoom.Value = new Room();
|
base.SetUpSteps();
|
||||||
|
|
||||||
Child = new StarRatingRangeDisplay
|
AddStep("create display", () =>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
SelectedRoom.Value = new Room();
|
||||||
Origin = Anchor.Centre
|
|
||||||
};
|
Child = new StarRatingRangeDisplay
|
||||||
});
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max)
|
public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max)
|
||||||
|
@ -25,17 +25,21 @@ namespace osu.Game.Tests.Visual.Playlists
|
|||||||
|
|
||||||
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
|
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
|
||||||
|
|
||||||
[SetUp]
|
public override void SetUpSteps()
|
||||||
public new void Setup() => Schedule(() =>
|
|
||||||
{
|
{
|
||||||
SelectedRoom.Value = new Room();
|
base.SetUpSteps();
|
||||||
|
|
||||||
Child = settings = new TestRoomSettings(SelectedRoom.Value)
|
AddStep("create overlay", () =>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
SelectedRoom.Value = new Room();
|
||||||
State = { Value = Visibility.Visible }
|
|
||||||
};
|
Child = settings = new TestRoomSettings(SelectedRoom.Value)
|
||||||
});
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
State = { Value = Visibility.Visible }
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestButtonEnabledOnlyWithNameAndBeatmap()
|
public void TestButtonEnabledOnlyWithNameAndBeatmap()
|
||||||
|
@ -15,21 +15,25 @@ namespace osu.Game.Tests.Visual.Playlists
|
|||||||
{
|
{
|
||||||
public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene
|
public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene
|
||||||
{
|
{
|
||||||
[SetUp]
|
public override void SetUpSteps()
|
||||||
public new void Setup() => Schedule(() =>
|
|
||||||
{
|
{
|
||||||
SelectedRoom.Value = new Room { RoomID = { Value = 7 } };
|
base.SetUpSteps();
|
||||||
|
|
||||||
for (int i = 0; i < 50; i++)
|
AddStep("create list", () =>
|
||||||
{
|
{
|
||||||
SelectedRoom.Value.RecentParticipants.Add(new APIUser
|
SelectedRoom.Value = new Room { RoomID = { Value = 7 } };
|
||||||
|
|
||||||
|
for (int i = 0; i < 50; i++)
|
||||||
{
|
{
|
||||||
Username = "peppy",
|
SelectedRoom.Value.RecentParticipants.Add(new APIUser
|
||||||
Statistics = new UserStatistics { GlobalRank = 1234 },
|
{
|
||||||
Id = 2
|
Username = "peppy",
|
||||||
});
|
Statistics = new UserStatistics { GlobalRank = 1234 },
|
||||||
}
|
Id = 2
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestHorizontalLayout()
|
public void TestHorizontalLayout()
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osu.Game.Tests.Visual.OnlinePlay;
|
using osu.Game.Tests.Visual.OnlinePlay;
|
||||||
@ -34,13 +33,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
this.joinRoom = joinRoom;
|
this.joinRoom = joinRoom;
|
||||||
}
|
}
|
||||||
|
|
||||||
[SetUp]
|
|
||||||
public new void Setup() => Schedule(() =>
|
|
||||||
{
|
|
||||||
if (joinRoom)
|
|
||||||
SelectedRoom.Value = CreateRoom();
|
|
||||||
});
|
|
||||||
|
|
||||||
protected virtual Room CreateRoom()
|
protected virtual Room CreateRoom()
|
||||||
{
|
{
|
||||||
return new Room
|
return new Room
|
||||||
@ -63,7 +55,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
if (joinRoom)
|
if (joinRoom)
|
||||||
{
|
{
|
||||||
AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
|
AddStep("join room", () =>
|
||||||
|
{
|
||||||
|
SelectedRoom.Value = CreateRoom();
|
||||||
|
RoomManager.CreateRoom(SelectedRoom.Value);
|
||||||
|
});
|
||||||
|
|
||||||
AddUntilStep("wait for room join", () => RoomJoined);
|
AddUntilStep("wait for room join", () => RoomJoined);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -56,39 +55,43 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
|||||||
return dependencies;
|
return dependencies;
|
||||||
}
|
}
|
||||||
|
|
||||||
[SetUp]
|
public override void SetUpSteps()
|
||||||
public void Setup() => Schedule(() =>
|
|
||||||
{
|
{
|
||||||
// Reset the room dependencies to a fresh state.
|
base.SetUpSteps();
|
||||||
drawableDependenciesContainer.Clear();
|
|
||||||
dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies();
|
|
||||||
drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents);
|
|
||||||
|
|
||||||
var handler = OnlinePlayDependencies.RequestsHandler;
|
AddStep("setup dependencies", () =>
|
||||||
|
|
||||||
// Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead.
|
|
||||||
// To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead.
|
|
||||||
var beatmapManager = dependencies.Get<BeatmapManager>();
|
|
||||||
|
|
||||||
((DummyAPIAccess)API).HandleRequest = request =>
|
|
||||||
{
|
{
|
||||||
try
|
// Reset the room dependencies to a fresh state.
|
||||||
|
drawableDependenciesContainer.Clear();
|
||||||
|
dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies();
|
||||||
|
drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents);
|
||||||
|
|
||||||
|
var handler = OnlinePlayDependencies.RequestsHandler;
|
||||||
|
|
||||||
|
// Resolving the BeatmapManager in the test scene will inject the game-wide BeatmapManager, while many test scenes cache their own BeatmapManager instead.
|
||||||
|
// To get around this, the BeatmapManager is looked up from the dependencies provided to the children of the test scene instead.
|
||||||
|
var beatmapManager = dependencies.Get<BeatmapManager>();
|
||||||
|
|
||||||
|
((DummyAPIAccess)API).HandleRequest = request =>
|
||||||
{
|
{
|
||||||
return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager);
|
try
|
||||||
}
|
{
|
||||||
catch (ObjectDisposedException)
|
return handler.HandleRequest(request, API.LocalUser.Value, beatmapManager);
|
||||||
{
|
}
|
||||||
// These requests can be fired asynchronously, but potentially arrive after game components
|
catch (ObjectDisposedException)
|
||||||
// have been disposed (ie. realm in BeatmapManager).
|
{
|
||||||
// This only happens in tests and it's easiest to ignore them for now.
|
// These requests can be fired asynchronously, but potentially arrive after game components
|
||||||
Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling");
|
// have been disposed (ie. realm in BeatmapManager).
|
||||||
return true;
|
// This only happens in tests and it's easiest to ignore them for now.
|
||||||
}
|
Logger.Log($"Handled {nameof(ObjectDisposedException)} in test request handling");
|
||||||
};
|
return true;
|
||||||
});
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the room dependencies. Called every <see cref="Setup"/>.
|
/// Creates the room dependencies. Called every <see cref="SetUpSteps"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Any custom dependencies required for online play sub-classes should be added here.
|
/// Any custom dependencies required for online play sub-classes should be added here.
|
||||||
|
Loading…
Reference in New Issue
Block a user