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Simplify background quality test names
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parent
8656176ab8
commit
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundMissing()
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public void TestMissing()
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{
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{
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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beatmap.Metadata.BackgroundFile = null;
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beatmap.Metadata.BackgroundFile = null;
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundAcceptable()
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public void TestAcceptable()
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{
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{
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundTooHighResolution()
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public void TestTooHighResolution()
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{
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{
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var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
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var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundLowResolution()
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public void TestLowResolution()
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{
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{
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var mock = getMockWorkingBeatmap(new Texture(640, 480));
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var mock = getMockWorkingBeatmap(new Texture(640, 480));
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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundTooLowResolution()
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public void TestTooLowResolution()
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{
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{
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var mock = getMockWorkingBeatmap(new Texture(100, 100));
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var mock = getMockWorkingBeatmap(new Texture(100, 100));
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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Editing.Checks
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}
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}
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[Test]
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[Test]
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public void TestBackgroundTooUncompressed()
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public void TestTooUncompressed()
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{
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{
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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