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Minor fixes in comments
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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.Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - undim_duration)
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.FadeColour(colour, undim_duration);
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// remove approach circles
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// Remove approach circles
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circle.ApproachCircle.Hide();
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}
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}
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@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (lastSampleIdx > 0)
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{
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// get samples from the previous hit object if it is closer in time
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// Get samples from the previous hit object if it is closer in time
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if (obj.StartTime - origHitObjects[lastSampleIdx - 1].StartTime < origHitObjects[lastSampleIdx].StartTime - obj.StartTime)
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lastSampleIdx--;
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}
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@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var closestOrigObj = origHitObjects.FindLast(y => Precision.AlmostBigger(obj.StartTime, y.StartTime));
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// It shouldn't be possible for origObj to be null
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// It shouldn't be possible for closestOrigObj to be null
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// But if it is, obj should be in the first combo
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obj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
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});
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