diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 9734b17ce0..00caea0bfe 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Mods .Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - undim_duration) .FadeColour(colour, undim_duration); - // remove approach circles + // Remove approach circles circle.ApproachCircle.Hide(); } } @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (lastSampleIdx > 0) { - // get samples from the previous hit object if it is closer in time + // Get samples from the previous hit object if it is closer in time if (obj.StartTime - origHitObjects[lastSampleIdx - 1].StartTime < origHitObjects[lastSampleIdx].StartTime - obj.StartTime) lastSampleIdx--; } @@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.Osu.Mods { var closestOrigObj = origHitObjects.FindLast(y => Precision.AlmostBigger(obj.StartTime, y.StartTime)); - // It shouldn't be possible for origObj to be null + // It shouldn't be possible for closestOrigObj to be null // But if it is, obj should be in the first combo obj.ComboIndex = closestOrigObj?.ComboIndex ?? 0; });