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Correctly bypass last selected when it is filtered

This commit is contained in:
Dean Herbert 2020-03-20 13:01:24 +09:00
parent 3a50c4bb51
commit be4a97c289

View File

@ -333,8 +333,7 @@ namespace osu.Game.Screens.Select
else else
set = visibleSets.ElementAt(RNG.Next(visibleSets.Count)); set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList(); select(set);
select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]);
return true; return true;
} }
@ -756,7 +755,7 @@ namespace osu.Game.Screens.Select
protected override void PerformSelection() protected override void PerformSelection()
{ {
if (LastSelected == null) if (LastSelected == null || LastSelected.Filtered.Value)
carousel.SelectNextRandom(); carousel.SelectNextRandom();
else else
base.PerformSelection(); base.PerformSelection();