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Fix potentially skipping hitobject updates
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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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objCache = hitObjectInitialStateCache[obj] = new Cached();
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objCache = hitObjectInitialStateCache[obj] = new Cached();
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if (objCache.IsValid)
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if (objCache.IsValid)
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return;
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continue;
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computeLifetimeStartRecursive(obj);
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computeLifetimeStartRecursive(obj);
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computeInitialStateRecursive(obj);
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computeInitialStateRecursive(obj);
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