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Improve slider placement test scene
This commit is contained in:
parent
2c20328a70
commit
bde0b259c1
@ -1,18 +1,285 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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{
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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HitObjectContainer.Clear();
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ResetPlacement();
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});
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[Test]
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public void TestBeginPlacementWithoutFinishing()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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assertPlaced(false);
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}
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[Test]
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public void TestPlaceWithoutMovingMouse()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(0);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlaceWithMouseMovement()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertLength(200);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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}
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[Test]
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public void TestPlaceNormalControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlaceTwoNormalControlPoints()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100, 100));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceSegmentControlPoint()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestMoveToPerfectCurveThenPlaceLinear()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(2);
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assertControlPointType(0, PathType.Linear);
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assertLength(100);
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}
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[Test]
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public void TestMoveToBezierThenPlacePerfectCurve()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlaceLinearSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(3);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.Linear);
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}
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[Test]
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public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(4);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointType(0, PathType.Linear);
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assertControlPointType(1, PathType.PerfectCurve);
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}
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[Test]
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public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
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{
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addMovementStep(new Vector2(200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 200));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(300, 300));
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addClickStep(MouseButton.Left);
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400, 300));
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addClickStep(MouseButton.Left);
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addMovementStep(new Vector2(400));
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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assertControlPointCount(5);
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assertControlPointPosition(1, new Vector2(100, 0));
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assertControlPointPosition(2, new Vector2(100));
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assertControlPointPosition(3, new Vector2(200, 100));
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assertControlPointPosition(4, new Vector2(200));
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointType(2, PathType.PerfectCurve);
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}
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private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
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private void addClickStep(MouseButton button)
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{
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AddStep($"press {button}", () => InputManager.PressButton(button));
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AddStep($"release {button}", () => InputManager.ReleaseButton(button));
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}
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private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
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private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
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private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
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private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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}
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}
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@ -4,8 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -15,13 +13,11 @@ using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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[Cached(Type = typeof(IPlacementHandler))]
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class PlacementBlueprintTestScene : OsuTestScene, IPlacementHandler
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public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
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{
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{
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protected Container HitObjectContainer;
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protected readonly Container HitObjectContainer;
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private PlacementBlueprint currentBlueprint;
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private PlacementBlueprint currentBlueprint;
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private InputManager inputManager;
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protected PlacementBlueprintTestScene()
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protected PlacementBlueprintTestScene()
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{
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{
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Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
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Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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ResetPlacement();
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Add(currentBlueprint = CreateBlueprint());
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}
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}
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public void BeginPlacement(HitObject hitObject)
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public void BeginPlacement(HitObject hitObject)
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if (commit)
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if (commit)
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AddHitObject(CreateHitObject(hitObject));
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AddHitObject(CreateHitObject(hitObject));
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Remove(currentBlueprint);
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ResetPlacement();
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}
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protected void ResetPlacement()
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{
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if (currentBlueprint != null)
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Remove(currentBlueprint);
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Add(currentBlueprint = CreateBlueprint());
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Add(currentBlueprint = CreateBlueprint());
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}
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}
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{
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{
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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protected override void Update()
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{
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{
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currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition);
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base.Update();
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return true;
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currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
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}
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}
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public override void Add(Drawable drawable)
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public override void Add(Drawable drawable)
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@ -79,7 +81,7 @@ namespace osu.Game.Tests.Visual
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if (drawable is PlacementBlueprint blueprint)
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if (drawable is PlacementBlueprint blueprint)
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{
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{
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blueprint.Show();
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blueprint.Show();
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blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
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blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
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}
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}
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}
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}
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Reference in New Issue
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