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Bump difficulty calculator versions in preparation for release
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private float halfCatcherWidth;
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private float halfCatcherWidth;
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public override int Version => 20220701;
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public override int Version => 20250306;
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public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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{
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private const double difficulty_multiplier = 0.0675;
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private const double difficulty_multiplier = 0.0675;
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public override int Version => 20241007;
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public override int Version => 20250306;
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private bool isConvert;
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private bool isConvert;
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public override int Version => 20241007;
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public override int Version => 20250306;
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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