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Bump difficulty calculator versions in preparation for release

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Dean Herbert 2025-03-06 16:05:51 +09:00
parent 1c13c2daf0
commit bdd2808fb5
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3 changed files with 3 additions and 3 deletions

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private float halfCatcherWidth; private float halfCatcherWidth;
public override int Version => 20220701; public override int Version => 20250306;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{ {
private const double difficulty_multiplier = 0.0675; private const double difficulty_multiplier = 0.0675;
public override int Version => 20241007; public override int Version => 20250306;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private bool isConvert; private bool isConvert;
public override int Version => 20241007; public override int Version => 20250306;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)