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Finish score portion tests for standardised scoring mode
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -10,7 +9,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -56,12 +54,23 @@ namespace osu.Game.Tests.Rulesets.Scoring
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
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}
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[TestCase(ScoringMode.Standardised, "osu", typeof(HitCircle), HitResult.Great, 575_000)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, string rulesetName, Type hitObjectType, HitResult hitResult, int expectedScore)
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[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 425_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 0)] // TODO: idk, this should be 225_000 from accuracy portion
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)]
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 30)]
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 150)]
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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{
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IBeatmap fourObjectBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
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var minResult = new JudgementResult(new HitObject(), new TestJudgement(hitResult)).Judgement.MinResult;
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IBeatmap fourObjectBeatmap = new TestBeatmap(new RulesetInfo())
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{
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HitObjects = new List<HitObject>(Enumerable.Repeat((HitObject)Activator.CreateInstance(hitObjectType), 4))
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HitObjects = new List<HitObject>(Enumerable.Repeat(new TestHitObject(maxResult), 4))
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};
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(fourObjectBeatmap);
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@ -70,7 +79,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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{
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement())
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{
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Type = i == 2 ? HitResult.Miss : hitResult
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Type = i == 2 ? minResult : hitResult
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};
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scoreProcessor.ApplyResult(judgementResult);
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}
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@ -203,5 +212,20 @@ namespace osu.Game.Tests.Rulesets.Scoring
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MaxResult = maxResult;
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}
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}
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private class TestHitObject : HitObject
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{
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private readonly HitResult maxResult;
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public override Judgement CreateJudgement()
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{
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return new TestJudgement(maxResult);
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}
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public TestHitObject(HitResult maxResult)
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{
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this.maxResult = maxResult;
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}
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}
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}
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}
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