1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Add basic VolumeControl and saving of volume to config.

This commit is contained in:
Dean Herbert 2016-10-07 03:05:26 +09:00
parent e25e7319e9
commit bdb72d7b82
4 changed files with 119 additions and 1 deletions

View File

@ -20,6 +20,10 @@ namespace osu.Game.Configuration
Set(OsuConfig.Token, string.Empty); Set(OsuConfig.Token, string.Empty);
Set(OsuConfig.PlayMode, PlayMode.Osu); Set(OsuConfig.PlayMode, PlayMode.Osu);
Set(OsuConfig.VolumeGlobal, 0.8, 0, 1);
Set(OsuConfig.VolumeMusic, 1.0, 0, 1);
Set(OsuConfig.VolumeEffect, 1.0, 0, 1);
} }
} }
@ -31,6 +35,9 @@ namespace osu.Game.Configuration
Username, Username,
Password, Password,
Token, Token,
PlayMode PlayMode,
VolumeGlobal,
VolumeEffect,
VolumeMusic
} }
} }

View File

@ -37,6 +37,11 @@ namespace osu.Game
{ {
base.Load(); base.Load();
//attach out bindables to the audio subsystem.
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
Add(new Drawable[] { Add(new Drawable[] {
intro = new Intro(), intro = new Intro(),
Toolbar = new Toolbar Toolbar = new Toolbar
@ -46,6 +51,12 @@ namespace osu.Game
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f //fixes invalidation fuckup Alpha = 0.001f //fixes invalidation fuckup
}, },
new VolumeControl
{
VolumeGlobal = Audio.Volume,
VolumeSample = Audio.VolumeSample,
VolumeTrack = Audio.VolumeTrack
}
}); });
intro.ModePushed += modeAdded; intro.ModePushed += modeAdded;

99
osu.Game/VolumeControl.cs Normal file
View File

@ -0,0 +1,99 @@
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Input;
using osu.Framework.Graphics.Transformations;
namespace osu.Game
{
internal class VolumeControl : Container
{
private Box meterFill;
private Container meterContainer;
public BindableDouble VolumeGlobal { get; set; }
public BindableDouble VolumeSample { get; set; }
public BindableDouble VolumeTrack { get; set; }
public VolumeControl()
{
RelativeSizeAxes = Axes.Both;
}
public override void Load()
{
base.Load();
Children = new Drawable[]
{
meterContainer = new Container {
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = new Vector2(10, 10),
Size = new Vector2(40, 180),
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f, 0.9f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkGray,
RelativeSizeAxes = Axes.Both,
},
meterFill = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre
},
}
}
}
}
};
}
protected override bool OnWheelDown(InputState state)
{
appear();
VolumeGlobal.Value -= 0.05f;
meterFill.ScaleTo(new Vector2(1, (float)VolumeGlobal.Value), 300, EasingTypes.OutQuint);
return base.OnWheelDown(state);
}
protected override bool OnWheelUp(InputState state)
{
appear();
VolumeGlobal.Value += 0.05f;
meterFill.ScaleTo(new Vector2(1, (float)VolumeGlobal.Value), 300, EasingTypes.OutQuint);
return base.OnWheelUp(state);
}
private void appear()
{
meterContainer.ClearTransformations();
meterContainer.FadeIn(100);
meterContainer.Delay(1000);
meterContainer.FadeOut(100);
}
}
}

View File

@ -131,6 +131,7 @@
<Compile Include="Overlays\ToolbarModeSelector.cs" /> <Compile Include="Overlays\ToolbarModeSelector.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Users\User.cs" /> <Compile Include="Users\User.cs" />
<Compile Include="VolumeControl.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">