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Use BeatmapBackgroundSprite

This commit is contained in:
DrabWeb
2017-05-22 03:15:22 -03:00
Unverified
parent 77affc1eb7
commit bdab545ca4
+1 -2
View File
@@ -36,10 +36,9 @@ namespace osu.Game.Overlays.Direct
protected Drawable GetBackground(TextureStore textures)
{
return new AsyncLoadWrapper(new Sprite
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
{
FillMode = FillMode.Fill,
Texture = new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null).Background,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}) { RelativeSizeAxes = Axes.Both };
}