mirror of
https://github.com/ppy/osu.git
synced 2025-02-19 09:52:53 +08:00
Use BeatmapBackgroundSprite
This commit is contained in:
parent
77affc1eb7
commit
bdab545ca4
@ -36,10 +36,9 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected Drawable GetBackground(TextureStore textures)
|
||||
{
|
||||
return new AsyncLoadWrapper(new Sprite
|
||||
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
|
||||
{
|
||||
FillMode = FillMode.Fill,
|
||||
Texture = new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null).Background,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user