From 2a59735525abb6d481fadc044808f497ace7f2a4 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Sat, 15 Jan 2022 21:43:28 +0100 Subject: [PATCH 01/14] Initial commit --- .../Mods/CatchModFlashlight.cs | 21 +++------- .../Mods/ManiaModFlashlight.cs | 13 ++++-- .../Mods/OsuModFlashlight.cs | 42 ++++++++++--------- .../Mods/TaikoModFlashlight.cs | 20 ++++----- osu.Game/Rulesets/Mods/ModFlashlight.cs | 42 +++++++++++++++++++ 5 files changed, 89 insertions(+), 49 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index f399f48ebd..e5da168dc6 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -15,9 +15,10 @@ namespace osu.Game.Rulesets.Catch.Mods { public override double ScoreMultiplier => 1.12; - private const float default_flashlight_size = 350; + public override bool DefaultComboDependency => true; + public override float DefaultRadius => 350; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield); + public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); private CatchPlayfield playfield; @@ -31,10 +32,10 @@ namespace osu.Game.Rulesets.Catch.Mods { private readonly CatchPlayfield playfield; - public CatchFlashlight(CatchPlayfield playfield) + public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) : base(isRadiusBasedOnCombo, initialRadius) { this.playfield = playfield; - FlashlightSize = new Vector2(0, getSizeFor(0)); + FlashlightSize = new Vector2(0, GetRadiusFor(0)); } protected override void Update() @@ -44,19 +45,9 @@ namespace osu.Game.Rulesets.Catch.Mods FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this); } - private float getSizeFor(int combo) - { - if (combo > 200) - return default_flashlight_size * 0.8f; - else if (combo > 100) - return default_flashlight_size * 0.9f; - else - return default_flashlight_size; - } - protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 86a00271e9..676b5f3842 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -16,17 +16,19 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; - private const float default_flashlight_size = 180; + public override bool DefaultComboDependency => false; + public override float DefaultRadius => 180; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(); + public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value); private class ManiaFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); - public ManiaFlashlight() + public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius) + : base(isRadiusBasedOnCombo, initialRadius) { - FlashlightSize = new Vector2(0, default_flashlight_size); + FlashlightSize = new Vector2(DrawWidth, GetRadiusFor(0)); AddLayout(flashlightProperties); } @@ -46,9 +48,12 @@ namespace osu.Game.Rulesets.Mania.Mods protected override void OnComboChange(ValueChangedEvent e) { + this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "RectangularFlashlight"; } } } + + diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 300a9d48aa..f15527460c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods @@ -21,13 +20,16 @@ namespace osu.Game.Rulesets.Osu.Mods { public override double ScoreMultiplier => 1.12; - private const float default_flashlight_size = 180; + public override bool DefaultComboDependency => true; + + //private const float default_flashlight_size = 180; + public override float DefaultRadius => 180; private const double default_follow_delay = 120; private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(); + public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { @@ -35,13 +37,6 @@ namespace osu.Game.Rulesets.Osu.Mods s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; } - public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) - { - base.ApplyToDrawableRuleset(drawableRuleset); - - flashlight.FollowDelay = FollowDelay.Value; - } - [SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")] public BindableNumber FollowDelay { get; } = new BindableDouble(default_follow_delay) { @@ -54,9 +49,15 @@ namespace osu.Game.Rulesets.Osu.Mods { public double FollowDelay { private get; set; } - public OsuFlashlight() + //public float InitialRadius { private get; set; } + public bool ChangeRadius { private get; set; } + + public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay) + : base(isRadiusBasedOnCombo, initialRadius) { - FlashlightSize = new Vector2(0, getSizeFor(0)); + FollowDelay = followDelay; + + FlashlightSize = new Vector2(0, GetRadiusFor(0)); } public void OnSliderTrackingChange(ValueChangedEvent e) @@ -78,17 +79,20 @@ namespace osu.Game.Rulesets.Osu.Mods private float getSizeFor(int combo) { - if (combo > 200) - return default_flashlight_size * 0.8f; - else if (combo > 100) - return default_flashlight_size * 0.9f; - else - return default_flashlight_size; + if (ChangeRadius) + { + if (combo > 200) + return InitialRadius * 0.8f; + else if (combo > 100) + return InitialRadius * 0.9f; + } + + return InitialRadius; } protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 0a325f174e..29f29863c0 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override double ScoreMultiplier => 1.12; - private const float default_flashlight_size = 250; + public override bool DefaultComboDependency => true; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield); + //private const float default_flashlight_size = 250; + public override float DefaultRadius => 250; + + public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); private TaikoPlayfield playfield; @@ -33,7 +36,8 @@ namespace osu.Game.Rulesets.Taiko.Mods private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; - public TaikoFlashlight(TaikoPlayfield taikoPlayfield) + public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius) + : base(isRadiusBasedOnCombo, initialRadius) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = getSizeFor(0); @@ -43,15 +47,9 @@ namespace osu.Game.Rulesets.Taiko.Mods private Vector2 getSizeFor(int combo) { - float size = default_flashlight_size; - - if (combo > 200) - size *= 0.8f; - else if (combo > 100) - size *= 0.9f; - // Preserve flashlight size through the playfield's aspect adjustment. - return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + // return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + return new Vector2(0, GetRadiusFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); } protected override void OnComboChange(ValueChangedEvent e) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index a77a83b36c..bff0e2f12d 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.Timing; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.OpenGL.Vertices; using osu.Game.Rulesets.Objects; @@ -32,8 +33,26 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Restricted view area."; + [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] + public Bindable ChangeRadius { get; private set; } + + [SettingSource("Initial radius", "Initial radius of the flashlight area.")] + public BindableNumber InitialRadius { get; private set; } + + public abstract float DefaultRadius { get; } + + public abstract bool DefaultComboDependency { get; } + internal ModFlashlight() { + InitialRadius = new BindableFloat + { + MinValue = 90f, + MaxValue = 250f, + Precision = 5f, + }; + + ChangeRadius = new BindableBool(DefaultComboDependency); } } @@ -93,6 +112,16 @@ namespace osu.Game.Rulesets.Mods public List Breaks; + public readonly bool IsRadiusBasedOnCombo; + + public readonly float InitialRadius; + + protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius) + { + IsRadiusBasedOnCombo = isRadiusBasedOnCombo; + InitialRadius = initialRadius; + } + [BackgroundDependencyLoader] private void load(ShaderManager shaderManager) { @@ -124,6 +153,19 @@ namespace osu.Game.Rulesets.Mods protected abstract string FragmentShader { get; } + protected float GetRadiusFor(int combo) + { + if (IsRadiusBasedOnCombo) + { + if (combo > 200) + return InitialRadius * 0.8f; + else if (combo > 100) + return InitialRadius * 0.9f; + } + + return InitialRadius; + } + private Vector2 flashlightPosition; protected Vector2 FlashlightPosition From 57cc2f78933fb89c3226c7ab28bc1a3fe6c0e8da Mon Sep 17 00:00:00 2001 From: mk-56 Date: Sun, 16 Jan 2022 14:26:26 +0100 Subject: [PATCH 02/14] Adjustment to size values of FL per mode --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 3 ++- osu.Game/Rulesets/Mods/ModFlashlight.cs | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e5da168dc6..9d9fa5aed4 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Catch.Mods { private readonly CatchPlayfield playfield; - public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) : base(isRadiusBasedOnCombo, initialRadius) + public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) + : base(isRadiusBasedOnCombo, initialRadius) { this.playfield = playfield; FlashlightSize = new Vector2(0, GetRadiusFor(0)); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index bff0e2f12d..c218ab45fe 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Mods internal ModFlashlight() { - InitialRadius = new BindableFloat + InitialRadius = new BindableFloat(DefaultRadius) { - MinValue = 90f, - MaxValue = 250f, + MinValue = DefaultRadius * .5f, + MaxValue = DefaultRadius * 1.5f, Precision = 5f, }; From bd308ca38c5afbddbc18cebaa4e8effa1d4cca90 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 17 Jan 2022 15:15:25 +0100 Subject: [PATCH 03/14] Cleanup --- .../Mods/ManiaModFlashlight.cs | 2 -- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 15 ++------------- .../Mods/TaikoModFlashlight.cs | 1 - 3 files changed, 2 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 676b5f3842..4fff736c57 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -55,5 +55,3 @@ namespace osu.Game.Rulesets.Mania.Mods } } } - - diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index f15527460c..f381d14ffe 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Mods private const double default_follow_delay = 120; + + private OsuFlashlight flashlight; public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value); @@ -77,19 +79,6 @@ namespace osu.Game.Rulesets.Osu.Mods return base.OnMouseMove(e); } - private float getSizeFor(int combo) - { - if (ChangeRadius) - { - if (combo > 200) - return InitialRadius * 0.8f; - else if (combo > 100) - return InitialRadius * 0.9f; - } - - return InitialRadius; - } - protected override void OnComboChange(ValueChangedEvent e) { this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 29f29863c0..76f7c45b75 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Taiko.Mods private Vector2 getSizeFor(int combo) { // Preserve flashlight size through the playfield's aspect adjustment. - // return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); return new Vector2(0, GetRadiusFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); } From 955bab926fac76513a660737a42e48e01cfd9bc0 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Sat, 22 Jan 2022 19:38:56 +0100 Subject: [PATCH 04/14] Separate the settings for each modes radiuses --- .../Mods/CatchModFlashlight.cs | 19 ++++++++-- .../Mods/ManiaModFlashlight.cs | 19 ++++++++-- .../Mods/OsuModFlashlight.cs | 36 ++++++++++++------- .../Mods/TaikoModFlashlight.cs | 19 ++++++++-- osu.Game/Rulesets/Mods/ModFlashlight.cs | 20 ++--------- 5 files changed, 75 insertions(+), 38 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 9d9fa5aed4..f75772b04e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -3,6 +3,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; @@ -15,8 +16,22 @@ namespace osu.Game.Rulesets.Catch.Mods { public override double ScoreMultiplier => 1.12; - public override bool DefaultComboDependency => true; - public override float DefaultRadius => 350; + [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] + public override BindableBool ChangeRadius { get; } = new BindableBool + { + Default = true, + Value = true + }; + + [SettingSource("Initial radius", "Initial radius of the flashlight area.")] + public override BindableNumber InitialRadius { get; } = new BindableNumber + { + MinValue = 150f, + MaxValue = 600f, + Default = 350f, + Value = 350f, + Precision = 5f + }; public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 4fff736c57..a6a3c3be73 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Layout; +using osu.Game.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using osuTK; @@ -16,8 +17,22 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; - public override bool DefaultComboDependency => false; - public override float DefaultRadius => 180; + [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] + public override BindableBool ChangeRadius { get; } = new BindableBool + { + Default = false, + Value = false + }; + + [SettingSource("Initial radius", "Initial radius of the flashlight area.")] + public override BindableNumber InitialRadius { get; } = new BindableNumber + { + MinValue = 0f, + MaxValue = 230f, + Default = 50f, + Value = 50f, + Precision = 5f + }; public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index f381d14ffe..e2a6d0f0dc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -20,14 +20,32 @@ namespace osu.Game.Rulesets.Osu.Mods { public override double ScoreMultiplier => 1.12; - public override bool DefaultComboDependency => true; - - //private const float default_flashlight_size = 180; - public override float DefaultRadius => 180; - private const double default_follow_delay = 120; + [SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")] + public BindableNumber FollowDelay { get; } = new BindableDouble(default_follow_delay) + { + MinValue = default_follow_delay, + MaxValue = default_follow_delay * 10, + Precision = default_follow_delay, + }; + [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] + public override BindableBool ChangeRadius { get; } = new BindableBool + { + Default = true, + Value = true + }; + + [SettingSource("Initial radius", "Initial radius of the flashlight area.")] + public override BindableNumber InitialRadius { get; } = new BindableNumber + { + MinValue = 90f, + MaxValue = 360f, + Default = 180f, + Value = 180f, + Precision = 5f + }; private OsuFlashlight flashlight; @@ -39,14 +57,6 @@ namespace osu.Game.Rulesets.Osu.Mods s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; } - [SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")] - public BindableNumber FollowDelay { get; } = new BindableDouble(default_follow_delay) - { - MinValue = default_follow_delay, - MaxValue = default_follow_delay * 10, - Precision = default_follow_delay, - }; - private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition { public double FollowDelay { private get; set; } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 76f7c45b75..71c9d777ec 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -4,6 +4,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Layout; +using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -16,10 +17,22 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override double ScoreMultiplier => 1.12; - public override bool DefaultComboDependency => true; + [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] + public override BindableBool ChangeRadius { get; } = new BindableBool + { + Default = true, + Value = true + }; - //private const float default_flashlight_size = 250; - public override float DefaultRadius => 250; + [SettingSource("Initial radius", "Initial radius of the flashlight area.")] + public override BindableNumber InitialRadius { get; } = new BindableNumber + { + MinValue = 0f, + MaxValue = 400f, + Default = 250f, + Value = 250f, + Precision = 5f + }; public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index c218ab45fe..51006d96e8 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -34,26 +34,10 @@ namespace osu.Game.Rulesets.Mods public override string Description => "Restricted view area."; [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public Bindable ChangeRadius { get; private set; } + public abstract BindableBool ChangeRadius { get; } [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public BindableNumber InitialRadius { get; private set; } - - public abstract float DefaultRadius { get; } - - public abstract bool DefaultComboDependency { get; } - - internal ModFlashlight() - { - InitialRadius = new BindableFloat(DefaultRadius) - { - MinValue = DefaultRadius * .5f, - MaxValue = DefaultRadius * 1.5f, - Precision = 5f, - }; - - ChangeRadius = new BindableBool(DefaultComboDependency); - } + public abstract BindableNumber InitialRadius { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor From ed84ae0ac0d8f57f66ee7e2360b3259e6a786e2c Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 00:42:43 +0100 Subject: [PATCH 05/14] Adjust values to Bdach's refined taste --- .../Mods/CatchModFlashlight.cs | 22 ++++++++++++------- .../Mods/ManiaModFlashlight.cs | 20 +++++++++++------ .../Mods/OsuModFlashlight.cs | 22 ++++++++++++------- .../Mods/TaikoModFlashlight.cs | 22 ++++++++++++------- osu.Game/Rulesets/Mods/ModFlashlight.cs | 13 +++++++---- 5 files changed, 64 insertions(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index f75772b04e..e8f1ebdd10 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -26,14 +26,20 @@ namespace osu.Game.Rulesets.Catch.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public override BindableNumber InitialRadius { get; } = new BindableNumber { - MinValue = 150f, - MaxValue = 600f, - Default = 350f, - Value = 350f, - Precision = 5f + MinValue = 0.4f, + MaxValue = 1.7f, + Default = 1f, + Value = 1f, + Precision = 0.1f }; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); + protected override BindableNumber ModeMultiplier { get; } = new BindableNumber + { + Default = 350, + Value = 350, + }; + + public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); private CatchPlayfield playfield; @@ -47,8 +53,8 @@ namespace osu.Game.Rulesets.Catch.Mods { private readonly CatchPlayfield playfield; - public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) - : base(isRadiusBasedOnCombo, initialRadius) + public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) + : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) { this.playfield = playfield; FlashlightSize = new Vector2(0, GetRadiusFor(0)); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index a6a3c3be73..9ca1a72584 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -28,20 +28,26 @@ namespace osu.Game.Rulesets.Mania.Mods public override BindableNumber InitialRadius { get; } = new BindableNumber { MinValue = 0f, - MaxValue = 230f, - Default = 50f, - Value = 50f, - Precision = 5f + MaxValue = 4.5f, + Default = 1f, + Value = 1f, + Precision = 0.1f }; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value); + protected override BindableNumber ModeMultiplier { get; } = new BindableNumber + { + Default = 50, + Value = 50, + }; + + public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); private class ManiaFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); - public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius) - : base(isRadiusBasedOnCombo, initialRadius) + public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) + : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) { FlashlightSize = new Vector2(DrawWidth, GetRadiusFor(0)); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index e2a6d0f0dc..c6cf5ce4b5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -40,16 +40,22 @@ namespace osu.Game.Rulesets.Osu.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public override BindableNumber InitialRadius { get; } = new BindableNumber { - MinValue = 90f, - MaxValue = 360f, - Default = 180f, - Value = 180f, - Precision = 5f + MinValue = 0.5f, + MaxValue = 2f, + Default = 1f, + Value = 1f, + Precision = 0.1f + }; + + protected override BindableNumber ModeMultiplier { get; } = new BindableNumber + { + Default = 180, + Value = 180, }; private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value); + public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, ModeMultiplier.Value); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { @@ -64,8 +70,8 @@ namespace osu.Game.Rulesets.Osu.Mods //public float InitialRadius { private get; set; } public bool ChangeRadius { private get; set; } - public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay) - : base(isRadiusBasedOnCombo, initialRadius) + public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay, float modeMultiplier) + : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) { FollowDelay = followDelay; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 71c9d777ec..f235698b55 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -27,14 +27,20 @@ namespace osu.Game.Rulesets.Taiko.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public override BindableNumber InitialRadius { get; } = new BindableNumber { - MinValue = 0f, - MaxValue = 400f, - Default = 250f, - Value = 250f, - Precision = 5f + MinValue = 0, + MaxValue = 1.66f, + Default = 1f, + Value = 1f, + Precision = 0.1f }; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value); + protected override BindableNumber ModeMultiplier { get; } = new BindableNumber + { + Default = 250, + Value = 250, + }; + + public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); private TaikoPlayfield playfield; @@ -49,8 +55,8 @@ namespace osu.Game.Rulesets.Taiko.Mods private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; - public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius) - : base(isRadiusBasedOnCombo, initialRadius) + public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) + : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = getSizeFor(0); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 51006d96e8..d16f310582 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public abstract BindableNumber InitialRadius { get; } + + protected abstract BindableNumber ModeMultiplier { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor @@ -100,10 +102,13 @@ namespace osu.Game.Rulesets.Mods public readonly float InitialRadius; - protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius) + public readonly float ModeMultiplier; + + protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) { IsRadiusBasedOnCombo = isRadiusBasedOnCombo; InitialRadius = initialRadius; + ModeMultiplier = modeMultiplier; } [BackgroundDependencyLoader] @@ -142,12 +147,12 @@ namespace osu.Game.Rulesets.Mods if (IsRadiusBasedOnCombo) { if (combo > 200) - return InitialRadius * 0.8f; + return InitialRadius * 0.8f * ModeMultiplier; else if (combo > 100) - return InitialRadius * 0.9f; + return InitialRadius * 0.9f * ModeMultiplier; } - return InitialRadius; + return InitialRadius * ModeMultiplier; } private Vector2 flashlightPosition; From 161a2a321ef5ecc93dfeb9d5a99af66f7881be2a Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 09:07:07 +0100 Subject: [PATCH 06/14] Remove bindable from ModeMultiplier --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 8 ++------ osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 8 ++------ osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 8 ++------ osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 8 ++------ osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 +- 5 files changed, 9 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e8f1ebdd10..4fbbf63abf 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -33,13 +33,9 @@ namespace osu.Game.Rulesets.Catch.Mods Precision = 0.1f }; - protected override BindableNumber ModeMultiplier { get; } = new BindableNumber - { - Default = 350, - Value = 350, - }; + protected override float ModeMultiplier => 350; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); + public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); private CatchPlayfield playfield; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 9ca1a72584..61f73a1ee5 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -34,13 +34,9 @@ namespace osu.Game.Rulesets.Mania.Mods Precision = 0.1f }; - protected override BindableNumber ModeMultiplier { get; } = new BindableNumber - { - Default = 50, - Value = 50, - }; + protected override float ModeMultiplier => 50; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); + public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); private class ManiaFlashlight : Flashlight { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index c6cf5ce4b5..75299863a9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -47,15 +47,11 @@ namespace osu.Game.Rulesets.Osu.Mods Precision = 0.1f }; - protected override BindableNumber ModeMultiplier { get; } = new BindableNumber - { - Default = 180, - Value = 180, - }; + protected override float ModeMultiplier => 180; private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, ModeMultiplier.Value); + public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, ModeMultiplier); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index f235698b55..65a173b491 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -34,13 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Mods Precision = 0.1f }; - protected override BindableNumber ModeMultiplier { get; } = new BindableNumber - { - Default = 250, - Value = 250, - }; + protected override float ModeMultiplier => 250; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier.Value); + public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); private TaikoPlayfield playfield; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index d16f310582..7b980e8097 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public abstract BindableNumber InitialRadius { get; } - protected abstract BindableNumber ModeMultiplier { get; } + protected abstract float ModeMultiplier { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor From 948867898cb36ed2a32ff2e58a6f7c9de64d66d5 Mon Sep 17 00:00:00 2001 From: mk-56 Date: Mon, 24 Jan 2022 11:38:52 +0100 Subject: [PATCH 07/14] ModeMultiplier rename --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 8 ++++---- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 8 ++++---- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 8 ++++---- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 8 ++++---- osu.Game/Rulesets/Mods/ModFlashlight.cs | 14 ++++++-------- 5 files changed, 22 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 4fbbf63abf..d48382a9ee 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -33,9 +33,9 @@ namespace osu.Game.Rulesets.Catch.Mods Precision = 0.1f }; - protected override float ModeMultiplier => 350; + protected virtual float DefaultFlashlightSize => 350; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); + public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); private CatchPlayfield playfield; @@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Catch.Mods { private readonly CatchPlayfield playfield; - public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) - : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) + public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) + : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) { this.playfield = playfield; FlashlightSize = new Vector2(0, GetRadiusFor(0)); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 61f73a1ee5..eb3f60edce 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -34,16 +34,16 @@ namespace osu.Game.Rulesets.Mania.Mods Precision = 0.1f }; - protected override float ModeMultiplier => 50; + protected virtual float DefaultFlashlightSize => 50; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); + public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); private class ManiaFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); - public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) - : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) + public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) + : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) { FlashlightSize = new Vector2(DrawWidth, GetRadiusFor(0)); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 75299863a9..6a9d199c54 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -47,11 +47,11 @@ namespace osu.Game.Rulesets.Osu.Mods Precision = 0.1f }; - protected override float ModeMultiplier => 180; + protected virtual float DefaultFlashlightSize => 180; private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, ModeMultiplier); + public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, DefaultFlashlightSize); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { @@ -66,8 +66,8 @@ namespace osu.Game.Rulesets.Osu.Mods //public float InitialRadius { private get; set; } public bool ChangeRadius { private get; set; } - public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay, float modeMultiplier) - : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) + public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay, float defaultFlashlightSize) + : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) { FollowDelay = followDelay; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 65a173b491..8de7c859c4 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Mods Precision = 0.1f }; - protected override float ModeMultiplier => 250; + protected virtual float DefaultFlashlightSize => 250; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, ModeMultiplier); + public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); private TaikoPlayfield playfield; @@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Mods private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; - public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) - : base(isRadiusBasedOnCombo, initialRadius, modeMultiplier) + public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) + : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = getSizeFor(0); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 7b980e8097..531ee92b7a 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Initial radius", "Initial radius of the flashlight area.")] public abstract BindableNumber InitialRadius { get; } - - protected abstract float ModeMultiplier { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor @@ -102,13 +100,13 @@ namespace osu.Game.Rulesets.Mods public readonly float InitialRadius; - public readonly float ModeMultiplier; + public readonly float DefaultFlashlightSize; - protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius, float modeMultiplier) + protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) { IsRadiusBasedOnCombo = isRadiusBasedOnCombo; InitialRadius = initialRadius; - ModeMultiplier = modeMultiplier; + DefaultFlashlightSize = defaultFlashlightSize; } [BackgroundDependencyLoader] @@ -147,12 +145,12 @@ namespace osu.Game.Rulesets.Mods if (IsRadiusBasedOnCombo) { if (combo > 200) - return InitialRadius * 0.8f * ModeMultiplier; + return InitialRadius * 0.8f * DefaultFlashlightSize; else if (combo > 100) - return InitialRadius * 0.9f * ModeMultiplier; + return InitialRadius * 0.9f * DefaultFlashlightSize; } - return InitialRadius * ModeMultiplier; + return InitialRadius * DefaultFlashlightSize; } private Vector2 flashlightPosition; From a7c0d507cefa16343475f5aa73a23d666b6b7446 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jan 2022 20:44:25 +0100 Subject: [PATCH 08/14] Rename flashlight settings to be more accurate --- .../Mods/CatchModFlashlight.cs | 20 +++++++++---------- .../Mods/ManiaModFlashlight.cs | 20 +++++++++---------- .../Mods/OsuModFlashlight.cs | 20 +++++++++---------- .../Mods/TaikoModFlashlight.cs | 20 +++++++++---------- osu.Game/Rulesets/Mods/ModFlashlight.cs | 8 ++++---- 5 files changed, 44 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index d48382a9ee..e7335dcc34 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -16,15 +16,8 @@ namespace osu.Game.Rulesets.Catch.Mods { public override double ScoreMultiplier => 1.12; - [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public override BindableBool ChangeRadius { get; } = new BindableBool - { - Default = true, - Value = true - }; - - [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public override BindableNumber InitialRadius { get; } = new BindableNumber + [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] + public override BindableNumber SizeMultiplier { get; } = new BindableNumber { MinValue = 0.4f, MaxValue = 1.7f, @@ -33,9 +26,16 @@ namespace osu.Game.Rulesets.Catch.Mods Precision = 0.1f }; + [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] + public override BindableBool ComboBasedSize { get; } = new BindableBool + { + Default = true, + Value = true + }; + protected virtual float DefaultFlashlightSize => 350; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); + public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); private CatchPlayfield playfield; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index eb3f60edce..f89c131fea 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -17,15 +17,8 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; - [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public override BindableBool ChangeRadius { get; } = new BindableBool - { - Default = false, - Value = false - }; - - [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public override BindableNumber InitialRadius { get; } = new BindableNumber + [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] + public override BindableNumber SizeMultiplier { get; } = new BindableNumber { MinValue = 0f, MaxValue = 4.5f, @@ -34,9 +27,16 @@ namespace osu.Game.Rulesets.Mania.Mods Precision = 0.1f }; + [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] + public override BindableBool ComboBasedSize { get; } = new BindableBool + { + Default = false, + Value = false + }; + protected virtual float DefaultFlashlightSize => 50; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); + public override Flashlight CreateFlashlight() => new ManiaFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); private class ManiaFlashlight : Flashlight { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 6a9d199c54..bc915591d0 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -30,15 +30,8 @@ namespace osu.Game.Rulesets.Osu.Mods Precision = default_follow_delay, }; - [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public override BindableBool ChangeRadius { get; } = new BindableBool - { - Default = true, - Value = true - }; - - [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public override BindableNumber InitialRadius { get; } = new BindableNumber + [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] + public override BindableNumber SizeMultiplier { get; } = new BindableNumber { MinValue = 0.5f, MaxValue = 2f, @@ -47,11 +40,18 @@ namespace osu.Game.Rulesets.Osu.Mods Precision = 0.1f }; + [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] + public override BindableBool ComboBasedSize { get; } = new BindableBool + { + Default = true, + Value = true + }; + protected virtual float DefaultFlashlightSize => 180; private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ChangeRadius.Value, InitialRadius.Value, FollowDelay.Value, DefaultFlashlightSize); + public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, FollowDelay.Value, DefaultFlashlightSize); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 8de7c859c4..48e56c8784 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -17,15 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override double ScoreMultiplier => 1.12; - [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public override BindableBool ChangeRadius { get; } = new BindableBool - { - Default = true, - Value = true - }; - - [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public override BindableNumber InitialRadius { get; } = new BindableNumber + [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] + public override BindableNumber SizeMultiplier { get; } = new BindableNumber { MinValue = 0, MaxValue = 1.66f, @@ -34,9 +27,16 @@ namespace osu.Game.Rulesets.Taiko.Mods Precision = 0.1f }; + [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] + public override BindableBool ComboBasedSize { get; } = new BindableBool + { + Default = true, + Value = true + }; + protected virtual float DefaultFlashlightSize => 250; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize); + public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); private TaikoPlayfield playfield; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 531ee92b7a..d3998bcad4 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Restricted view area."; - [SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")] - public abstract BindableBool ChangeRadius { get; } + [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] + public abstract BindableNumber SizeMultiplier { get; } - [SettingSource("Initial radius", "Initial radius of the flashlight area.")] - public abstract BindableNumber InitialRadius { get; } + [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] + public abstract BindableBool ComboBasedSize { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor From 5874475dffbc5ba6d1bf620d07e026360858a3a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jan 2022 20:46:54 +0100 Subject: [PATCH 09/14] Extract `DefaultFlashlightSize` to base flashlight class --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 2 +- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- osu.Game/Rulesets/Mods/ModFlashlight.cs | 6 ++++++ 5 files changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e7335dcc34..4c5dcf84d2 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Mods Value = true }; - protected virtual float DefaultFlashlightSize => 350; + public override float DefaultFlashlightSize => 350; public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index f89c131fea..03be00c5db 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods Value = false }; - protected virtual float DefaultFlashlightSize => 50; + public override float DefaultFlashlightSize => 50; public override Flashlight CreateFlashlight() => new ManiaFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index bc915591d0..f344bb017e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods Value = true }; - protected virtual float DefaultFlashlightSize => 180; + public override float DefaultFlashlightSize => 180; private OsuFlashlight flashlight; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 48e56c8784..576fbb65a0 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Mods Value = true }; - protected virtual float DefaultFlashlightSize => 250; + public override float DefaultFlashlightSize => 250; public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index d3998bcad4..f2fd86d549 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -38,6 +38,12 @@ namespace osu.Game.Rulesets.Mods [SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] public abstract BindableBool ComboBasedSize { get; } + + /// + /// The default size of the flashlight in ruleset-appropriate dimensions. + /// and will apply their adjustments on top of this size. + /// + public abstract float DefaultFlashlightSize { get; } } public abstract class ModFlashlight : ModFlashlight, IApplicableToDrawableRuleset, IApplicableToScoreProcessor From a227af75edb70a847aac468c47371bacc4d3d49f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jan 2022 20:55:24 +0100 Subject: [PATCH 10/14] Simplify flashlight parameter passing flow --- .../Mods/CatchModFlashlight.cs | 10 +++---- .../Mods/ManiaModFlashlight.cs | 10 +++---- .../Mods/OsuModFlashlight.cs | 19 +++++------- .../Mods/TaikoModFlashlight.cs | 8 ++--- osu.Game/Rulesets/Mods/ModFlashlight.cs | 30 +++++++++---------- 5 files changed, 37 insertions(+), 40 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 4c5dcf84d2..6bd914de33 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Mods public override float DefaultFlashlightSize => 350; - public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); + protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield); private CatchPlayfield playfield; @@ -49,11 +49,11 @@ namespace osu.Game.Rulesets.Catch.Mods { private readonly CatchPlayfield playfield; - public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) - : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) + public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield) + : base(modFlashlight) { this.playfield = playfield; - FlashlightSize = new Vector2(0, GetRadiusFor(0)); + FlashlightSize = new Vector2(0, GetSizeFor(0)); } protected override void Update() @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Mods protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 03be00c5db..def3f8b274 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -36,16 +36,16 @@ namespace osu.Game.Rulesets.Mania.Mods public override float DefaultFlashlightSize => 50; - public override Flashlight CreateFlashlight() => new ManiaFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); + protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this); private class ManiaFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); - public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) - : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) + public ManiaFlashlight(ManiaModFlashlight modFlashlight) + : base(modFlashlight) { - FlashlightSize = new Vector2(DrawWidth, GetRadiusFor(0)); + FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0)); AddLayout(flashlightProperties); } @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Mods protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "RectangularFlashlight"; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index f344bb017e..b4eff57c55 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods private OsuFlashlight flashlight; - public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(ComboBasedSize.Value, SizeMultiplier.Value, FollowDelay.Value, DefaultFlashlightSize); + protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { @@ -61,17 +61,14 @@ namespace osu.Game.Rulesets.Osu.Mods private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition { - public double FollowDelay { private get; set; } + private readonly double followDelay; - //public float InitialRadius { private get; set; } - public bool ChangeRadius { private get; set; } - - public OsuFlashlight(bool isRadiusBasedOnCombo, float initialRadius, double followDelay, float defaultFlashlightSize) - : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) + public OsuFlashlight(OsuModFlashlight modFlashlight) + : base(modFlashlight) { - FollowDelay = followDelay; + followDelay = modFlashlight.FollowDelay.Value; - FlashlightSize = new Vector2(0, GetRadiusFor(0)); + FlashlightSize = new Vector2(0, GetSizeFor(0)); } public void OnSliderTrackingChange(ValueChangedEvent e) @@ -86,14 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods var destination = e.MousePosition; FlashlightPosition = Interpolation.ValueAt( - Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out); + Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out); return base.OnMouseMove(e); } protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 576fbb65a0..84444dded9 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public override float DefaultFlashlightSize => 250; - public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize); + protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield); private TaikoPlayfield playfield; @@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Mods private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; - public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) - : base(isRadiusBasedOnCombo, initialRadius, defaultFlashlightSize) + public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield) + : base(modFlashlight) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = getSizeFor(0); @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods private Vector2 getSizeFor(int combo) { // Preserve flashlight size through the playfield's aspect adjustment. - return new Vector2(0, GetRadiusFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); } protected override void OnComboChange(ValueChangedEvent e) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index f2fd86d549..e6487c6b29 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mods flashlight.Breaks = drawableRuleset.Beatmap.Breaks; } - public abstract Flashlight CreateFlashlight(); + protected abstract Flashlight CreateFlashlight(); public abstract class Flashlight : Drawable { @@ -102,17 +102,15 @@ namespace osu.Game.Rulesets.Mods public List Breaks; - public readonly bool IsRadiusBasedOnCombo; + private readonly float defaultFlashlightSize; + private readonly float sizeMultiplier; + private readonly bool comboBasedSize; - public readonly float InitialRadius; - - public readonly float DefaultFlashlightSize; - - protected Flashlight(bool isRadiusBasedOnCombo, float initialRadius, float defaultFlashlightSize) + protected Flashlight(ModFlashlight modFlashlight) { - IsRadiusBasedOnCombo = isRadiusBasedOnCombo; - InitialRadius = initialRadius; - DefaultFlashlightSize = defaultFlashlightSize; + defaultFlashlightSize = modFlashlight.DefaultFlashlightSize; + sizeMultiplier = modFlashlight.SizeMultiplier.Value; + comboBasedSize = modFlashlight.ComboBasedSize.Value; } [BackgroundDependencyLoader] @@ -146,17 +144,19 @@ namespace osu.Game.Rulesets.Mods protected abstract string FragmentShader { get; } - protected float GetRadiusFor(int combo) + protected float GetSizeFor(int combo) { - if (IsRadiusBasedOnCombo) + float size = defaultFlashlightSize * sizeMultiplier; + + if (comboBasedSize) { if (combo > 200) - return InitialRadius * 0.8f * DefaultFlashlightSize; + size *= 0.8f; else if (combo > 100) - return InitialRadius * 0.9f * DefaultFlashlightSize; + size *= 0.9f; } - return InitialRadius * DefaultFlashlightSize; + return size; } private Vector2 flashlightPosition; From 4a13c93ca7e98c89ba5938c89c1e00a2856c08c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jan 2022 20:56:59 +0100 Subject: [PATCH 11/14] Disallow zero size multiplier in flashlight implementations --- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index def3f8b274..60de063b24 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Mods [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableNumber SizeMultiplier { get; } = new BindableNumber { - MinValue = 0f, + MinValue = 0.1f, MaxValue = 4.5f, Default = 1f, Value = 1f, diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 84444dded9..bdb30e9ded 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Mods [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableNumber SizeMultiplier { get; } = new BindableNumber { - MinValue = 0, + MinValue = 0.1f, MaxValue = 1.66f, Default = 1f, Value = 1f, From 2375420d4cbce1372fd2848b7de799bee2f281b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jan 2022 21:16:10 +0100 Subject: [PATCH 12/14] Tweak allowable ranges of size multiplier --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 4 ++-- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 4 ++-- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 6bd914de33..2d92c925d7 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Catch.Mods [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableNumber SizeMultiplier { get; } = new BindableNumber { - MinValue = 0.4f, - MaxValue = 1.7f, + MinValue = 0.5f, + MaxValue = 1.5f, Default = 1f, Value = 1f, Precision = 0.1f diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 60de063b24..1ee4ea12e3 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Mods [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableNumber SizeMultiplier { get; } = new BindableNumber { - MinValue = 0.1f, - MaxValue = 4.5f, + MinValue = 0.5f, + MaxValue = 3f, Default = 1f, Value = 1f, Precision = 0.1f diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index bdb30e9ded..fb07c687bb 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Mods [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableNumber SizeMultiplier { get; } = new BindableNumber { - MinValue = 0.1f, - MaxValue = 1.66f, + MinValue = 0.5f, + MaxValue = 1.5f, Default = 1f, Value = 1f, Precision = 0.1f From 2d34831b5fd0383c75cf1c4cdc5d49a9b256d892 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jan 2022 12:54:38 +0900 Subject: [PATCH 13/14] Fix `TestMigration` failing due to changes in realm migration logic Fixes failures as seen at https://github.com/ppy/osu/runs/4927916031?check_suite_focus=true. --- .../NonVisual/CustomDataDirectoryTest.cs | 21 +++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs b/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs index 61ef31e07e..834930a05e 100644 --- a/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs +++ b/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs @@ -142,19 +142,28 @@ namespace osu.Game.Tests.NonVisual Assert.That(osuStorage, Is.Not.Null); + // In the following tests, realm files are ignored as + // - in the case of checking the source, interacting with the pipe files (client.realm.note) may + // lead to unexpected behaviour. + // - in the case of checking the destination, the files may have already been recreated by the game + // as part of the standard migration flow. + foreach (string file in osuStorage.IgnoreFiles) { - // avoid touching realm files which may be a pipe and break everything. - // this is also done locally inside OsuStorage via the IgnoreFiles list. - if (file.EndsWith(".ini", StringComparison.Ordinal)) + if (!file.Contains("realm", StringComparison.Ordinal)) + { Assert.That(File.Exists(Path.Combine(originalDirectory, file))); - Assert.That(storage.Exists(file), Is.False); + Assert.That(storage.Exists(file), Is.False, () => $"{file} exists in destination when it was expected to be ignored"); + } } foreach (string dir in osuStorage.IgnoreDirectories) { - Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir))); - Assert.That(storage.ExistsDirectory(dir), Is.False); + if (!dir.Contains("realm", StringComparison.Ordinal)) + { + Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir))); + Assert.That(storage.Exists(dir), Is.False, () => $"{dir} exists in destination when it was expected to be ignored"); + } } Assert.That(new StreamReader(Path.Combine(originalDirectory, "storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}")); From bbcc149e2e7cc01045374b7b25be85983658aa0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jan 2022 13:42:41 +0900 Subject: [PATCH 14/14] During import if files are found to be missing, ensure they are restored This is one step closer to sanity in terms of physical files. As per the comment I have left in place, we really should be checking file sizes or hashes, but to keep things simple and fast I've opted to just cover the "missing file" scenario for now. Ran into this when testing against a foreign `client.realm` by: - Noticing a beatmap doesn't load - Deleting said beatmap - Downloading via beatmap overlay - Beatmap is restored but still doesn't work Note that I've kept the logic where this will undelete an existing import rather than create one from fresh, as I think that is beneficial to the user (ie. it will still keep any linked scores on restore). --- .../Database/BeatmapImporterTests.cs | 32 +++++++++++++++++++ osu.Game/Stores/RealmArchiveModelImporter.cs | 10 ++++-- 2 files changed, 39 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Database/BeatmapImporterTests.cs b/osu.Game.Tests/Database/BeatmapImporterTests.cs index 227314cffd..abab8ae3c6 100644 --- a/osu.Game.Tests/Database/BeatmapImporterTests.cs +++ b/osu.Game.Tests/Database/BeatmapImporterTests.cs @@ -600,6 +600,38 @@ namespace osu.Game.Tests.Database }); } + [Test] + public void TestImportThenReimportAfterMissingFiles() + { + RunTestWithRealmAsync(async (realmFactory, storage) => + { + using var importer = new BeatmapModelManager(realmFactory, storage); + using var store = new RulesetStore(realmFactory, storage); + + var imported = await LoadOszIntoStore(importer, realmFactory.Context); + + deleteBeatmapSet(imported, realmFactory.Context); + + Assert.IsTrue(imported.DeletePending); + + // intentionally nuke all files + storage.DeleteDirectory("files"); + + Assert.That(imported.Files.All(f => !storage.GetStorageForDirectory("files").Exists(f.File.GetStoragePath()))); + + var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context); + + // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash. + Assert.IsTrue(imported.ID == importedSecondTime.ID); + Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); + Assert.IsFalse(imported.DeletePending); + Assert.IsFalse(importedSecondTime.DeletePending); + + // check that the files now exist, even though they were deleted above. + Assert.That(importedSecondTime.Files.All(f => storage.GetStorageForDirectory("files").Exists(f.File.GetStoragePath()))); + }); + } + [Test] public void TestImportThenDeleteThenImportNonOptimisedPath() { diff --git a/osu.Game/Stores/RealmArchiveModelImporter.cs b/osu.Game/Stores/RealmArchiveModelImporter.cs index 3d8e9f2703..154135ea71 100644 --- a/osu.Game/Stores/RealmArchiveModelImporter.cs +++ b/osu.Game/Stores/RealmArchiveModelImporter.cs @@ -342,7 +342,8 @@ namespace osu.Game.Stores // note that this should really be checking filesizes on disk (of existing files) for some degree of sanity. // or alternatively doing a faster hash check. either of these require database changes and reprocessing of existing files. if (CanSkipImport(existing, item) && - getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f))) + getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)) && + checkAllFilesExist(existing)) { LogForModel(item, @$"Found existing (optimised) {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import."); @@ -459,7 +460,6 @@ namespace osu.Game.Stores if (!(prefix.EndsWith('/') || prefix.EndsWith('\\'))) prefix = string.Empty; - // import files to manager foreach (string file in reader.Filenames) yield return (file, file.Substring(prefix.Length).ToStandardisedPath()); } @@ -519,7 +519,11 @@ namespace osu.Game.Stores // for the best or worst, we copy and import files of a new import before checking whether // it is a duplicate. so to check if anything has changed, we can just compare all File IDs. getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) && - getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)); + getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)) && + checkAllFilesExist(existing); + + private bool checkAllFilesExist(TModel model) => + model.Files.All(f => Files.Storage.Exists(f.File.GetStoragePath())); /// /// Whether this specified path should be removed after successful import.