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Add note about sequential execution of ConvertHitObject
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@ -80,6 +80,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// <summary>
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/// Performs the conversion of a hit object.
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/// Performs the conversion of a hit object.
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/// This method generally executed sequentially for all objects in a beatmap.
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/// </summary>
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/// </summary>
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/// <param name="original">The hit object to convert.</param>
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/// <param name="original">The hit object to convert.</param>
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/// <param name="beatmap">The un-converted Beatmap.</param>
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/// <param name="beatmap">The un-converted Beatmap.</param>
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