mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
Shuffle namespaces and make hitcircle pieces reusable by other objects.
This commit is contained in:
parent
885df47864
commit
bd8856611a
@ -1 +1 @@
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Subproject commit 577fba751de1cbcdca4b3bb14a8cd6cb31346274
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Subproject commit 70f82851f967dd90a87b59dc5f28bd9b3b8dabb6
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14
osu.Game.Mode.Osu/ComboJudgement.cs
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14
osu.Game.Mode.Osu/ComboJudgement.cs
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@ -0,0 +1,14 @@
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using System.ComponentModel;
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namespace osu.Game.Modes.Osu
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{
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public enum ComboJudgement
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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}
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18
osu.Game.Mode.Osu/Judgement.cs
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18
osu.Game.Mode.Osu/Judgement.cs
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@ -0,0 +1,18 @@
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using System.ComponentModel;
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namespace osu.Game.Modes.Osu
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{
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public enum Judgement
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"500")]
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Hit500
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}
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}
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@ -1,34 +1,27 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Framework.MathUtils;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableHitObject
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{
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private Sprite approachCircle;
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private CircleLayer circle;
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private RingLayer ring;
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private FlashLayer flash;
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private ExplodeLayer explode;
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private NumberLayer number;
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private GlowLayer glow;
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private CirclePiece circle;
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private RingPiece ring;
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private FlashPiece flash;
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private ExplodePiece explode;
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private NumberPiece number;
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private GlowPiece glow;
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private OsuBaseHit h;
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private HitExplosion explosion;
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@ -42,19 +35,19 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Children = new Drawable[]
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{
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glow = new GlowLayer
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glow = new GlowPiece
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{
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Colour = h.Colour
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},
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circle = new CircleLayer
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circle = new CirclePiece
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{
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Colour = h.Colour,
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Hit = Hit,
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},
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number = new NumberLayer(),
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ring = new RingLayer(),
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flash = new FlashLayer(),
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explode = new ExplodeLayer
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number = new NumberPiece(),
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece
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{
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Colour = h.Colour,
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},
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@ -139,280 +132,5 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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break;
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}
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}
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private class NumberLayer : Container
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{
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private Sprite number;
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public NumberLayer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new[]
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{
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number = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 1
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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number.Texture = textures.Get(@"Play/osu/number@2x");
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}
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}
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private class GlowLayer : Container
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{
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private Sprite layer;
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public GlowLayer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new[]
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{
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layer = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.5f
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
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}
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}
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private class RingLayer : Container
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{
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private Sprite ring;
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public RingLayer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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ring = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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ring.Texture = textures.Get(@"Play/osu/ring@2x");
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}
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}
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private class FlashLayer : Container
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{
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public FlashLayer()
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{
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Size = new Vector2(144);
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Masking = true;
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CornerRadius = Size.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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BlendingMode = BlendingMode.Additive;
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Alpha = 0;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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}
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private class ExplodeLayer : Container
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{
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public ExplodeLayer()
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{
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Size = new Vector2(144);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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BlendingMode = BlendingMode.Additive;
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Alpha = 0;
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Children = new Drawable[]
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{
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new Triangles
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{
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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}
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private class CircleLayer : Container
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{
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private Sprite disc;
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private Triangles triangles;
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public Func<bool> Hit;
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public CircleLayer()
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{
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Size = new Vector2(144);
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Masking = true;
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CornerRadius = DrawSize.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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triangles = new Triangles
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{
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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disc.Texture = textures.Get(@"Play/osu/disc@2x");
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Hit?.Invoke();
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return true;
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}
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}
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private class Triangles : Container
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{
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private Texture triangle;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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triangle = textures.Get(@"Play/osu/triangle@2x");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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for (int i = 0; i < 10; i++)
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{
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Add(new Sprite
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{
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Texture = triangle,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
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Alpha = RNG.NextSingle() * 0.3f
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});
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}
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}
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protected override void Update()
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{
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base.Update();
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foreach (Drawable d in Children)
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
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}
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}
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public enum Judgement
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"50")]
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Hit50,
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[Description(@"100")]
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"500")]
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Hit500
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}
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public enum ComboJudgement
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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}
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class HitExplosion : FlowContainer
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{
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private SpriteText line1;
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private SpriteText line2;
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public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Direction = FlowDirection.VerticalOnly;
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Spacing = new Vector2(0, 2);
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Children = new Drawable[]
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{
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line1 = new SpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = judgement.GetDescription(),
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Font = @"Venera",
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TextSize = 20,
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},
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line2 = new SpriteText
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{
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Text = comboJudgement.GetDescription(),
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Font = @"Venera",
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TextSize = 14,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
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}
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}
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}
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}
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|
17
osu.Game.Mode.Osu/Objects/Drawables/DrawableSlider.cs
Normal file
17
osu.Game.Mode.Osu/Objects/Drawables/DrawableSlider.cs
Normal file
@ -0,0 +1,17 @@
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using osu.Game.Modes.Objects.Drawables;
|
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
|
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class DrawableSlider : DrawableHitObject
|
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{
|
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public DrawableSlider(Slider h) : base(h)
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{
|
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|
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}
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|
||||
protected override void UpdateState(ArmedState state)
|
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{
|
||||
|
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}
|
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}
|
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}
|
50
osu.Game.Mode.Osu/Objects/Drawables/HitExplosion.cs
Normal file
50
osu.Game.Mode.Osu/Objects/Drawables/HitExplosion.cs
Normal file
@ -0,0 +1,50 @@
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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|
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
|
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public class HitExplosion : FlowContainer
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{
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private SpriteText line1;
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private SpriteText line2;
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public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
|
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{
|
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Direction = FlowDirection.VerticalOnly;
|
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Spacing = new Vector2(0, 2);
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|
||||
Children = new Drawable[]
|
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{
|
||||
line1 = new SpriteText
|
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{
|
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Anchor = Anchor.TopCentre,
|
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Origin = Anchor.TopCentre,
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Text = judgement.GetDescription(),
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Font = @"Venera",
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TextSize = 20,
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},
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line2 = new SpriteText
|
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{
|
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Text = comboJudgement.GetDescription(),
|
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Font = @"Venera",
|
||||
TextSize = 14,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
|
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line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
56
osu.Game.Mode.Osu/Objects/Drawables/Pieces/CirclePiece.cs
Normal file
56
osu.Game.Mode.Osu/Objects/Drawables/Pieces/CirclePiece.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container
|
||||
{
|
||||
|
||||
private Sprite disc;
|
||||
private Triangles triangles;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
Masking = true;
|
||||
CornerRadius = DrawSize.X / 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
disc = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
disc.Texture = textures.Get(@"Play/osu/disc@2x");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Hit?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game.Mode.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Normal file
29
osu.Game.Mode.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ExplodePiece : Container
|
||||
{
|
||||
public ExplodePiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangles
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game.Mode.Osu/Objects/Drawables/Pieces/FlashPiece.cs
Normal file
32
osu.Game.Mode.Osu/Objects/Drawables/Pieces/FlashPiece.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class FlashPiece : Container
|
||||
{
|
||||
public FlashPiece()
|
||||
{
|
||||
Size = new Vector2(144);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BlendingMode = BlendingMode.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
36
osu.Game.Mode.Osu/Objects/Drawables/Pieces/GlowPiece.cs
Normal file
36
osu.Game.Mode.Osu/Objects/Drawables/Pieces/GlowPiece.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class GlowPiece : Container
|
||||
{
|
||||
private Sprite layer;
|
||||
|
||||
public GlowPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
layer = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0.5f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
|
||||
}
|
||||
}
|
||||
}
|
35
osu.Game.Mode.Osu/Objects/Drawables/Pieces/NumberPiece.cs
Normal file
35
osu.Game.Mode.Osu/Objects/Drawables/Pieces/NumberPiece.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private Sprite number;
|
||||
|
||||
public NumberPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
number = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 1
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
number.Texture = textures.Get(@"Play/osu/number@2x");
|
||||
}
|
||||
}
|
||||
}
|
34
osu.Game.Mode.Osu/Objects/Drawables/Pieces/RingPiece.cs
Normal file
34
osu.Game.Mode.Osu/Objects/Drawables/Pieces/RingPiece.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RingPiece : Container
|
||||
{
|
||||
private Sprite ring;
|
||||
|
||||
public RingPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ring = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
ring.Texture = textures.Get(@"Play/osu/ring@2x");
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game.Mode.Osu/Objects/Drawables/Pieces/Triangles.cs
Normal file
46
osu.Game.Mode.Osu/Objects/Drawables/Pieces/Triangles.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class Triangles : Container
|
||||
{
|
||||
private Texture triangle;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
triangle = textures.Get(@"Play/osu/triangle@2x");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Add(new Sprite
|
||||
{
|
||||
Texture = triangle,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
Alpha = RNG.NextSingle() * 0.3f
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
|
||||
}
|
||||
}
|
||||
}
|
@ -41,6 +41,17 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="ComboJudgement.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\HitExplosion.cs" />
|
||||
<Compile Include="Judgement.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
<Compile Include="UI\OsuComboCounter.cs" />
|
||||
<Compile Include="UI\OsuHitRenderer.cs" />
|
||||
@ -70,6 +81,7 @@
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
Reference in New Issue
Block a user