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mirror of https://github.com/ppy/osu.git synced 2025-03-06 03:03:05 +08:00

Merge branch 'master' into results-screen-applause

This commit is contained in:
smoogipoo 2020-11-02 13:38:19 +09:00
commit bd7c3d0d9f
27 changed files with 93 additions and 88 deletions

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@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" /> <EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Code Analysis"> <ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" /> <PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" /> <AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" /> <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Code Analysis"> <PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>

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@ -5,6 +5,6 @@
"version": "3.1.100" "version": "3.1.100"
}, },
"msbuild-sdks": { "msbuild-sdks": {
"Microsoft.Build.Traversal": "2.1.1" "Microsoft.Build.Traversal": "2.2.3"
} }
} }

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@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary> /// </summary>
private const float target_clamp = 1; private const float target_clamp = 1;
private readonly float targetBreakMultiplier = 0; private readonly float targetBreakMultiplier;
private readonly float easing = 1; private readonly float easing;
private readonly CompositeDrawable restrictTo; private readonly CompositeDrawable restrictTo;
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
this.restrictTo = restrictTo; this.restrictTo = restrictTo;
this.beatmap = beatmap; this.beatmap = beatmap;
targetBreakMultiplier = 0;
easing = 1;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -821,15 +821,13 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>(); var manager = osu.Dependencies.Get<BeatmapManager>();
await manager.Import(temp); var importedSet = await manager.Import(temp);
var imported = manager.GetAllUsableBeatmapSets();
ensureLoaded(osu); ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.LastOrDefault(); return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
} }
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu) private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)

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@ -81,8 +81,8 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{ {
public bool NewCombo { get; set; } = false; public bool NewCombo { get; set; }
public int ComboOffset { get; } = 0; public int ComboOffset => 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>(); public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();

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@ -149,18 +149,14 @@ namespace osu.Game.Tests.Visual.Background
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode)); => AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
private void createLoader() private void createLoader()
{ => AddStep("create loader", () =>
AddStep("create loader", () =>
{ {
if (backgroundLoader != null) if (backgroundLoader != null)
Remove(backgroundLoader); Remove(backgroundLoader);
LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add); Add(backgroundLoader = new SeasonalBackgroundLoader());
}); });
AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
}
private void loadNextBackground() private void loadNextBackground()
{ {
SeasonalBackground background = null; SeasonalBackground background = null;

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@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true); public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = null; public IBindableList<Room> Rooms => null;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{ {

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@ -197,8 +197,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestHitObject : ConvertHitObject, IHasPosition private class TestHitObject : ConvertHitObject, IHasPosition
{ {
public float X { get; } = 0; public float X => 0;
public float Y { get; } = 0; public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero; public Vector2 Position { get; } = Vector2.Zero;
} }
} }

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@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps.Formats
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty; string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100; int volume = samples.FirstOrDefault()?.Volume ?? 100;
sb.Append(":"); sb.Append(':');
sb.Append(FormattableString.Invariant($"{customSampleBank}:")); sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
sb.Append(FormattableString.Invariant($"{volume}:")); sb.Append(FormattableString.Invariant($"{volume}:"));
sb.Append(FormattableString.Invariant($"{sampleFilename}")); sb.Append(FormattableString.Invariant($"{sampleFilename}"));

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@ -347,7 +347,7 @@ namespace osu.Game.Beatmaps.Formats
/// <param name="line">The line which may contains variables.</param> /// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line) private void decodeVariables(ref string line)
{ {
while (line.IndexOf('$') >= 0) while (line.Contains('$'))
{ {
string origLine = line; string origLine = line;

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@ -26,7 +26,7 @@ namespace osu.Game.Database
/// Whether this write usage will commit a transaction on completion. /// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit. /// If false, there is a parent usage responsible for transaction commit.
/// </summary> /// </summary>
public bool IsTransactionLeader = false; public bool IsTransactionLeader;
protected void Dispose(bool disposing) protected void Dispose(bool disposing)
{ {

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@ -15,7 +15,6 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds namespace osu.Game.Graphics.Backgrounds
{ {
[LongRunningLoad]
public class SeasonalBackgroundLoader : Component public class SeasonalBackgroundLoader : Component
{ {
/// <summary> /// <summary>

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@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// Allows controlling the scroll bar from any position in the container using the right mouse button. /// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location. /// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary> /// </summary>
public bool RightMouseScrollbar = false; public bool RightMouseScrollbar;
/// <summary> /// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02. /// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.

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@ -41,7 +41,7 @@ namespace osu.Game.IO.Archives
return null; return null;
byte[] buffer = new byte[input.Length]; byte[] buffer = new byte[input.Length];
await input.ReadAsync(buffer, 0, buffer.Length); await input.ReadAsync(buffer);
return buffer; return buffer;
} }
} }

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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently). /// Disabling this can make replay playback smoother (useful for autoplay, currently).
/// </summary> /// </summary>
public bool FrameAccuratePlayback = false; public bool FrameAccuratePlayback;
protected bool HasFrames => Frames.Count > 0; protected bool HasFrames => Frames.Count > 0;

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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Backgrounds
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource); mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence); introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
AddInternal(seasonalBackgroundLoader);
user.ValueChanged += _ => Next(); user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next(); skin.ValueChanged += _ => Next();
mode.ValueChanged += _ => Next(); mode.ValueChanged += _ => Next();
@ -53,7 +55,6 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay = RNG.Next(0, background_count); currentDisplay = RNG.Next(0, background_count);
LoadComponentAsync(seasonalBackgroundLoader);
Next(); Next();
} }

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@ -210,10 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
} }
if (DragBox.State == Visibility.Visible) if (DragBox.State == Visibility.Visible)
{
DragBox.Hide(); DragBox.Hide();
SelectionHandler.UpdateVisibility();
}
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
@ -352,11 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// Selects all <see cref="SelectionBlueprint"/>s. /// Selects all <see cref="SelectionBlueprint"/>s.
/// </summary> /// </summary>
private void selectAll() private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
{
SelectionBlueprints.ToList().ForEach(m => m.Select());
SelectionHandler.UpdateVisibility();
}
/// <summary> /// <summary>
/// Deselects all selected <see cref="SelectionBlueprint"/>s. /// Deselects all selected <see cref="SelectionBlueprint"/>s.

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@ -201,8 +201,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once. // there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject)) if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject); EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
UpdateVisibility();
} }
/// <summary> /// <summary>
@ -214,8 +212,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedBlueprints.Remove(blueprint); selectedBlueprints.Remove(blueprint);
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject); EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
UpdateVisibility();
} }
/// <summary> /// <summary>
@ -226,13 +222,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{ {
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right)) if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
EditorBeatmap.Remove(blueprint.HitObject); handleQuickDeletion(blueprint);
else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left)) else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
blueprint.ToggleSelection(); blueprint.ToggleSelection();
else else
ensureSelected(blueprint); ensureSelected(blueprint);
} }
private void handleQuickDeletion(SelectionBlueprint blueprint)
{
if (!blueprint.IsSelected)
EditorBeatmap.Remove(blueprint.HitObject);
else
deleteSelected();
}
private void ensureSelected(SelectionBlueprint blueprint) private void ensureSelected(SelectionBlueprint blueprint)
{ {
if (blueprint.IsSelected) if (blueprint.IsSelected)
@ -254,23 +258,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// Updates whether this <see cref="SelectionHandler"/> is visible. /// Updates whether this <see cref="SelectionHandler"/> is visible.
/// </summary> /// </summary>
internal void UpdateVisibility() private void updateVisibility()
{ {
int count = selectedBlueprints.Count; int count = selectedBlueprints.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty; selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
if (count > 0) this.FadeTo(count > 0 ? 1 : 0);
{ OnSelectionChanged();
Show();
OnSelectionChanged();
}
else
Hide();
} }
/// <summary> /// <summary>
/// Triggered whenever more than one object is selected, on each change. /// Triggered whenever the set of selected objects changes.
/// Should update the selection box's state to match supported operations. /// Should update the selection box's state to match supported operations.
/// </summary> /// </summary>
protected virtual void OnSelectionChanged() protected virtual void OnSelectionChanged()
@ -421,7 +420,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
// bring in updates from selection changes // bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates(); EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates(); EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
{
Scheduler.AddOnce(updateVisibility);
UpdateTernaryStates();
};
} }
/// <summary> /// <summary>

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@ -9,10 +9,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -137,8 +137,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private class TimelineDragBox : DragBox private class TimelineDragBox : DragBox
{ {
private Vector2 lastMouseDown; // the following values hold the start and end X positions of the drag box in the timeline's local space,
private float localMouseDown; // but with zoom unapplied in order to be able to compensate for positional changes
// while the timeline is being zoomed in/out.
private float? selectionStart;
private float selectionEnd;
[Resolved]
private Timeline timeline { get; set; }
public TimelineDragBox(Action<RectangleF> performSelect) public TimelineDragBox(Action<RectangleF> performSelect)
: base(performSelect) : base(performSelect)
@ -153,21 +159,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override bool HandleDrag(MouseButtonEvent e) public override bool HandleDrag(MouseButtonEvent e)
{ {
// store the original position of the mouse down, as we may be scrolled during selection. selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom;
if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
{
lastMouseDown = e.ScreenSpaceMouseDownPosition;
localMouseDown = e.MouseDownPosition.X;
}
float selection1 = localMouseDown; // only calculate end when a transition is not in progress to avoid bouncing.
float selection2 = e.MousePosition.X; if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom))
selectionEnd = e.MousePosition.X / timeline.CurrentZoom;
Box.X = Math.Min(selection1, selection2); updateDragBoxPosition();
Box.Width = Math.Abs(selection1 - selection2); return true;
}
private void updateDragBoxPosition()
{
if (selectionStart == null)
return;
float rescaledStart = selectionStart.Value * timeline.CurrentZoom;
float rescaledEnd = selectionEnd * timeline.CurrentZoom;
Box.X = Math.Min(rescaledStart, rescaledEnd);
Box.Width = Math.Abs(rescaledStart - rescaledEnd);
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat); PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
return true; }
public override void Hide()
{
base.Hide();
selectionStart = null;
} }
} }

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@ -29,9 +29,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Container zoomedContent; private readonly Container zoomedContent;
protected override Container<Drawable> Content => zoomedContent; protected override Container<Drawable> Content => zoomedContent;
private float currentZoom = 1; private float currentZoom = 1;
/// <summary>
/// The current zoom level of <see cref="ZoomableScrollContainer" />.
/// It may differ from <see cref="Zoom" /> during transitions.
/// </summary>
public float CurrentZoom => currentZoom;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; } private IFrameBasedClock editorClock { get; set; }

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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset)); matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString)) if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0); matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
r.MatchingFilter = matchingFilter; r.MatchingFilter = matchingFilter;
} }

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@ -300,6 +300,7 @@ namespace osu.Game.Screens.Select
public MetadataSection(string title) public MetadataSection(string title)
{ {
Alpha = 0;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;

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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select.Carousel
var terms = Beatmap.SearchableTerms; var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms) foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0); match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata. // this should be done after text matching so we can prioritise matching numbers in metadata.

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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Select
if (string.IsNullOrEmpty(value)) if (string.IsNullOrEmpty(value))
return false; return false;
return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0; return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
} }
public string SearchTerm; public string SearchTerm;

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@ -32,11 +32,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
{
ValidForResume = false;
Edit();
});
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore; ((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
} }

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@ -446,21 +446,12 @@ namespace osu.Game.Skinning
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin. // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases // using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not). // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
foreach (var l in lookupNames) lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
{
if (!l.EndsWith(hitSample.Suffix, StringComparison.Ordinal))
{
foreach (var n in getFallbackNames(l))
yield return n;
}
}
}
else
{
foreach (var l in lookupNames)
yield return l;
} }
foreach (var l in lookupNames)
yield return l;
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort. // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable, // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here. // which is why this is done locally here.

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
/// <summary> /// <summary>
/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps. /// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
/// </summary> /// </summary>
protected virtual bool HasCustomSteps { get; } = false; protected virtual bool HasCustomSteps => false;
protected TestPlayer Player; protected TestPlayer Player;