mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 17:02:55 +08:00
Update test scene to be non-skinnable (and add test covering momentary display)
This commit is contained in:
parent
8928aa6d92
commit
bd7871d9f5
@ -2,29 +2,23 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestSceneHUDOverlay : SkinnableTestScene
|
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private HUDOverlay hudOverlay;
|
private HUDOverlay hudOverlay;
|
||||||
|
|
||||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
|
||||||
|
|
||||||
// best way to check without exposing.
|
// best way to check without exposing.
|
||||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||||
@ -37,17 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
createNew();
|
createNew();
|
||||||
|
|
||||||
AddRepeatStep("increase combo", () =>
|
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
||||||
{
|
|
||||||
foreach (var hud in hudOverlays)
|
|
||||||
hud.ComboCounter.Current.Value++;
|
|
||||||
}, 10);
|
|
||||||
|
|
||||||
AddStep("reset combo", () =>
|
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
||||||
{
|
|
||||||
foreach (var hud in hudOverlays)
|
|
||||||
hud.ComboCounter.Current.Value = 0;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -77,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
createNew();
|
createNew();
|
||||||
|
|
||||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||||
|
|
||||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||||
@ -86,6 +72,27 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMomentaryShowHUD()
|
||||||
|
{
|
||||||
|
createNew();
|
||||||
|
|
||||||
|
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringBreaks;
|
||||||
|
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||||
|
|
||||||
|
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
|
||||||
|
|
||||||
|
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||||
|
|
||||||
|
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
|
||||||
|
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
|
||||||
|
|
||||||
|
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||||
|
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||||
|
|
||||||
|
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestExternalHideDoesntAffectConfig()
|
public void TestExternalHideDoesntAffectConfig()
|
||||||
{
|
{
|
||||||
@ -113,14 +120,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep("set keycounter visible false", () =>
|
AddStep("set keycounter visible false", () =>
|
||||||
{
|
{
|
||||||
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
||||||
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
|
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||||
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
||||||
|
|
||||||
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
|
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||||
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
||||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||||
|
|
||||||
@ -130,8 +137,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
private void createNew(Action<HUDOverlay> action = null)
|
private void createNew(Action<HUDOverlay> action = null)
|
||||||
{
|
{
|
||||||
AddStep("create overlay", () =>
|
AddStep("create overlay", () =>
|
||||||
{
|
|
||||||
SetContents(() =>
|
|
||||||
{
|
{
|
||||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||||
|
|
||||||
@ -142,11 +147,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
action?.Invoke(hudOverlay);
|
action?.Invoke(hudOverlay);
|
||||||
|
|
||||||
return hudOverlay;
|
Child = hudOverlay;
|
||||||
});
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user