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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

PlacementMask -> PlacementBlueprint

This commit is contained in:
smoogipoo 2018-11-06 18:04:03 +09:00
parent 11be820efe
commit bd775af274
14 changed files with 24 additions and 24 deletions

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementMask CreateMask() => new HitCirclePlacementMask(); protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint();
} }
} }

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementMask CreateMask() => new SliderPlacementMask(); protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint();
} }
} }

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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
protected override PlacementMask CreateMask() => new SpinnerPlacementMask(); protected override PlacementBlueprint CreateMask() => new SpinnerPlacementBlueprint();
} }
} }

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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
public override PlacementMask CreatePlacementMask() => new HitCirclePlacementMask(); public override PlacementBlueprint CreatePlacementMask() => new HitCirclePlacementBlueprint();
} }
} }

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@ -8,11 +8,11 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
{ {
public class HitCirclePlacementMask : PlacementMask public class HitCirclePlacementBlueprint : PlacementBlueprint
{ {
public new HitCircle HitObject => (HitCircle)base.HitObject; public new HitCircle HitObject => (HitCircle)base.HitObject;
public HitCirclePlacementMask() public HitCirclePlacementBlueprint()
: base(new HitCircle()) : base(new HitCircle())
{ {
InternalChild = new HitCirclePiece(HitObject); InternalChild = new HitCirclePiece(HitObject);

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@ -18,7 +18,7 @@ using OpenTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
{ {
public class SliderPlacementMask : PlacementMask public class SliderPlacementBlueprint : PlacementBlueprint
{ {
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
private PlacementState state; private PlacementState state;
public SliderPlacementMask() public SliderPlacementBlueprint()
: base(new Objects.Slider()) : base(new Objects.Slider())
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
{ {
public class SpinnerPlacementMask : PlacementMask public class SpinnerPlacementBlueprint : PlacementBlueprint
{ {
public new Spinner HitObject => (Spinner)base.HitObject; public new Spinner HitObject => (Spinner)base.HitObject;
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
private bool isPlacingEnd; private bool isPlacingEnd;
public SpinnerPlacementMask() public SpinnerPlacementBlueprint()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
{ {
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f }; InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };

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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
public override PlacementMask CreatePlacementMask() => new SliderPlacementMask(); public override PlacementBlueprint CreatePlacementMask() => new SliderPlacementBlueprint();
} }
} }

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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
public override PlacementMask CreatePlacementMask() => new SpinnerPlacementMask(); public override PlacementBlueprint CreatePlacementMask() => new SpinnerPlacementBlueprint();
} }
} }

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
typeof(NotNullAttribute), typeof(NotNullAttribute),
typeof(HitCirclePiece), typeof(HitCirclePiece),
typeof(HitCircleSelectionBlueprint), typeof(HitCircleSelectionBlueprint),
typeof(HitCirclePlacementMask), typeof(HitCirclePlacementBlueprint),
}; };
private HitObjectComposer composer; private HitObjectComposer composer;

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// A mask which governs the creation of a new <see cref="HitObject"/> to actualisation. /// A mask which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary> /// </summary>
public abstract class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition
{ {
/// <summary> /// <summary>
/// The <see cref="HitObject"/> that is being placed. /// The <see cref="HitObject"/> that is being placed.
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Edit
[Resolved] [Resolved]
private IPlacementHandler placementHandler { get; set; } private IPlacementHandler placementHandler { get; set; }
protected PlacementMask(HitObject hitObject) protected PlacementBlueprint(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary> /// <summary>
/// Signals that the placement of <see cref="HitObject"/> has finished. /// Signals that the placement of <see cref="HitObject"/> has finished.
/// This will destroy this <see cref="PlacementMask"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>. /// This will destroy this <see cref="PlacementBlueprint"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
/// </summary> /// </summary>
protected void EndPlacement() protected void EndPlacement()
{ {

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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit.Tools
Name = name; Name = name;
} }
public abstract PlacementMask CreatePlacementMask(); public abstract PlacementBlueprint CreatePlacementMask();
} }
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public class BlueprintContainer : CompositeDrawable public class BlueprintContainer : CompositeDrawable
{ {
private SelectionBlueprintContainer selectionBlueprints; private SelectionBlueprintContainer selectionBlueprints;
private Container<PlacementMask> placementBlueprintContainer; private Container<PlacementBlueprint> placementBlueprintContainer;
private SelectionBox selectionBox; private SelectionBox selectionBox;
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive); private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
dragBox, dragBox,
selectionBox, selectionBox,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
placementBlueprintContainer = new Container<PlacementMask> { RelativeSizeAxes = Axes.Both }, placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
dragBox.CreateProxy() dragBox.CreateProxy()
}; };

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
{ {
private readonly Container hitObjectContainer; private readonly Container hitObjectContainer;
private PlacementMask currentMask; private PlacementBlueprint currentBlueprint;
protected HitObjectPlacementMaskTestCase() protected HitObjectPlacementMaskTestCase()
{ {
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(currentMask = CreateMask()); Add(currentBlueprint = CreateMask());
} }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -51,8 +51,8 @@ namespace osu.Game.Tests.Visual
{ {
hitObjectContainer.Add(CreateHitObject(hitObject)); hitObjectContainer.Add(CreateHitObject(hitObject));
Remove(currentMask); Remove(currentBlueprint);
Add(currentMask = CreateMask()); Add(currentBlueprint = CreateMask());
} }
public void Delete(HitObject hitObject) public void Delete(HitObject hitObject)
@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual
} }
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject); protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementMask CreateMask(); protected abstract PlacementBlueprint CreateMask();
} }
} }