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Add note about intentional downward pitch, against expectations

This commit is contained in:
Dean Herbert 2021-07-02 15:45:50 +09:00
parent 13254d51fc
commit bd6664d541

View File

@ -242,7 +242,9 @@ namespace osu.Game.Overlays.Volume
if (displayVolumeInt == 0)
channel.Frequency.Value -= 0.5f;
else if (displayVolumeInt == 100) channel.Frequency.Value -= 0.5f;
else if (displayVolumeInt == 100)
// intentionally pitched down, even when hitting max.
channel.Frequency.Value -= 0.5f;
channel.Play();
sampleLastPlaybackTime = Time.Current;