mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 23:03:21 +08:00
Merge branch 'master' into present-recommended
This commit is contained in:
commit
bd611bf3ef
@ -5,13 +5,17 @@ using System;
|
|||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using System.Linq;
|
using System.Linq;
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||||||
using NUnit.Framework;
|
using NUnit.Framework;
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||||||
|
using osu.Framework.Allocation;
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||||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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||||||
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using osu.Framework.Testing;
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||||||
using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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||||||
|
using osu.Game.Rulesets;
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|
using osuTK.Input;
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|
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namespace osu.Game.Tests.Visual.Menus
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namespace osu.Game.Tests.Visual.Menus
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||||||
{
|
{
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||||||
[TestFixture]
|
[TestFixture]
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||||||
public class TestSceneToolbar : OsuTestScene
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public class TestSceneToolbar : OsuManualInputManagerTestScene
|
||||||
{
|
{
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||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
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||||||
{
|
{
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||||||
@ -21,24 +25,62 @@ namespace osu.Game.Tests.Visual.Menus
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|||||||
typeof(ToolbarNotificationButton),
|
typeof(ToolbarNotificationButton),
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||||||
};
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};
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||||||
|
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||||||
public TestSceneToolbar()
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private Toolbar toolbar;
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|
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|
[Resolved]
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|
private RulesetStore rulesets { get; set; }
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|
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|
[SetUp]
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||||||
|
public void SetUp() => Schedule(() =>
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|
{
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|
Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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|
});
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||||||
|
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||||||
|
[Test]
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|
public void TestNotificationCounter()
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{
|
{
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var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
|
|
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ToolbarNotificationButton notificationButton = null;
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ToolbarNotificationButton notificationButton = null;
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|
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AddStep("create toolbar", () =>
|
AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
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{
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Add(toolbar);
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notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
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|
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});
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|
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void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
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|
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|
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setNotifications(1);
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setNotifications(1);
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setNotifications(2);
|
setNotifications(2);
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setNotifications(3);
|
setNotifications(3);
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setNotifications(0);
|
setNotifications(0);
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setNotifications(144);
|
setNotifications(144);
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|
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void setNotifications(int count)
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|
=> AddStep($"set notification count to {count}",
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||||||
|
() => notificationButton.NotificationCount.Value = count);
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||||||
|
}
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|
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||||||
|
[TestCase(false)]
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|
[TestCase(true)]
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||||||
|
public void TestRulesetSwitchingShortcut(bool toolbarHidden)
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|
{
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|
ToolbarRulesetSelector rulesetSelector = null;
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|
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|
if (toolbarHidden)
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|
AddStep("hide toolbar", () => toolbar.Hide());
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|
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AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
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|
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|
for (int i = 0; i < 4; i++)
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||||||
|
{
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|
var expected = rulesets.AvailableRulesets.ElementAt(i);
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||||||
|
var numberKey = Key.Number1 + i;
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||||||
|
|
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|
AddStep($"switch to ruleset {i} via shortcut", () =>
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||||||
|
{
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||||||
|
InputManager.PressKey(Key.ControlLeft);
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|
InputManager.PressKey(numberKey);
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||||||
|
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||||||
|
InputManager.ReleaseKey(Key.ControlLeft);
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||||||
|
InputManager.ReleaseKey(numberKey);
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||||||
|
});
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||||||
|
|
||||||
|
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
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|||||||
{
|
{
|
||||||
private BeatmapInfo beatmap;
|
private BeatmapInfo beatmap;
|
||||||
|
|
||||||
private const float height = 145;
|
public const float HEIGHT = 145 / 2f;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||||
@ -157,7 +157,7 @@ namespace osu.Game.Tournament.Components
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|||||||
new Container
|
new Container
|
||||||
{
|
{
|
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RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = height / 2,
|
Height = HEIGHT,
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
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Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
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||||||
@ -229,7 +229,7 @@ namespace osu.Game.Tournament.Components
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
Height = height / 2,
|
Height = HEIGHT,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
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||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
}
|
}
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|
@ -2,15 +2,42 @@
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|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
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|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Tournament.Components;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK.Graphics;
|
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|
|
||||||
namespace osu.Game.Tournament.Screens.Showcase
|
namespace osu.Game.Tournament.Screens.Showcase
|
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{
|
{
|
||||||
public class ShowcaseScreen : BeatmapInfoScreen
|
public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo
|
||||||
{
|
{
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
AddInternal(new TournamentLogo());
|
AddRangeInternal(new Drawable[]
|
||||||
|
{
|
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|
new TournamentLogo(),
|
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|
new TourneyVideo("showcase")
|
||||||
|
{
|
||||||
|
Loop = true,
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|
RelativeSizeAxes = Axes.Both,
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||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding { Bottom = SongBar.HEIGHT },
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||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
// chroma key area for stable gameplay
|
||||||
|
Name = "chroma",
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = new Color4(0, 255, 0, 255),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
@ -9,7 +10,11 @@ namespace osu.Game.Overlays.KeyBinding
|
|||||||
{
|
{
|
||||||
public class GlobalKeyBindingsSection : SettingsSection
|
public class GlobalKeyBindingsSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override IconUsage Icon => FontAwesome.Solid.Globe;
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Globe
|
||||||
|
};
|
||||||
|
|
||||||
public override string Header => "Global";
|
public override string Header => "Global";
|
||||||
|
|
||||||
public GlobalKeyBindingsSection(GlobalActionContainer manager)
|
public GlobalKeyBindingsSection(GlobalActionContainer manager)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
@ -10,7 +11,11 @@ namespace osu.Game.Overlays.KeyBinding
|
|||||||
{
|
{
|
||||||
public class RulesetBindingsSection : SettingsSection
|
public class RulesetBindingsSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override IconUsage Icon => (ruleset.CreateInstance().CreateIcon() as SpriteIcon)?.Icon ?? OsuIcon.Hot;
|
public override Drawable CreateIcon() => ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = OsuIcon.Hot
|
||||||
|
};
|
||||||
|
|
||||||
public override string Header => ruleset.Name;
|
public override string Header => ruleset.Name;
|
||||||
|
|
||||||
private readonly RulesetInfo ruleset;
|
private readonly RulesetInfo ruleset;
|
||||||
|
@ -13,9 +13,12 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
{
|
{
|
||||||
public override string Header => "Audio";
|
public override string Header => "Audio";
|
||||||
|
|
||||||
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "sound" });
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.VolumeUp
|
||||||
|
};
|
||||||
|
|
||||||
public override IconUsage Icon => FontAwesome.Solid.VolumeUp;
|
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "sound" });
|
||||||
|
|
||||||
public AudioSection()
|
public AudioSection()
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class DebugSection : SettingsSection
|
public class DebugSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Debug";
|
public override string Header => "Debug";
|
||||||
public override IconUsage Icon => FontAwesome.Solid.Bug;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Bug
|
||||||
|
};
|
||||||
|
|
||||||
public DebugSection()
|
public DebugSection()
|
||||||
{
|
{
|
||||||
|
@ -13,7 +13,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class GameplaySection : SettingsSection
|
public class GameplaySection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Gameplay";
|
public override string Header => "Gameplay";
|
||||||
public override IconUsage Icon => FontAwesome.Regular.Circle;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Regular.Circle
|
||||||
|
};
|
||||||
|
|
||||||
public GameplaySection()
|
public GameplaySection()
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class GeneralSection : SettingsSection
|
public class GeneralSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "General";
|
public override string Header => "General";
|
||||||
public override IconUsage Icon => FontAwesome.Solid.Cog;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Cog
|
||||||
|
};
|
||||||
|
|
||||||
public GeneralSection()
|
public GeneralSection()
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class GraphicsSection : SettingsSection
|
public class GraphicsSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Graphics";
|
public override string Header => "Graphics";
|
||||||
public override IconUsage Icon => FontAwesome.Solid.Laptop;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Laptop
|
||||||
|
};
|
||||||
|
|
||||||
public GraphicsSection()
|
public GraphicsSection()
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class InputSection : SettingsSection
|
public class InputSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Input";
|
public override string Header => "Input";
|
||||||
public override IconUsage Icon => FontAwesome.Regular.Keyboard;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Keyboard
|
||||||
|
};
|
||||||
|
|
||||||
public InputSection(KeyBindingPanel keyConfig)
|
public InputSection(KeyBindingPanel keyConfig)
|
||||||
{
|
{
|
||||||
|
@ -11,7 +11,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class MaintenanceSection : SettingsSection
|
public class MaintenanceSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Maintenance";
|
public override string Header => "Maintenance";
|
||||||
public override IconUsage Icon => FontAwesome.Solid.Wrench;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.Wrench
|
||||||
|
};
|
||||||
|
|
||||||
public MaintenanceSection()
|
public MaintenanceSection()
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
public class OnlineSection : SettingsSection
|
public class OnlineSection : SettingsSection
|
||||||
{
|
{
|
||||||
public override string Header => "Online";
|
public override string Header => "Online";
|
||||||
public override IconUsage Icon => FontAwesome.Solid.GlobeAsia;
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.GlobeAsia
|
||||||
|
};
|
||||||
|
|
||||||
public OnlineSection()
|
public OnlineSection()
|
||||||
{
|
{
|
||||||
|
@ -19,7 +19,10 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
|
|
||||||
public override string Header => "Skin";
|
public override string Header => "Skin";
|
||||||
|
|
||||||
public override IconUsage Icon => FontAwesome.Solid.PaintBrush;
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.PaintBrush
|
||||||
|
};
|
||||||
|
|
||||||
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
|
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
|
||||||
private readonly Bindable<int> configBindable = new Bindable<int>();
|
private readonly Bindable<int> configBindable = new Bindable<int>();
|
||||||
|
@ -11,7 +11,6 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
@ -20,7 +19,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
protected FillFlowContainer FlowContent;
|
protected FillFlowContainer FlowContent;
|
||||||
protected override Container<Drawable> Content => FlowContent;
|
protected override Container<Drawable> Content => FlowContent;
|
||||||
|
|
||||||
public abstract IconUsage Icon { get; }
|
public abstract Drawable CreateIcon();
|
||||||
public abstract string Header { get; }
|
public abstract string Header { get; }
|
||||||
|
|
||||||
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
|
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
|
||||||
|
@ -11,12 +11,13 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
public class SidebarButton : OsuButton
|
public class SidebarButton : OsuButton
|
||||||
{
|
{
|
||||||
private readonly SpriteIcon drawableIcon;
|
private readonly ConstrainedIconContainer iconContainer;
|
||||||
private readonly SpriteText headerText;
|
private readonly SpriteText headerText;
|
||||||
private readonly Box selectionIndicator;
|
private readonly Box selectionIndicator;
|
||||||
private readonly Container text;
|
private readonly Container text;
|
||||||
@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
{
|
{
|
||||||
section = value;
|
section = value;
|
||||||
headerText.Text = value.Header;
|
headerText.Text = value.Header;
|
||||||
drawableIcon.Icon = value.Icon;
|
iconContainer.Icon = value.CreateIcon();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,7 +79,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
},
|
},
|
||||||
drawableIcon = new SpriteIcon
|
iconContainer = new ConstrainedIconContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -33,6 +33,9 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
|
|
||||||
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||||
|
|
||||||
|
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
|
||||||
|
public override bool PropagateNonPositionalInputSubTree => true;
|
||||||
|
|
||||||
public Toolbar()
|
public Toolbar()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -148,7 +151,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
userButton?.StateContainer.Hide();
|
userButton.StateContainer?.Hide();
|
||||||
|
|
||||||
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
||||||
this.FadeOut(transition_time);
|
this.FadeOut(transition_time);
|
||||||
|
Loading…
Reference in New Issue
Block a user