From bd58aac9cca8b410b550ce6fa8afcdfb68a14b5d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Apr 2025 20:59:07 +0900 Subject: [PATCH] Begin to fix `BeatmapLeaderboardWedge` code quality --- .../SelectV2/BeatmapLeaderboardWedge.cs | 69 ++++++++++--------- 1 file changed, 38 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs b/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs index e4df89c1f5..b8c4d07d04 100644 --- a/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs +++ b/osu.Game/Screens/SelectV2/BeatmapLeaderboardWedge.cs @@ -25,20 +25,15 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Select.Leaderboards; +using osuTK; namespace osu.Game.Screens.SelectV2 { public partial class BeatmapLeaderboardWedge : VisibilityContainer { - private Container scoresContainer = null!; + public IBindable Scope { get; } = new Bindable(); - private OsuScrollContainer scoresScroll = null!; - private Container personalBestDisplay = null!; - private Container personalBestScoreContainer = null!; - private LoadingLayer loading = null!; - - private Container placeholderContainer = null!; - private Placeholder? placeholder; + public IBindable FilterBySelectedMods { get; } = new BindableBool(); [Resolved] private LeaderboardManager leaderboardManager { get; set; } = null!; @@ -55,14 +50,23 @@ namespace osu.Game.Screens.SelectV2 [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - public IBindable Scope { get; } = new Bindable(); + private Container placeholderContainer = null!; + private Placeholder? placeholder; - public IBindable FilterBySelectedMods { get; } = new BindableBool(); + private Container scoresContainer = null!; + + private OsuScrollContainer scoresScroll = null!; + private Container personalBestDisplay = null!; + + private Container personalBestScoreContainer = null!; + private LoadingLayer loading = null!; private CancellationTokenSource? cancellationTokenSource; private readonly IBindable fetchedScores = new Bindable(); + private const float personal_best_height = 80; + [BackgroundDependencyLoader] private void load() { @@ -82,7 +86,15 @@ namespace osu.Game.Screens.SelectV2 { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Top = 4f, Bottom = 180f }, + Padding = new MarginPadding + { + Top = 5, + // Left padding offsets the shear to create a visually appealing list display. + Left = 80f, + // Bottom padding ensures the last entry's full width is displayed + // (ie it is fully on screen after shear is considered). + Bottom = BeatmapLeaderboardScore.HEIGHT * 3 + }, }, }, personalBestDisplay = new Container @@ -90,9 +102,9 @@ namespace osu.Game.Screens.SelectV2 Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, + Height = personal_best_height, Shear = OsuGame.SHEAR, - Margin = new MarginPadding { Left = -60f }, + Margin = new MarginPadding { Left = -40f }, CornerRadius = 10f, Masking = true, // push the personal best 1px down to hide masking issues @@ -111,7 +123,7 @@ namespace osu.Game.Screens.SelectV2 RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Shear = -OsuGame.SHEAR, - Padding = new MarginPadding { Top = 5f, Bottom = 30f, Left = 100f, Right = 30f }, + Padding = new MarginPadding { Top = 5f, Bottom = 5f, Left = 70f, Right = 10f }, Children = new Drawable[] { new OsuSpriteText @@ -239,24 +251,19 @@ namespace osu.Game.Screens.SelectV2 foreach (var d in loadedScores) { - Container animContainer; + d.Y = (BeatmapLeaderboardScore.HEIGHT + 4f) * i; - scoresContainer.Add(animContainer = new Container - { - Shear = -OsuGame.SHEAR, - Y = (BeatmapLeaderboardScore.HEIGHT + 4f) * i, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0f, - Padding = new MarginPadding { Left = 80f }, - Child = d, - }); + // This is a bit of a weird one. We're already in a sheared state and don't want top-level + // shear applied, but still need the `BeatmapLeadeboardScore` to be in "sheared" mode (see ctor). + d.Shear = Vector2.Zero; - animContainer - .MoveToX(-20f) - .Delay(delay) - .FadeIn(300, Easing.OutQuint) - .MoveToX(0f, 300, Easing.OutQuint); + scoresContainer.Add(d); + + d.FadeOut() + .MoveToX(-20f) + .Delay(delay) + .FadeIn(300, Easing.OutQuint) + .MoveToX(0f, 300, Easing.OutQuint); delay += 30; i++; @@ -274,7 +281,7 @@ namespace osu.Game.Screens.SelectV2 SelectedMods = { BindTarget = mods }, }; - scoresScroll.TransformTo(nameof(scoresScroll.Padding), new MarginPadding { Bottom = 100 }, 300, Easing.OutQuint); + scoresScroll.TransformTo(nameof(scoresScroll.Padding), new MarginPadding { Bottom = personal_best_height }, 300, Easing.OutQuint); } }