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Enable NRT in VolumeOverlay
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -19,7 +17,6 @@ using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Volume;
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using osu.Game.Overlays.Volume;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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@ -27,17 +24,17 @@ namespace osu.Game.Overlays
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{
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{
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private const float offset = 10;
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private const float offset = 10;
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private VolumeMeter volumeMeterMaster;
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private VolumeMeter volumeMeterMaster = null!;
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private VolumeMeter volumeMeterEffect;
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private VolumeMeter volumeMeterEffect = null!;
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private VolumeMeter volumeMeterMusic;
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private VolumeMeter volumeMeterMusic = null!;
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private MuteButton muteButton;
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private MuteButton muteButton = null!;
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private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters = null!;
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
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public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
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private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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private void load(AudioManager audio, OsuColour colours)
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{
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{
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@ -140,8 +137,6 @@ namespace osu.Game.Overlays
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return false;
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return false;
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}
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}
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private ScheduledDelegate popOutDelegate;
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public void FocusMasterVolume()
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public void FocusMasterVolume()
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{
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{
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volumeMeters.Select(volumeMeterMaster);
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volumeMeters.Select(volumeMeterMaster);
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@ -191,6 +186,8 @@ namespace osu.Game.Overlays
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base.OnHoverLost(e);
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base.OnHoverLost(e);
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}
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}
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private ScheduledDelegate? popOutDelegate;
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private void schedulePopOut()
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private void schedulePopOut()
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{
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{
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popOutDelegate?.Cancel();
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popOutDelegate?.Cancel();
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