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Merge branch 'fix-mod-retention' into adjustable-rate-mods
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commit
bd3fe23cee
@ -2,15 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -18,28 +23,51 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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private TestModSelectOverlay modSelect;
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[BackgroundDependencyLoader]
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private void load()
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Mod testCustomisableMod = new TestModCustomisable1();
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[Test]
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public void TestButtonShowsOnCustomisableMod()
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{
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Add(modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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createModSelect();
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var testMod = new TestModCustomisable1();
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AddStep("open", modSelect.Show);
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AddStep("open", () => modSelect.Show());
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AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
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AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
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AddStep("select mod", () => modSelect.SelectMod(testMod));
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AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
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AddStep("deselect mod", () => modSelect.SelectMod(testMod));
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AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
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AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
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}
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[Test]
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public void TestButtonShowsOnModAlreadyAdded()
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{
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AddStep("set active mods", () => Mods.Value = new List<Mod> { testCustomisableMod });
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createModSelect();
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AddAssert("mods still active", () => Mods.Value.Count == 1);
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AddStep("open", () => modSelect.Show());
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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}
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private void createModSelect()
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{
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AddStep("create mod select", () =>
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{
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Ruleset.Value = new TestRulesetInfo();
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Child = modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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};
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});
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}
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private class TestModSelectOverlay : ModSelectOverlay
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{
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public new Container ModSettingsContainer => base.ModSettingsContainer;
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@ -50,24 +78,36 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void SelectMod(Mod mod) =>
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ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
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.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
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}
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protected override void LoadComplete()
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public class TestRulesetInfo : RulesetInfo
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{
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public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
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public class TestCustomisableModRuleset : Ruleset
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{
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base.LoadComplete();
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foreach (var section in ModSectionsContainer)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (section.ModType == ModType.Conversion)
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if (type == ModType.Conversion)
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{
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section.Mods = new Mod[]
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return new Mod[]
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{
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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else
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section.Mods = Array.Empty<Mod>();
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return Array.Empty<Mod>();
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}
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; }
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public override string ShortName { get; }
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}
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}
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@ -360,8 +360,8 @@ namespace osu.Game.Overlays.Mods
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{
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base.LoadComplete();
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SelectedMods.BindValueChanged(selectedModsChanged);
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Ruleset.BindValueChanged(rulesetChanged, true);
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SelectedMods.BindValueChanged(selectedModsChanged, true);
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}
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protected override void PopOut()
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