From bd3386e770d86da2aee1c2cecf539b30dd6bf30f Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 23 Jul 2021 10:17:42 +0900 Subject: [PATCH] Fix previously placed vertices in juice stream placement A different UX than not fixing vertices. --- .../Edit/Blueprints/Components/PlacementEditablePath.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/PlacementEditablePath.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/PlacementEditablePath.cs index fedda20b9d..158872fbab 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/PlacementEditablePath.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/PlacementEditablePath.cs @@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components for (int i = 0; i < VertexCount; i++) { VertexStates[i].IsSelected = i == index; + VertexStates[i].IsFixed = i != index; VertexStates[i].VertexBeforeChange = Vertices[i]; }