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Merge branch 'master' into legacy-mirror-mod-replays

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Dan Balasescu 2020-08-31 12:41:17 +09:00 committed by GitHub
commit bd2f863b56
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30 changed files with 188 additions and 104 deletions

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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning
{ {
@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
switch (lookup) switch (lookup)
{ {
case CatchSkinColour colour: case CatchSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null)
return null;
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result;
} }
return Source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);

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@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
colouredSprite = new Sprite colouredSprite = new Sprite
{ {
Texture = skin.GetTexture(lookupName), Texture = skin.GetTexture(lookupName),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
{ {
base.LoadComplete(); base.LoadComplete();
accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true); accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
} }
} }
} }

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
Colour = lightColour, Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
Texture = skin.GetTexture(lightImage), Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Width = 1, Width = 1,

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 1, Height = 1,
Colour = lineColour, Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
Alpha = showJudgementLine ? 0.9f : 0 Alpha = showJudgementLine ? 0.9f : 0
} }
} }

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@ -106,37 +106,38 @@ namespace osu.Game.Rulesets.Mania.Skinning
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Container LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both
Child = new Box }, backgroundColour),
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
},
new HitTargetInsetContainer new HitTargetInsetContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[]
{ {
new Box new Container
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = leftLineWidth, Width = leftLineWidth,
Scale = new Vector2(0.740f, 1), Scale = new Vector2(0.740f, 1),
Colour = lineColour, Alpha = hasLeftLine ? 1 : 0,
Alpha = hasLeftLine ? 1 : 0 Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
}, },
new Box new Container
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = rightLineWidth, Width = rightLineWidth,
Scale = new Vector2(0.740f, 1), Scale = new Vector2(0.740f, 1),
Colour = lineColour, Alpha = hasRightLine ? 1 : 0,
Alpha = hasRightLine ? 1 : 0 Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
}, },
} }
} }

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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Tests
this.hasColours = hasColours; this.hasColours = hasColours;
} }
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours); protected override IBeatmapSkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
} }
private class TestBeatmapSkin : LegacyBeatmapSkin private class TestBeatmapSkin : LegacyBeatmapSkin

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@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestSceneSkinFallbacks : TestSceneOsuPlayer public class TestSceneSkinFallbacks : TestSceneOsuPlayer
{ {
private readonly TestSource testUserSkin; private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin; private readonly BeatmapTestSource testBeatmapSkin;
public TestSceneSkinFallbacks() public TestSceneSkinFallbacks()
{ {
testUserSkin = new TestSource("user"); testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap"); testBeatmapSkin = new BeatmapTestSource();
} }
[Test] [Test]
@ -80,15 +80,15 @@ namespace osu.Game.Rulesets.Osu.Tests
public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{ {
private readonly ISkinSource skin; private readonly IBeatmapSkin skin;
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin) public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, IBeatmapSkin skin)
: base(beatmap, storyboard, frameBasedClock, audio) : base(beatmap, storyboard, frameBasedClock, audio)
{ {
this.skin = skin; this.skin = skin;
} }
protected override ISkin GetSkin() => skin; protected override IBeatmapSkin GetSkin() => skin;
} }
public class SkinProvidingPlayer : TestPlayer public class SkinProvidingPlayer : TestPlayer
@ -112,6 +112,14 @@ namespace osu.Game.Rulesets.Osu.Tests
} }
} }
private class BeatmapTestSource : TestSource, IBeatmapSkin
{
public BeatmapTestSource()
: base("beatmap")
{
}
}
public class TestSource : ISkinSource public class TestSource : ISkinSource
{ {
private readonly string identifier; private readonly string identifier;

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@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
@ -62,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
drawableSpinner = new TestDrawableSpinner(spinner, auto) drawableSpinner = new TestDrawableSpinner(spinner, auto)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Depth = depthIndex++ Depth = depthIndex++,
Scale = new Vector2(0.75f)
}; };
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())

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@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
hitCircleSprite = new Sprite hitCircleSprite = new Sprite
{ {
Texture = getTextureWithFallback(string.Empty), Texture = getTextureWithFallback(string.Empty),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
base.LoadComplete(); base.LoadComplete();
state.BindValueChanged(updateState, true); state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
} }

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@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
private DrawableSpinner drawableSpinner; private DrawableSpinner drawableSpinner;
private Sprite disc; private Sprite disc;
private Sprite metreSprite;
private Container metre; private Container metre;
private const float background_y_offset = 20;
private const float sprite_scale = 1 / 1.6f; private const float sprite_scale = 1 / 1.6f;
private const float final_metre_height = 692 * sprite_scale;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject) private void load(ISkinSource source, DrawableHitObject drawableObject)
@ -35,50 +35,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[] InternalChild = new Container
{ {
new Sprite // the old-style spinner relied heavily on absolute screen-space coordinate values.
// wrap everything in a container simulating absolute coords to preserve alignment
// as there are skins that depend on it.
Width = 640,
Height = 480,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{ {
Anchor = Anchor.BottomCentre, new Sprite
Origin = Anchor.BottomCentre,
Texture = source.GetTexture("spinner-background"),
Y = background_y_offset,
Scale = new Vector2(sprite_scale)
},
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(sprite_scale)
},
metre = new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = background_y_offset,
Masking = true,
Child = new Sprite
{ {
Texture = source.GetTexture("spinner-metre"), Anchor = Anchor.Centre,
Anchor = Anchor.BottomCentre, Origin = Anchor.Centre,
Origin = Anchor.BottomCentre, Texture = source.GetTexture("spinner-background"),
Scale = new Vector2(sprite_scale)
}, },
Scale = new Vector2(0.625f) disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(sprite_scale)
},
metre = new Container
{
AutoSizeAxes = Axes.Both,
// this anchor makes no sense, but that's what stable uses.
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
// adjustment for stable (metre has additional offset)
Margin = new MarginPadding { Top = 20 },
Masking = true,
Child = metreSprite = new Sprite
{
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Scale = new Vector2(0.625f)
}
}
} }
}; };
} }
private Vector2 metreFinalSize;
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeOut(); this.FadeOut();
drawableSpinner.State.BindValueChanged(updateStateTransforms, true); drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
metreFinalSize = metre.Size = metre.Child.Size;
} }
private void updateStateTransforms(ValueChangedEvent<ArmedState> state) private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
@ -93,7 +101,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
base.Update(); base.Update();
disc.Rotation = drawableSpinner.RotationTracker.Rotation; disc.Rotation = drawableSpinner.RotationTracker.Rotation;
metre.Height = getMetreHeight(drawableSpinner.Progress);
// careful: need to call this exactly once for all calculations in a frame
// as the function has a random factor in it
var metreHeight = getMetreHeight(drawableSpinner.Progress);
// hack to make the metre blink up from below than down from above.
// move down the container to be able to apply masking for the metre,
// and then move the sprite back up the same amount to keep its position absolute.
metre.Y = final_metre_height - metreHeight;
metreSprite.Y = -metre.Y;
} }
private const int total_bars = 10; private const int total_bars = 10;
@ -108,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (RNG.NextBool(((int)progress % 10) / 10f)) if (RNG.NextBool(((int)progress % 10) / 10f))
barCount++; barCount++;
return (float)barCount / total_bars * metreFinalSize.Y; return (float)barCount / total_bars * final_metre_height;
} }
} }
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject) private void load(ISkinSource skin, DrawableHitObject drawableObject)
{ {
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White; var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
InternalChildren = new[] InternalChildren = new[]
{ {
@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture = skin.GetTexture("sliderb-nd"), Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255), Colour = new Color4(5, 5, 5, 255),
}, },
animationContent.With(d => LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
{ {
d.Anchor = Anchor.Centre; d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre; d.Origin = Anchor.Centre;
}), }), ballColour),
layerSpec = new Sprite layerSpec = new Sprite
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
private void updateAccentColour() private void updateAccentColour()
{ {
backgroundLayer.Colour = accentColour; backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
} }
} }
} }

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@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
private void updateAccentColour() private void updateAccentColour()
{ {
headCircle.AccentColour = accentColour; var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
body.Colour = accentColour;
end.Colour = accentColour; headCircle.AccentColour = colour;
body.Colour = colour;
end.Colour = colour;
} }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
@ -18,9 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
AccentColour = component == TaikoSkinComponents.CentreHit AccentColour = LegacyColourCompatibility.DisallowZeroAlpha(
? new Color4(235, 69, 44, 255) component == TaikoSkinComponents.CentreHit
: new Color4(67, 142, 172, 255); ? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255));
} }
} }
} }

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@ -116,7 +116,7 @@ namespace osu.Game.Tests.Gameplay
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate); AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
} }
private class TestSkin : LegacySkin private class TestSkin : LegacySkin, IBeatmapSkin
{ {
public TestSkin(string resourceName, AudioManager audioManager) public TestSkin(string resourceName, AudioManager audioManager)
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini") : base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Gameplay
this.audio = audio; this.audio = audio;
} }
protected override ISkin GetSkin() => new TestSkin("test-sample", audio); protected override IBeatmapSkin GetSkin() => new TestSkin("test-sample", audio);
} }
private class TestDrawableStoryboardSample : DrawableStoryboardSample private class TestDrawableStoryboardSample : DrawableStoryboardSample

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@ -1,5 +0,0 @@
[General]
Version: latest
[Colours]
Combo1: 255,255,255,0

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@ -108,15 +108,5 @@ namespace osu.Game.Tests.Skins
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m)); Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
} }
[Test]
public void TestDecodeColourWithZeroAlpha()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
using (var stream = new LineBufferedReader(resStream))
Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
}
} }
} }

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@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps
return storyboard; return storyboard;
} }
protected override ISkin GetSkin() protected override IBeatmapSkin GetSkin()
{ {
try try
{ {

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@ -104,10 +104,6 @@ namespace osu.Game.Beatmaps.Formats
try try
{ {
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255; byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
if (alpha == 0)
alpha = 255;
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha); colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
} }
catch catch

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@ -42,9 +42,9 @@ namespace osu.Game.Beatmaps
Storyboard Storyboard { get; } Storyboard Storyboard { get; }
/// <summary> /// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides. /// Retrieves the <see cref="IBeatmapSkin"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary> /// </summary>
ISkin Skin { get; } IBeatmapSkin Skin { get; }
/// <summary> /// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>. /// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.

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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid); background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform); waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard); storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<ISkin>(GetSkin); skin = new RecyclableLazy<IBeatmapSkin>(GetSkin);
total_count.Value++; total_count.Value++;
} }
@ -275,10 +275,10 @@ namespace osu.Game.Beatmaps
private readonly RecyclableLazy<Storyboard> storyboard; private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable; public bool SkinLoaded => skin.IsResultAvailable;
public ISkin Skin => skin.Value; public IBeatmapSkin Skin => skin.Value;
protected virtual ISkin GetSkin() => new DefaultSkin(); protected virtual IBeatmapSkin GetSkin() => new DefaultBeatmapSkin();
private readonly RecyclableLazy<ISkin> skin; private readonly RecyclableLazy<IBeatmapSkin> skin;
/// <summary> /// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading. /// Transfer pieces of a beatmap to a new one, where possible, to save on loading.

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@ -11,7 +11,7 @@ namespace osu.Game.Skinning
/// <summary> /// <summary>
/// A container which overrides existing skin options with beatmap-local values. /// A container which overrides existing skin options with beatmap-local values.
/// </summary> /// </summary>
public class BeatmapSkinProvidingContainer : SkinProvidingContainer public class BeatmapSkinProvidingContainer : SkinProvidingContainer, IBeatmapSkin
{ {
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>(); private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>(); private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
@ -21,7 +21,7 @@ namespace osu.Game.Skinning
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value; protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value; protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
public BeatmapSkinProvidingContainer(ISkin skin) public BeatmapSkinProvidingContainer(IBeatmapSkin skin)
: base(skin) : base(skin)
{ {
} }

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
public class DefaultBeatmapSkin : DefaultSkin, IBeatmapSkin
{
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
/// <summary>
/// Marker interface for skins that originate from beatmaps.
/// </summary>
public interface IBeatmapSkin : ISkin
{
}
}

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacyBeatmapSkin : LegacySkin public class LegacyBeatmapSkin : LegacySkin, IBeatmapSkin
{ {
protected override bool AllowManiaSkin => false; protected override bool AllowManiaSkin => false;
protected override bool UseCustomSampleBanks => true; protected override bool UseCustomSampleBanks => true;

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
/// </summary>
public static class LegacyColourCompatibility
{
/// <summary>
/// Forces an alpha of 1 if a given <see cref="Color4"/> is fully transparent.
/// </summary>
/// <remarks>
/// This is equivalent to setting colour post-constructor in osu!stable.
/// </remarks>
/// <param name="colour">The <see cref="Color4"/> to disallow zero alpha on.</param>
/// <returns>The resultant <see cref="Color4"/>.</returns>
public static Color4 DisallowZeroAlpha(Color4 colour)
{
if (colour.A == 0)
colour.A = 1;
return colour;
}
/// <summary>
/// Applies a <see cref="Color4"/> to a <see cref="Drawable"/>, doubling the alpha value into the <see cref="Drawable.Alpha"/> property.
/// </summary>
/// <remarks>
/// This is equivalent to setting colour in the constructor in osu!stable.
/// </remarks>
/// <param name="drawable">The <see cref="Drawable"/> to apply the colour to.</param>
/// <param name="colour">The <see cref="Color4"/> to apply.</param>
/// <returns>The given <paramref name="drawable"/>.</returns>
public static T ApplyWithDoubledAlpha<T>(T drawable, Color4 colour)
where T : Drawable
{
drawable.Alpha = colour.A;
drawable.Colour = DisallowZeroAlpha(colour);
return drawable;
}
}
}

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@ -188,7 +188,7 @@ namespace osu.Game.Tests.Beatmaps
this.resourceStore = resourceStore; this.resourceStore = resourceStore;
} }
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager); protected override IBeatmapSkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
} }
} }
} }