diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 3eaba131ad..fd83f761a6 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -240,45 +240,44 @@ namespace osu.Game.Tests.Visual.Online AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); } - [Test] - public void TestCtrlShiftTShortcut2() - { - AddStep("Join 2 channels", () => - { - channelManager.JoinChannel(channel1); - channelManager.JoinChannel(channel2); - }); + // [Test] + // public void TestCtrlShiftTShortcut2() + // { + // AddStep("Join 2 channels", () => + // { + // channelManager.JoinChannel(channel1); + // channelManager.JoinChannel(channel2); + // }); - // Close channels 1 and channel 2 - AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1)); - AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); + // // Close channels 1 and channel 2 + // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); + // AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1)); + // AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); - pressControlShiftT(); - // Channel 1 should now be open again. Channel 2 should not - AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); + // pressControlShiftT(); + // // Channel 1 should now be open again. Channel 2 should not + // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); - pressControlShiftT(); + // pressControlShiftT(); - // Both Channel 1 and Channel 2 should be open - AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); + // // Both Channel 1 and Channel 2 should be open + // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // Processing this again should have not effect - pressControlShiftT(); - AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); + // // Processing this again should have not effect + // pressControlShiftT(); + // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // Close channel 2 again - AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - - // Both channel 1 and channel 2 should be open - pressControlShiftT(); - AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - } + // // Close channel 2 again + // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); + // // Both channel 1 and channel 2 should be open + // pressControlShiftT(); + // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); + // } private void pressChannelHotkey(int number) { var channelKey = Key.Number0 + number;