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Consider having only 1 control point as being deleted
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@ -116,8 +116,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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slider.Path.ControlPoints.Remove(c);
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}
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// If there are 0 remaining control points, treat the slider as being deleted
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if (slider.Path.ControlPoints.Count == 0)
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
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if (slider.Path.ControlPoints.Count <= 1)
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{
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placementHandler?.Delete(slider);
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return true;
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