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Make classic scoring a constant multiple of standardised scoring

This commit is contained in:
smoogipoo 2021-09-01 14:53:11 +09:00
parent 1594f31427
commit bd0f385cdb

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@ -222,12 +222,12 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Standardised: case ScoringMode.Standardised:
double accuracyScore = accuracyPortion * accuracyRatio; double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio; double comboScore = comboPortion * comboRatio;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
case ScoringMode.Classic: case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
return getBonusScore(statistics) + (accuracyRatio * Math.Max(1, maxCombo) * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
return GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score * Math.Pow(maxCombo, 2) * 25;
} }
} }