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Move exception soft-handling logic to OsuGameBase
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parent
886a4815fa
commit
bcd91ac743
@ -4,8 +4,6 @@
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using System;
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using System.IO;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Desktop.LegacyIpc;
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using osu.Framework;
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using osu.Framework.Development;
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@ -63,8 +61,6 @@ namespace osu.Desktop
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using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
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{
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host.ExceptionThrown += handleException;
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if (!host.IsPrimaryInstance)
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{
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if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
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@ -131,23 +127,5 @@ namespace osu.Desktop
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// tools.SetProcessAppUserModelId();
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});
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}
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private static int allowableExceptions = DebugUtils.IsDebugBuild ? 0 : 1;
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/// <summary>
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/// Allow a maximum of one unhandled exception, per second of execution.
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/// </summary>
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/// <param name="arg"></param>
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private static bool handleException(Exception arg)
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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return continueExecution;
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}
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}
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}
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@ -7,6 +7,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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@ -180,9 +181,16 @@ namespace osu.Game
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/// </summary>
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protected DatabaseContextFactory EFContextFactory { get; private set; }
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/// <summary>
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/// Number of exceptions to allow before aborting execution.
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/// </summary>
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protected virtual int SoftHandledExceptions => 0;
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public OsuGameBase()
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{
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Name = @"osu!";
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allowableExceptions = SoftHandledExceptions;
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}
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[BackgroundDependencyLoader]
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@ -408,6 +416,8 @@ namespace osu.Game
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LocalConfig ??= UseDevelopmentServer
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? new DevelopmentOsuConfigManager(Storage)
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: new OsuConfigManager(Storage);
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host.ExceptionThrown += onExceptionThrown;
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}
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/// <summary>
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@ -505,6 +515,23 @@ namespace osu.Game
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AvailableMods.Value = dict;
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}
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private int allowableExceptions;
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/// <summary>
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/// Allows a maximum of one unhandled exception, per second of execution.
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/// </summary>
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private bool onExceptionThrown(Exception _)
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {SoftHandledExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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return continueExecution;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -514,6 +541,9 @@ namespace osu.Game
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LocalConfig?.Dispose();
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realm?.Dispose();
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if (Host != null)
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Host.ExceptionThrown -= onExceptionThrown;
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}
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}
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}
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