mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:43:21 +08:00
Merge remote-tracking branch 'upstream/master' into legacy-slider-shadow
This commit is contained in:
commit
bccde25507
120
osu.Desktop/DiscordRichPresence.cs
Normal file
120
osu.Desktop/DiscordRichPresence.cs
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using DiscordRPC;
|
||||
using DiscordRPC.Message;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using User = osu.Game.Users.User;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
internal class DiscordRichPresence : Component
|
||||
{
|
||||
private const string client_id = "367827983903490050";
|
||||
|
||||
private DiscordRpcClient client;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private Bindable<User> user;
|
||||
|
||||
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
||||
private readonly RichPresence presence = new RichPresence
|
||||
{
|
||||
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider provider)
|
||||
{
|
||||
client = new DiscordRpcClient(client_id)
|
||||
{
|
||||
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
|
||||
};
|
||||
|
||||
client.OnReady += onReady;
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error);
|
||||
client.OnConnectionFailed += (_, e) => Logger.Log($"An connection occurred with Discord RPC Client: {e.Type}", LoggingTarget.Network, LogLevel.Error);
|
||||
|
||||
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
|
||||
{
|
||||
status.UnbindBindings();
|
||||
status.BindTo(u.NewValue.Status);
|
||||
|
||||
activity.UnbindBindings();
|
||||
activity.BindTo(u.NewValue.Activity);
|
||||
}, true);
|
||||
|
||||
ruleset.BindValueChanged(_ => updateStatus());
|
||||
status.BindValueChanged(_ => updateStatus());
|
||||
activity.BindValueChanged(_ => updateStatus());
|
||||
|
||||
client.Initialize();
|
||||
}
|
||||
|
||||
private void onReady(object _, ReadyMessage __)
|
||||
{
|
||||
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
|
||||
updateStatus();
|
||||
}
|
||||
|
||||
private void updateStatus()
|
||||
{
|
||||
if (status.Value is UserStatusOffline)
|
||||
{
|
||||
client.ClearPresence();
|
||||
return;
|
||||
}
|
||||
|
||||
if (status.Value is UserStatusOnline && activity.Value != null)
|
||||
{
|
||||
presence.State = activity.Value.Status;
|
||||
presence.Details = getDetails(activity.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
presence.State = "Idle";
|
||||
presence.Details = string.Empty;
|
||||
}
|
||||
|
||||
// update user information
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
|
||||
|
||||
// update ruleset
|
||||
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
}
|
||||
|
||||
private string getDetails(UserActivity activity)
|
||||
{
|
||||
switch (activity)
|
||||
{
|
||||
case UserActivity.SoloGame solo:
|
||||
return solo.Beatmap.ToString();
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
return edit.Beatmap.ToString();
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
client.Dispose();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -60,6 +60,8 @@ namespace osu.Desktop
|
||||
else
|
||||
Add(new SimpleUpdateManager());
|
||||
}
|
||||
|
||||
LoadComponentAsync(new DiscordRichPresence(), Add);
|
||||
}
|
||||
|
||||
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
|
||||
|
@ -29,6 +29,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.121" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -153,6 +153,10 @@ namespace osu.Game.Online.API
|
||||
userReq.Success += u =>
|
||||
{
|
||||
LocalUser.Value = u;
|
||||
|
||||
// todo: save/pull from settings
|
||||
LocalUser.Value.Status.Value = new UserStatusOnline();
|
||||
|
||||
failureCount = 0;
|
||||
|
||||
//we're connected!
|
||||
|
@ -26,9 +26,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"country")]
|
||||
public Country Country;
|
||||
|
||||
public Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||
|
||||
public IBindable<UserActivity> Activity = new Bindable<UserActivity>();
|
||||
public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
|
||||
|
||||
//public Team Team;
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Users
|
||||
|
||||
public class InLobby : UserActivity
|
||||
{
|
||||
public override string Status => @"In a Multiplayer Lobby";
|
||||
public override string Status => @"In a multiplayer lobby";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user