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Add basic pause tests
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47
osu.Game.Tests/Visual/TestCasePause.cs
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47
osu.Game.Tests/Visual/TestCasePause.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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public class TestCasePause : TestCasePlayer
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{
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public TestCasePause()
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: base(new OsuRuleset())
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{
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected override void AddCheckSteps(Func<Player> player)
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{
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PausePlayer pausable() => (PausePlayer)player();
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base.AddCheckSteps(player);
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//AddUntilStep(() => pausable().ScoreProcessor.TotalScore.Value > 0, "score above zero");
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AddStep("pause", () => pausable().PausableGameplayContainer.Pause());
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AddAssert("clock stopped", () => !pausable().GameplayClockContainer.GameplayClock.IsRunning);
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AddStep("resume", () => pausable().PausableGameplayContainer.Resume());
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AddUntilStep(() => pausable().GameplayClockContainer.GameplayClock.IsRunning, "clock started");
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AddStep("pause too soon", () => pausable().PausableGameplayContainer.Pause());
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AddAssert("clock not stopped", () => pausable().GameplayClockContainer.GameplayClock.IsRunning);
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}
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private class PausePlayer : Player
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{
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public new PausableGameplayContainer PausableGameplayContainer => base.PausableGameplayContainer;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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/// <summary>
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/// <summary>
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/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> for children.
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/// Encapsulates gameplay timing logic and provides a <see cref="Play.GameplayClock"/> for children.
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/// </summary>
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/// </summary>
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public class GameplayClockContainer : Container
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public class GameplayClockContainer : Container
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{
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{
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play
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/// The final clock which is exposed to underlying components.
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/// The final clock which is exposed to underlying components.
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/// </summary>
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/// </summary>
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[Cached]
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[Cached]
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private readonly GameplayClock gameplayClock;
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public readonly GameplayClock GameplayClock;
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private Bindable<double> userAudioOffset;
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private Bindable<double> userAudioOffset;
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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
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offsetClock = new FramedOffsetClock(platformOffsetClock);
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offsetClock = new FramedOffsetClock(platformOffsetClock);
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// the clock to be exposed via DI to children.
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// the clock to be exposed via DI to children.
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gameplayClock = new GameplayClock(offsetClock);
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GameplayClock = new GameplayClock(offsetClock);
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
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public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
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public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
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private GameplayClockContainer gameplayClockContainer;
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
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private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
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@ -102,9 +102,9 @@ namespace osu.Game.Screens.Play
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if (!ScoreProcessor.Mode.Disabled)
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
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gameplayClockContainer.Children = new Drawable[]
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GameplayClockContainer.Children = new Drawable[]
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{
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{
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PausableGameplayContainer = new PausableGameplayContainer
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PausableGameplayContainer = new PausableGameplayContainer
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{
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{
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@ -113,11 +113,11 @@ namespace osu.Game.Screens.Play
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OnQuit = performUserRequestedExit,
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OnQuit = performUserRequestedExit,
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RequestResume = completion =>
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RequestResume = completion =>
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{
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{
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gameplayClockContainer.Start();
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GameplayClockContainer.Start();
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completion();
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completion();
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},
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},
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RequestPause = gameplayClockContainer.Stop,
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RequestPause = GameplayClockContainer.Stop,
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IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
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IsPaused = { BindTarget = GameplayClockContainer.IsPaused },
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CheckCanPause = () => CanPause,
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CheckCanPause = () => CanPause,
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Children = new[]
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Children = new[]
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{
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{
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@ -141,15 +141,15 @@ namespace osu.Game.Screens.Play
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HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
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HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
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{
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{
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HoldToQuit = { Action = performUserRequestedExit },
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HoldToQuit = { Action = performUserRequestedExit },
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
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KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
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KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
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RequestSeek = gameplayClockContainer.Seek,
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RequestSeek = GameplayClockContainer.Seek,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre
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},
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},
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new SkipOverlay(RulesetContainer.GameplayStartTime)
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new SkipOverlay(RulesetContainer.GameplayStartTime)
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{
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{
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RequestSeek = gameplayClockContainer.Seek
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RequestSeek = GameplayClockContainer.Seek
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},
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},
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}
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}
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},
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},
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@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play
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};
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};
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// bind clock into components that require it
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// bind clock into components that require it
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RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
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RulesetContainer.IsPaused.BindTo(GameplayClockContainer.IsPaused);
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if (ShowStoryboard.Value)
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if (ShowStoryboard.Value)
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initializeStoryboard(false);
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initializeStoryboard(false);
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@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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return false;
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return false;
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gameplayClockContainer.Stop();
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GameplayClockContainer.Stop();
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HasFailed = true;
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HasFailed = true;
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failOverlay.Retries = RestartCount;
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failOverlay.Retries = RestartCount;
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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gameplayClockContainer.Restart();
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GameplayClockContainer.Restart();
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PausableGameplayContainer.Alpha = 0;
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PausableGameplayContainer.Alpha = 0;
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PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
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PausableGameplayContainer.FadeIn(750, Easing.OutQuint);
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return true;
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return true;
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}
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}
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gameplayClockContainer.ResetLocalAdjustments();
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GameplayClockContainer.ResetLocalAdjustments();
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fadeOut();
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fadeOut();
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return base.OnExiting(next);
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return base.OnExiting(next);
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