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Move multiplayer screens to osu.Game/Screens/Multi/Screens
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@ -15,6 +15,7 @@ using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Screens;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament;
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@ -4,7 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace osu.Game.Screens.Multi
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namespace osu.Game.Screens.Multi.Screens
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{
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{
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public class Lobby : ScreenWhiteBox
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public class Lobby : ScreenWhiteBox
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{
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{
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@ -3,14 +3,14 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Framework.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Multi
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namespace osu.Game.Screens.Multi.Screens
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{
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{
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public class Match : ScreenWhiteBox
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public class Match : ScreenWhiteBox
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{
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{
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@ -4,7 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace osu.Game.Screens.Multi
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namespace osu.Game.Screens.Multi.Screens
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{
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{
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public class MatchCreate : ScreenWhiteBox
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public class MatchCreate : ScreenWhiteBox
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{
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{
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