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Fix RestoreDefaultValueButton's colour weirdness

This commit is contained in:
Dean Herbert 2021-08-17 12:48:30 +09:00
parent 212842c537
commit bc86bafc08
2 changed files with 5 additions and 7 deletions

View File

@ -36,6 +36,7 @@ namespace osu.Game.Graphics.UserInterface
public Color4 BackgroundColour
{
get => backgroundColour ?? Color4.White;
set
{
backgroundColour = value;

View File

@ -45,8 +45,6 @@ namespace osu.Game.Overlays
}
}
private Color4 buttonColour;
private bool hovering;
public RestoreDefaultValueButton()
@ -61,12 +59,11 @@ namespace osu.Game.Overlays
private void load(OsuColour colour)
{
BackgroundColour = colour.Yellow;
buttonColour = colour.Yellow;
Content.Width = 0.33f;
Content.CornerRadius = 3;
Content.EdgeEffect = new EdgeEffectParameters
{
Colour = buttonColour.Opacity(0.1f),
Colour = BackgroundColour.Opacity(0.1f),
Type = EdgeEffectType.Glow,
Radius = 2,
};
@ -87,7 +84,7 @@ namespace osu.Game.Overlays
// avoid unnecessary transforms on first display.
Alpha = currentAlpha;
Colour = currentColour;
Background.Colour = currentColour;
}
public LocalisableString TooltipText => "revert to default";
@ -108,7 +105,7 @@ namespace osu.Game.Overlays
public void UpdateState() => Scheduler.AddOnce(updateState);
private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f;
private ColourInfo currentColour => current.Disabled ? Color4.Gray : buttonColour;
private ColourInfo currentColour => current.Disabled ? Color4.Gray : BackgroundColour;
private void updateState()
{
@ -116,7 +113,7 @@ namespace osu.Game.Overlays
return;
this.FadeTo(currentAlpha, 200, Easing.OutQuint);
this.FadeColour(currentColour, 200, Easing.OutQuint);
Background.FadeColour(currentColour, 200, Easing.OutQuint);
}
}
}