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Ensure min and max stars are correctly ordered
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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@ -10,11 +12,20 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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{
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public class SongSelectSettings : SettingsSubsection
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public class SongSelectSettings : SettingsSubsection
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{
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{
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private Bindable<double> minStars;
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private Bindable<double> maxStars;
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protected override string Header => "Song Select";
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protected override string Header => "Song Select";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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minStars = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum);
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maxStars = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum);
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minStars.ValueChanged += min => maxStars.Value = Math.Max(min.NewValue, maxStars.Value);
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maxStars.ValueChanged += max => minStars.Value = Math.Min(max.NewValue, minStars.Value);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SettingsCheckbox
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new SettingsCheckbox
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