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mirror of https://github.com/ppy/osu.git synced 2025-01-28 16:12:57 +08:00

Merge branch 'visual-settings-container' of https://github.com/nyquillerium/osu into visual-settings-container

This commit is contained in:
David Zhao 2019-03-20 19:48:57 +09:00
commit bc6e8ce7b4
4 changed files with 18 additions and 22 deletions

View File

@ -231,12 +231,7 @@ namespace osu.Game.Tests.Visual
{ {
performFullSetup(); performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos)); AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => AddStep("Resume PlayerLoader", () => player.Restart());
{
player.ValidForResume = false;
player.RestartRequested?.Invoke();
player.Exit();
});
waitForDim(); waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));

View File

@ -38,9 +38,9 @@ namespace osu.Game.Graphics.Containers
/// </remarks> /// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>(); public readonly Bindable<float> BlurAmount = new Bindable<float>();
private Bindable<double> dimLevel { get; set; } private Bindable<double> userDimLevel { get; set; }
private Bindable<double> blurLevel { get; set; } private Bindable<double> userBlurLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; } private Bindable<bool> showStoryboard { get; set; }
@ -51,7 +51,7 @@ namespace osu.Game.Graphics.Containers
private readonly bool isStoryboard; private readonly bool isStoryboard;
private Vector2 blurTarget => EnableUserDim.Value private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)blurLevel.Value * 25) ? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value); : new Vector2(BlurAmount.Value);
private Background background; private Background background;
@ -77,7 +77,7 @@ namespace osu.Game.Graphics.Containers
if (drawable is Background b) if (drawable is Background b)
{ {
background = b; background = b;
b.BlurTo(blurTarget, 0, Easing.OutQuint); background.BlurTo(blurTarget, 0, Easing.OutQuint);
} }
base.Add(drawable); base.Add(drawable);
@ -86,12 +86,13 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel); userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel); userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateVisuals(); EnableUserDim.ValueChanged += _ => updateVisuals();
dimLevel.ValueChanged += _ => updateVisuals(); userDimLevel.ValueChanged += _ => updateVisuals();
blurLevel.ValueChanged += _ => updateVisuals(); userBlurLevel.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateVisuals(); showStoryboard.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals(); StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals(); BlurAmount.ValueChanged += _ => updateVisuals();
@ -107,7 +108,7 @@ namespace osu.Game.Graphics.Containers
{ {
if (isStoryboard) if (isStoryboard)
{ {
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint); DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
} }
else else
{ {
@ -120,7 +121,7 @@ namespace osu.Game.Graphics.Containers
background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint); background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
} }
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint); DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
} }
} }
} }

View File

@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play
PausableGameplayContainer = new PausableGameplayContainer PausableGameplayContainer = new PausableGameplayContainer
{ {
Retries = RestartCount, Retries = RestartCount,
OnRetry = restart, OnRetry = Restart,
OnQuit = performUserRequestedExit, OnQuit = performUserRequestedExit,
Start = gameplayClockContainer.Start, Start = gameplayClockContainer.Start,
Stop = gameplayClockContainer.Stop, Stop = gameplayClockContainer.Stop,
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
}, },
failOverlay = new FailOverlay failOverlay = new FailOverlay
{ {
OnRetry = restart, OnRetry = Restart,
OnQuit = performUserRequestedExit, OnQuit = performUserRequestedExit,
}, },
new HotkeyRetryOverlay new HotkeyRetryOverlay
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;
fadeOut(true); fadeOut(true);
restart(); Restart();
}, },
} }
}; };
@ -235,7 +235,7 @@ namespace osu.Game.Screens.Play
this.Exit(); this.Exit();
} }
private void restart() public void Restart()
{ {
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;

View File

@ -253,16 +253,16 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) if (!this.IsCurrentScreen())
return; return;
// We need to perform this check here rather than in OnHover as any number of children of VisualSettings
// may also be handling the hover events.
if (inputManager.HoveredDrawables.Contains(VisualSettings)) if (inputManager.HoveredDrawables.Contains(VisualSettings))
{ {
// Acts as an "on hover" trigger for the visual settings panel.
// Preview user-defined background dim and blur when hovered on the visual settings panel. // Preview user-defined background dim and blur when hovered on the visual settings panel.
Background.EnableUserDim.Value = true; Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0; Background.BlurAmount.Value = 0;
} }
else else
{ {
// Acts as an "on hover lost" trigger for the visual settings panel.
// Returns background dim and blur to the values specified by PlayerLoader. // Returns background dim and blur to the values specified by PlayerLoader.
Background.EnableUserDim.Value = false; Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = BACKGROUND_BLUR; Background.BlurAmount.Value = BACKGROUND_BLUR;