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Merge branch 'master' into fix_progress_bar_info
This commit is contained in:
commit
bc5340e33a
@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
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};
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}
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}
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
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};
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public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
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Text = ShortName[0].ToString(),
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Font = OsuFont.Default.With(size: 18),
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};
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
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};
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public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -51,8 +51,8 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.819.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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|
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
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private void load(OsuColour colours)
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{
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Icon = FontAwesome.Solid.ShieldAlt;
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IconBackground.Colour = colours.YellowDark;
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IconContent.Colour = colours.YellowDark;
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}
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}
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}
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|
@ -6,8 +6,6 @@ using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game;
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@ -15,7 +13,6 @@ using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK.Graphics;
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using Squirrel;
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using Squirrel.SimpleSplat;
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@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
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{
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IconContent.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Upload,
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Colour = Color4.White,
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Size = new Vector2(20),
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}
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});
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|
@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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InternalChildren = new Drawable[]
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{
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editorClock = new EditorClock(beatmap, beatDivisor),
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Content,
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};
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}
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}
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}
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|
@ -3,30 +3,30 @@
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#nullable disable
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Catch.Skinning.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
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public const string SHORT_NAME = "fruits";
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
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|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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AddStep("setup compose screen", () =>
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{
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var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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});
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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||||
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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(typeof(IBeatSnapProvider), editorBeatmap),
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(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
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},
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Child = new ComposeScreen { State = { Value = Visibility.Visible } },
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Children = new Drawable[]
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{
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editorBeatmap,
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new ComposeScreen { State = { Value = Visibility.Visible } },
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||||
}
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||||
};
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});
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|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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EditorClock.Seek(0);
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Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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|
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public override int Version => 20220701;
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public override int Version => 20220902;
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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|
@ -4,11 +4,6 @@
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#nullable disable
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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@ -16,11 +11,10 @@ using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Sprites;
|
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
|
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using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
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using osu.Game.Rulesets.Configuration;
|
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using osu.Game.Rulesets.Difficulty;
|
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@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
|
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using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
|
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
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using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
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using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
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using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneObjectMerging : TestSceneOsuEditor
|
||||
{
|
||||
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSimpleMerge()
|
||||
{
|
||||
@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
@ -77,6 +84,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
|
||||
}
|
||||
@ -122,6 +131,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
@ -165,9 +176,62 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIllegalMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles on the same position", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameStartTimeMerge()
|
||||
{
|
||||
HitCircle? circle1 = null;
|
||||
HitCircle? circle2 = null;
|
||||
|
||||
AddStep("add two circles at the same time", () =>
|
||||
{
|
||||
circle1 = new HitCircle();
|
||||
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
|
||||
EditorClock.Seek(0);
|
||||
EditorBeatmap.Add(circle1);
|
||||
EditorBeatmap.Add(circle2);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||
(pos: circle1.Position, pathType: PathType.Linear),
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
}
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
AddStep("merge selection", () =>
|
||||
@ -209,5 +273,27 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool sliderSampleExist()
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Count != 1)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
|
||||
return mergedSlider.Samples[0] is not null;
|
||||
}
|
||||
|
||||
private void moveMouseToHitObject(int index)
|
||||
{
|
||||
AddStep($"hover mouse over hit object {index}", () =>
|
||||
{
|
||||
if (EditorBeatmap.HitObjects.Count <= index)
|
||||
return;
|
||||
|
||||
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
|
||||
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
});
|
||||
|
||||
editorClock = new EditorClock(editorBeatmap);
|
||||
|
||||
base.Content.Children = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(editorBeatmap),
|
||||
snapProvider,
|
||||
Content
|
||||
};
|
||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
|
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
255
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs
Normal file
@ -0,0 +1,255 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderSplitting : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
private Slider? slider;
|
||||
private PathControlPointVisualiser? visualiser;
|
||||
|
||||
private const double split_gap = 100;
|
||||
|
||||
[Test]
|
||||
public void TestBasicSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), PathType.PerfectCurve),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoubleSplit()
|
||||
{
|
||||
double endTime = 0;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
|
||||
new PathControlPoint(new Vector2(300, 200)),
|
||||
new PathControlPoint(new Vector2(400, 250))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
|
||||
endTime = slider.EndTime;
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select first control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
moveMouseToControlPoint(4);
|
||||
AddStep("select second control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[4].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split 2 control points");
|
||||
|
||||
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
|
||||
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
|
||||
(new Vector2(0, 50), PathType.PerfectCurve),
|
||||
(new Vector2(150, 200), null),
|
||||
(new Vector2(300, 50), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
|
||||
(new Vector2(300, 50), PathType.Bezier),
|
||||
(new Vector2(400, 50), null),
|
||||
(new Vector2(400, 200), null)
|
||||
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
|
||||
(new Vector2(400, 200), PathType.Catmull),
|
||||
(new Vector2(300, 250), null),
|
||||
(new Vector2(400, 300), null)
|
||||
));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSplitRetainsHitsounds()
|
||||
{
|
||||
HitSampleInfo? sample = null;
|
||||
|
||||
AddStep("add slider", () =>
|
||||
{
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(150, 150)),
|
||||
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
||||
new PathControlPoint(new Vector2(400, 0)),
|
||||
new PathControlPoint(new Vector2(400, 150))
|
||||
})
|
||||
};
|
||||
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddStep("add hitsounds", () =>
|
||||
{
|
||||
if (slider is null) return;
|
||||
|
||||
slider.SampleControlPoint.SampleBank = "soft";
|
||||
slider.SampleControlPoint.SampleVolume = 70;
|
||||
sample = new HitSampleInfo("hitwhistle");
|
||||
slider.Samples.Add(sample);
|
||||
});
|
||||
|
||||
AddStep("select added slider", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
||||
});
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("select control point", () =>
|
||||
{
|
||||
if (visualiser is not null) visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
addContextMenuItemStep("Split control point");
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
|
||||
AddStep("remove first slider", () => EditorBeatmap.RemoveAt(0));
|
||||
AddStep("undo", () => Editor.Undo());
|
||||
AddAssert("sliders have hitsounds", hasHitsounds);
|
||||
|
||||
bool hasHitsounds() => sample is not null &&
|
||||
EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
|
||||
o.SampleControlPoint.SampleVolume == 70 &&
|
||||
o.Samples.Contains(sample));
|
||||
}
|
||||
|
||||
private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
|
||||
{
|
||||
if (!Precision.AlmostEquals(s.StartTime, startTime, 1) || !Precision.AlmostEquals(s.EndTime, endTime, 1)) return false;
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
|
||||
{
|
||||
var controlPoint = s.Path.ControlPoints[i++];
|
||||
|
||||
if (!Precision.AlmostEquals(controlPoint.Position + s.Position, pos) || controlPoint.Type != pathType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void moveMouseToControlPoint(int index)
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
if (slider is null || visualiser is null) return;
|
||||
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
private void addContextMenuItemStep(string contextMenuText)
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
if (visualiser is null) return;
|
||||
|
||||
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action?.Value();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
private const double min_velocity = 0.5;
|
||||
private const double slider_multiplier = 1.3;
|
||||
|
||||
private const double min_angle_multiplier = 0.2;
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the difficulty of memorising and hitting an object, based on:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>distance between a number of previous objects and the current object,</description></item>
|
||||
/// <item><description>the visual opacity of the current object,</description></item>
|
||||
/// <item><description>the angle made by the current object,</description></item>
|
||||
/// <item><description>length and speed of the current object (for sliders),</description></item>
|
||||
/// <item><description>and whether the hidden mod is enabled.</description></item>
|
||||
/// </list>
|
||||
@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
|
||||
OsuDifficultyHitObject lastObj = osuCurrent;
|
||||
|
||||
double angleRepeatCount = 0.0;
|
||||
|
||||
// This is iterating backwards in time from the current object.
|
||||
for (int i = 0; i < Math.Min(current.Index, 10); i++)
|
||||
{
|
||||
@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
|
||||
|
||||
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
|
||||
|
||||
if (currentObj.Angle != null && osuCurrent.Angle != null)
|
||||
{
|
||||
// Objects further back in time should count less for the nerf.
|
||||
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
|
||||
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
lastObj = currentObj;
|
||||
@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
if (hidden)
|
||||
result *= 1.0 + hidden_bonus;
|
||||
|
||||
// Nerf patterns with repeated angles.
|
||||
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
|
||||
|
||||
double sliderBonus = 0.0;
|
||||
|
||||
if (osuCurrent.BaseObject is Slider osuSlider)
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
private double hitWindowGreat;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
hasHiddenMod = mods.Any(m => m is OsuModHidden);
|
||||
}
|
||||
|
||||
private double skillMultiplier => 0.05;
|
||||
private double skillMultiplier => 0.052;
|
||||
private double strainDecayBase => 0.15;
|
||||
|
||||
private double currentStrain;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private InputManager inputManager;
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
@ -104,6 +105,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool splitSelected()
|
||||
{
|
||||
List<PathControlPoint> controlPointsToSplitAt = Pieces.Where(p => p.IsSelected.Value && isSplittable(p)).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return false;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
SplitControlPointsRequested?.Invoke(controlPointsToSplitAt);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool isSplittable(PathControlPointPiece p) =>
|
||||
// A slider can only be split on control points which connect two different slider segments.
|
||||
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
||||
|
||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -324,25 +348,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (count == 0)
|
||||
return null;
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
items.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
items.Add(createMenuItemForPathType(PathType.Linear));
|
||||
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
items.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
items.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
|
||||
return new MenuItem[]
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
Items = curveTypeItems
|
||||
}
|
||||
};
|
||||
|
||||
if (splittableCount > 0)
|
||||
{
|
||||
menuItems.Add(new OsuMenuItem($"Split {"control point".ToQuantity(splittableCount, splittableCount > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => splitSelected()));
|
||||
}
|
||||
|
||||
menuItems.Add(
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}",
|
||||
MenuItemType.Destructive,
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
return menuItems.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -111,7 +112,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
RemoveControlPointsRequested = removeControlPoints,
|
||||
SplitControlPointsRequested = splitControlPoints
|
||||
});
|
||||
|
||||
base.OnSelected();
|
||||
@ -249,6 +251,74 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
|
||||
{
|
||||
// Arbitrary gap in milliseconds to put between split slider pieces
|
||||
const double split_gap = 100;
|
||||
|
||||
// Ensure that there are any points to be split
|
||||
if (controlPointsToSplitAt.Count == 0)
|
||||
return;
|
||||
|
||||
editorBeatmap.SelectedHitObjects.Clear();
|
||||
|
||||
foreach (var splitPoint in controlPointsToSplitAt)
|
||||
{
|
||||
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
|
||||
continue;
|
||||
|
||||
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
|
||||
int index = controlPoints.IndexOf(splitPoint);
|
||||
|
||||
if (index <= 0)
|
||||
continue;
|
||||
|
||||
// Extract the split portion and remove from the original slider.
|
||||
var splitControlPoints = controlPoints.Take(index + 1).ToList();
|
||||
controlPoints.RemoveRange(0, index);
|
||||
|
||||
// Turn the control points which were split off into a new slider.
|
||||
var samplePoint = (SampleControlPoint)HitObject.SampleControlPoint.DeepClone();
|
||||
var difficultyPoint = (DifficultyControlPoint)HitObject.DifficultyControlPoint.DeepClone();
|
||||
|
||||
var newSlider = new Slider
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Position = HitObject.Position + splitControlPoints[0].Position,
|
||||
NewCombo = HitObject.NewCombo,
|
||||
SampleControlPoint = samplePoint,
|
||||
DifficultyControlPoint = difficultyPoint,
|
||||
LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
|
||||
Samples = HitObject.Samples.Select(s => s.With()).ToList(),
|
||||
RepeatCount = HitObject.RepeatCount,
|
||||
NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
|
||||
Path = new SliderPath(splitControlPoints.Select(o => new PathControlPoint(o.Position - splitControlPoints[0].Position, o == splitControlPoints[^1] ? null : o.Type)).ToArray())
|
||||
};
|
||||
|
||||
// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
|
||||
HitObject.StartTime += split_gap;
|
||||
|
||||
editorBeatmap.Add(newSlider);
|
||||
|
||||
HitObject.NewCombo = false;
|
||||
HitObject.Path.ExpectedDistance.Value -= newSlider.Path.CalculatedDistance;
|
||||
HitObject.StartTime += newSlider.SpanDuration;
|
||||
|
||||
// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
|
||||
if (HitObject.Path.ExpectedDistance.Value <= Precision.DOUBLE_EPSILON)
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Once all required pieces have been split off, the original slider has the final split.
|
||||
// As a final step, we must reset its control points to have an origin of (0,0).
|
||||
Vector2 first = controlPoints[0].Position;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position -= first;
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void convertToStream()
|
||||
{
|
||||
if (editorBeatmap == null || beatDivisor == null)
|
||||
|
@ -358,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
var mergeableObjects = selectedMergeableObjects;
|
||||
|
||||
if (mergeableObjects.Length < 2)
|
||||
if (!canMerge(mergeableObjects))
|
||||
return;
|
||||
|
||||
ChangeHandler?.BeginChange();
|
||||
EditorBeatmap.BeginChange();
|
||||
|
||||
// Have an initial slider object.
|
||||
var firstHitObject = mergeableObjects[0];
|
||||
@ -371,6 +371,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Position = firstHitObject.Position,
|
||||
NewCombo = firstHitObject.NewCombo,
|
||||
SampleControlPoint = firstHitObject.SampleControlPoint,
|
||||
Samples = firstHitObject.Samples,
|
||||
};
|
||||
|
||||
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||
@ -436,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
SelectedItems.Clear();
|
||||
SelectedItems.Add(mergedHitObject);
|
||||
|
||||
ChangeHandler?.EndChange();
|
||||
EditorBeatmap.EndChange();
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
@ -444,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
if (selectedMergeableObjects.Length > 1)
|
||||
if (canMerge(selectedMergeableObjects))
|
||||
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||
}
|
||||
|
||||
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
|
||||
objects.Count > 1
|
||||
&& (objects.Any(h => h is Slider)
|
||||
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
|
||||
}
|
||||
}
|
||||
|
@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = null
|
||||
};
|
||||
|
||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||
public Bindable<bool> Metronome { get; } = new BindableBool(true);
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
@ -337,6 +340,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
if (Metronome.Value)
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Caching;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
#pragma warning disable 618
|
||||
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
|
||||
#pragma warning restore 618
|
||||
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -3,42 +3,42 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Setup;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
private const double difficulty_multiplier = 1.35;
|
||||
|
||||
public override int Version => 20220701;
|
||||
public override int Version => 20220902;
|
||||
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -3,33 +3,33 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public const string SHORT_NAME = "taiko";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
|
@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNaNControlPoints()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
|
||||
|
||||
#pragma warning disable 618
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
|
||||
#pragma warning restore 618
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
public void TestNaNHandling()
|
||||
{
|
||||
allThrow<FormatException>("NaN");
|
||||
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
|
||||
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
@ -1,11 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database
|
||||
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetThrowingOnMethods()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
LoadTestRuleset.HasImplementations = false;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutdatedRulesetNotAvailable()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = "2021.101.0";
|
||||
LoadTestRuleset.HasImplementations = true;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
|
||||
// Simulate the ruleset getting updated
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
var __ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
});
|
||||
}
|
||||
|
||||
private class LoadTestRuleset : Ruleset
|
||||
{
|
||||
public override string RulesetAPIVersionSupported => Version;
|
||||
|
||||
public static bool HasImplementations = true;
|
||||
|
||||
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuBeatmapConverter(beatmap, new OsuRuleset());
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
}
|
||||
|
||||
public override string Description => "outdated ruleset";
|
||||
public override string ShortName => "ruleset-outdated";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
||||
{
|
||||
private TestHitObjectComposer composer;
|
||||
private TestHitObjectComposer composer = null!;
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||
}),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Content
|
||||
},
|
||||
});
|
||||
}
|
||||
@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
|
@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
|
||||
Assert.That(score.Passed, Is.False);
|
||||
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
|
||||
Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
|
||||
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
|
||||
|
||||
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
|
||||
|
||||
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
|
@ -84,12 +84,15 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("reset clock", () => gameplayContainer.Start());
|
||||
AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
|
||||
|
||||
AddUntilStep("sample played", () => sample.RequestedPlaying);
|
||||
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sample at 0ms, start time at 1000ms (so the sample should not be played).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSampleHasLifetimeEndWithInitialClockTime()
|
||||
{
|
||||
@ -104,12 +107,13 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Add(gameplayContainer = new MasterGameplayClockContainer(working, start_time)
|
||||
{
|
||||
StartTime = start_time,
|
||||
Child = new FrameStabilityContainer
|
||||
{
|
||||
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
}
|
||||
});
|
||||
|
||||
gameplayContainer.Reset(start_time);
|
||||
});
|
||||
|
||||
AddStep("start time", () => gameplayContainer.Start());
|
||||
@ -143,7 +147,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start", () => gameplayContainer.Start());
|
||||
AddStep("reset clock", () => gameplayContainer.Reset(startClock: true));
|
||||
|
||||
AddUntilStep("sample played", () => sample.IsPlayed);
|
||||
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||
|
@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources
|
||||
[HitResult.LargeTickHit] = 100,
|
||||
[HitResult.LargeTickMiss] = 50,
|
||||
[HitResult.SmallBonus] = 10,
|
||||
[HitResult.SmallBonus] = 50
|
||||
[HitResult.LargeBonus] = 50
|
||||
},
|
||||
MaximumStatistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
[HitResult.Perfect] = 971,
|
||||
[HitResult.SmallTickHit] = 75,
|
||||
[HitResult.LargeTickHit] = 150,
|
||||
[HitResult.SmallBonus] = 10,
|
||||
[HitResult.LargeBonus] = 50,
|
||||
}
|
||||
};
|
||||
|
||||
private class TestModHardRock : ModHardRock
|
||||
|
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
@ -0,0 +1,15 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
|
||||
// NaN bpm (should be rejected)
|
||||
0,NaN,4,2,0,100,1,0
|
||||
|
||||
// 120 bpm
|
||||
1000,500,4,2,0,100,1,0
|
||||
|
||||
// NaN slider velocity
|
||||
2000,NaN,4,3,0,100,0,1
|
||||
|
||||
// 1.0x slider velocity
|
||||
3000,-100,4,3,0,100,0,1
|
@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
HitObjects = { new TestHitObject(result) }
|
||||
});
|
||||
|
||||
Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
|
||||
Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
|
||||
{
|
||||
Ruleset = new TestRuleset().RulesetInfo,
|
||||
MaxCombo = result.AffectsCombo() ? 1 : 0,
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
}
|
||||
};
|
||||
|
||||
double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore);
|
||||
double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
|
||||
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Test]
|
||||
public void TestStopAtTrackEnd()
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
AddStep("reset clock", () => EditorClock.Seek(0));
|
||||
|
||||
AddStep("start clock", () => Clock.Start());
|
||||
AddAssert("clock running", () => Clock.IsRunning);
|
||||
AddStep("start clock", () => EditorClock.Start());
|
||||
AddAssert("clock running", () => EditorClock.IsRunning);
|
||||
|
||||
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
||||
AddUntilStep("clock stops", () => !Clock.IsRunning);
|
||||
AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
|
||||
AddUntilStep("clock stops", () => !EditorClock.IsRunning);
|
||||
|
||||
AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
AddStep("start clock again", () => EditorClock.Start());
|
||||
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWrapWhenStoppedAtTrackEnd()
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
AddStep("reset clock", () => EditorClock.Seek(0));
|
||||
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
AddAssert("clock stopped", () => !Clock.IsRunning);
|
||||
AddStep("stop clock", () => EditorClock.Stop());
|
||||
AddAssert("clock stopped", () => !EditorClock.IsRunning);
|
||||
|
||||
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
AddStep("start clock again", () => EditorClock.Start());
|
||||
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampWhenSeekOutsideBeatmapBounds()
|
||||
{
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
AddStep("stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
AddStep("seek before start time", () => EditorClock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
|
||||
AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
|
||||
AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
|
||||
AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
|
||||
AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
|
||||
}
|
||||
|
||||
protected override Beatmap CreateEditorClockBeatmap()
|
||||
{
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
|
||||
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
|
||||
|
||||
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
|
||||
return testBeatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
// Forwards
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
AddStep("Seek(33)", () => Clock.Seek(33));
|
||||
AddStep("Seek(33)", () => EditorClock.Seek(33));
|
||||
checkTime(33);
|
||||
AddStep("Seek(89)", () => Clock.Seek(89));
|
||||
AddStep("Seek(89)", () => EditorClock.Seek(89));
|
||||
checkTime(89);
|
||||
|
||||
// Backwards
|
||||
AddStep("Seek(25)", () => Clock.Seek(25));
|
||||
AddStep("Seek(25)", () => EditorClock.Seek(25));
|
||||
checkTime(25);
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
||||
AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
|
||||
checkTime(0);
|
||||
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
||||
AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
|
||||
checkTime(50);
|
||||
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
||||
AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
|
||||
checkTime(100);
|
||||
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
||||
AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
|
||||
checkTime(175);
|
||||
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
||||
AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
|
||||
checkTime(350);
|
||||
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
||||
AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
|
||||
checkTime(400);
|
||||
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
||||
AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
||||
AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
|
||||
checkTime(0);
|
||||
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
||||
AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
|
||||
checkTime(50);
|
||||
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
||||
AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
|
||||
checkTime(100);
|
||||
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
||||
AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
|
||||
checkTime(175);
|
||||
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
||||
AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
|
||||
checkTime(175);
|
||||
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
||||
AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
|
||||
checkTime(350);
|
||||
}
|
||||
|
||||
@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(50);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(100);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(200);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(400);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(50);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(175);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(350);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||
AddStep("Seek(49)", () => EditorClock.Seek(49));
|
||||
checkTime(49);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(99)", () => EditorClock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(150);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(174)", () => EditorClock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(175);
|
||||
AddStep("Seek(349)", () => Clock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(349)", () => EditorClock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(350);
|
||||
AddStep("Seek(399)", () => Clock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(399)", () => EditorClock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(400);
|
||||
AddStep("Seek(449)", () => Clock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(449)", () => EditorClock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(150);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(175);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(100);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("Seek(451)", () => EditorClock.Seek(451));
|
||||
checkTime(451);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401)", () => EditorClock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
}
|
||||
|
||||
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekForward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekBackward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
AddStep("Reset", () => EditorClock.Seek(0));
|
||||
}
|
||||
|
||||
private class TimingPointVisualiser : CompositeDrawable
|
||||
|
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track playing", () => Clock.IsRunning);
|
||||
AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
|
||||
|
||||
AddStep("click reset button", () =>
|
||||
{
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
|
||||
AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Clock.Seek(10000);
|
||||
EditorClock.Seek(10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Stop clock", () => Clock.Stop());
|
||||
AddStep("Stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
|
||||
}
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to just before next point", () => Clock.Seek(69000));
|
||||
AddStep("Start clock", () => Clock.Start());
|
||||
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
|
||||
AddStep("Start clock", () => EditorClock.Start());
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to later", () => Clock.Seek(80000));
|
||||
AddStep("Seek to later", () => EditorClock.Seek(80000));
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
|
||||
|
@ -9,12 +9,14 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
base.LoadComplete();
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
EditorBeatmap = new EditorBeatmap(playable);
|
||||
@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Clock.Seek(2500);
|
||||
AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
|
||||
AddStep("seek forward", () => EditorClock.Seek(2500));
|
||||
}
|
||||
|
||||
public abstract Drawable CreateTestComponent();
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private LeadInPlayer player = null!;
|
||||
|
||||
private const double lenience_ms = 10;
|
||||
private const double lenience_ms = 100;
|
||||
|
||||
private const double first_hit_object = 2170;
|
||||
|
||||
|
50
osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
Normal file
50
osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneModValidity : TestSceneAllRulesetPlayers
|
||||
{
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddStep("Check all mod acronyms are unique", () =>
|
||||
{
|
||||
var mods = Ruleset.Value.CreateInstance().AllMods;
|
||||
|
||||
IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
|
||||
|
||||
Assert.That(acronyms, Is.Unique);
|
||||
});
|
||||
|
||||
AddStep("Check all mods are two-way incompatible", () =>
|
||||
{
|
||||
var mods = Ruleset.Value.CreateInstance().AllMods;
|
||||
|
||||
IEnumerable<Mod> modInstances = mods.Select(mod => mod.CreateInstance());
|
||||
|
||||
foreach (var modToCheck in modInstances)
|
||||
{
|
||||
var incompatibleMods = modToCheck.IncompatibleMods;
|
||||
|
||||
foreach (var incompatible in incompatibleMods)
|
||||
{
|
||||
foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m)))
|
||||
{
|
||||
Assert.That(
|
||||
incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)),
|
||||
$"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneNoConflictingModAcronyms : TestSceneAllRulesetPlayers
|
||||
{
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddStep("Check all mod acronyms are unique", () =>
|
||||
{
|
||||
var mods = Ruleset.Value.CreateInstance().AllMods;
|
||||
|
||||
IEnumerable<string> acronyms = mods.Select(m => m.Acronym);
|
||||
|
||||
Assert.That(acronyms, Is.Unique);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Player.OnUpdate += _ =>
|
||||
{
|
||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime - 500;
|
||||
lastTime = currentTime;
|
||||
};
|
||||
});
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
resumeAndConfirm();
|
||||
|
||||
AddAssert("time didn't go backwards", () => alwaysGoingForward);
|
||||
AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
|
||||
|
||||
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
|
||||
}
|
||||
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
|
||||
|
||||
resumeAndConfirm();
|
||||
|
||||
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
|
||||
|
||||
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
|
||||
}
|
||||
|
||||
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
|
||||
{
|
||||
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
|
||||
|
||||
if (completed)
|
||||
{
|
||||
}
|
||||
|
||||
return completed;
|
||||
});
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected class PausePlayer : TestPlayer
|
||||
{
|
||||
public double LastPauseTime { get; private set; }
|
||||
public double LastResumeTime { get; private set; }
|
||||
|
||||
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
||||
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
base.OnEntering(e);
|
||||
GameplayClockContainer.Stop();
|
||||
}
|
||||
|
||||
private bool? isRunning;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (GameplayClockContainer.IsRunning != isRunning)
|
||||
{
|
||||
isRunning = GameplayClockContainer.IsRunning;
|
||||
|
||||
if (isRunning.Value)
|
||||
LastResumeTime = GameplayClockContainer.CurrentTime;
|
||||
else
|
||||
LastPauseTime = GameplayClockContainer.CurrentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,10 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => player = null);
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("read all notifications", () =>
|
||||
{
|
||||
notificationOverlay.Show();
|
||||
notificationOverlay.Hide();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
/// </summary>
|
||||
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
saveVolumes();
|
||||
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickNotificationIfAny();
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
|
||||
@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}));
|
||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickNotificationIfAny();
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||
}
|
||||
|
||||
private void clickNotificationIfAny()
|
||||
{
|
||||
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API));
|
||||
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
}
|
||||
|
||||
|
@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private const double skip_time = 6000;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
|
||||
{
|
||||
requestCount = 0;
|
||||
increment = skip_time;
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new TestSkipOverlay(skip_time)
|
||||
skip = new TestSkipOverlay(skipTime)
|
||||
{
|
||||
RequestSkip = () =>
|
||||
{
|
||||
@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
gameplayClock = gameplayClockContainer;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSkipTimeZero()
|
||||
{
|
||||
createTest(0);
|
||||
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkipTimeEqualToSkip()
|
||||
{
|
||||
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
|
||||
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
||||
@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickableAfterFade()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () =>
|
||||
{
|
||||
@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesMultipleTimes()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("set increment lower", () => increment = 3000);
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestDoesntFadeOnMouseDown()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
sendFrames(startTime: gameplay_start);
|
||||
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
waitForPlayer();
|
||||
|
||||
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
|
||||
checkPaused(true);
|
||||
|
||||
AddAssert("time advanced", () => currentFrameStableTime > pausedTime);
|
||||
AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
sendFrames(300);
|
||||
|
||||
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
|
||||
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
},
|
||||
notifications = new NotificationOverlay
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}
|
||||
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public virtual void TestPlayIntroWithFailingAudioDevice()
|
||||
{
|
||||
AddStep("hide notifications", () => notifications.Hide());
|
||||
AddStep("reset notifications", () =>
|
||||
{
|
||||
notifications.Show();
|
||||
notifications.Hide();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("restart sequence", () =>
|
||||
{
|
||||
logo.FinishTransforms();
|
||||
|
@ -165,11 +165,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
sendFrames(PLAYER_1_ID, 40);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
waitUntilPaused(PLAYER_2_ID);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
waitUntilPaused(PLAYER_1_ID);
|
||||
AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
|
||||
}
|
||||
|
||||
@ -181,13 +181,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID);
|
||||
checkPausedInstant(PLAYER_2_ID);
|
||||
|
||||
// Send frames for the other player, both should now start playing.
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
checkRunningInstant(PLAYER_2_ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -198,15 +198,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID);
|
||||
checkPausedInstant(PLAYER_2_ID);
|
||||
|
||||
// Wait for the start delay seconds...
|
||||
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
|
||||
// Player 1 should start playing by itself, player 2 should remain paused.
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
checkPausedInstant(PLAYER_2_ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -218,26 +218,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
sendFrames(PLAYER_2_ID);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
checkRunningInstant(PLAYER_2_ID);
|
||||
|
||||
// Eventually player 2 will pause, player 1 must remain running.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
waitUntilPaused(PLAYER_2_ID);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
|
||||
// Eventually both players will run out of frames and should pause.
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
waitUntilPaused(PLAYER_1_ID);
|
||||
checkPausedInstant(PLAYER_2_ID);
|
||||
|
||||
// Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
|
||||
// Send more frames for the second player. Both should be playing
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkRunningInstant(PLAYER_2_ID);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -249,16 +249,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
sendFrames(PLAYER_2_ID, 30);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkRunningInstant(PLAYER_1_ID);
|
||||
checkRunningInstant(PLAYER_2_ID);
|
||||
|
||||
// Eventually player 2 will run out of frames and should pause.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
waitUntilPaused(PLAYER_2_ID);
|
||||
AddWaitStep("wait a few more frames", 10);
|
||||
|
||||
// Send more frames for player 2. It should unpause.
|
||||
sendFrames(PLAYER_2_ID, 1000);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkRunningInstant(PLAYER_2_ID);
|
||||
|
||||
// Player 2 should catch up to player 1 after unpausing.
|
||||
waitForCatchup(PLAYER_2_ID);
|
||||
@ -271,21 +271,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// With no frames, the synchronisation state will be TooFarAhead.
|
||||
// In this state, all players should be muted.
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_1_ID);
|
||||
// Send frames for both players, with more frames for player 2.
|
||||
sendFrames(PLAYER_1_ID, 5);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPaused(PLAYER_1_ID, false);
|
||||
assertOneNotMuted();
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
// While both players are running, one of them should be un-muted.
|
||||
waitUntilRunning(PLAYER_1_ID);
|
||||
assertOnePlayerNotMuted();
|
||||
|
||||
// After player 1 runs out of frames, the un-muted player should always be player 2.
|
||||
waitUntilPaused(PLAYER_1_ID);
|
||||
waitUntilRunning(PLAYER_2_ID);
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, false);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 100);
|
||||
waitForCatchup(PLAYER_1_ID);
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
waitUntilPaused(PLAYER_2_ID);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
@ -319,7 +326,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
sendFrames(PLAYER_1_ID, 300);
|
||||
|
||||
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
checkPaused(PLAYER_1_ID, false);
|
||||
waitUntilRunning(PLAYER_1_ID);
|
||||
|
||||
sendFrames(PLAYER_2_ID, 300);
|
||||
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
||||
@ -357,12 +364,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value.
|
||||
///
|
||||
/// This test is not intended not to check the correct initial time value, but only to guard against
|
||||
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000);
|
||||
|
||||
/// <summary>
|
||||
/// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element).
|
||||
///
|
||||
/// This test is not intended not to check the correct initial time value, but only to guard against
|
||||
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestIntroStoryboardElement() => testLeadIn(b =>
|
||||
@ -384,10 +397,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for player load", () => spectatorScreen.AllPlayersLoaded);
|
||||
|
||||
AddWaitStep("wait for progression", 3);
|
||||
AddUntilStep("wait for clock running", () => getInstance(PLAYER_1_ID).SpectatorPlayerClock.IsRunning);
|
||||
|
||||
assertNotCatchingUp(PLAYER_1_ID);
|
||||
assertRunning(PLAYER_1_ID);
|
||||
waitUntilRunning(PLAYER_1_ID);
|
||||
}
|
||||
|
||||
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap>? applyToBeatmap = null)
|
||||
@ -439,6 +452,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send new frames on behalf of a user.
|
||||
/// Frames will last for count * 100 milliseconds.
|
||||
/// </summary>
|
||||
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
|
||||
|
||||
private void sendFrames(int[] userIds, int count = 10)
|
||||
@ -450,30 +467,41 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
private void checkPaused(int userId, bool state)
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning != state);
|
||||
|
||||
private void checkPausedInstant(int userId, bool state)
|
||||
private void checkRunningInstant(int userId)
|
||||
{
|
||||
checkPaused(userId, state);
|
||||
waitUntilRunning(userId);
|
||||
|
||||
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
|
||||
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
}
|
||||
|
||||
private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
|
||||
private void checkPausedInstant(int userId)
|
||||
{
|
||||
waitUntilPaused(userId);
|
||||
|
||||
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
|
||||
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
}
|
||||
|
||||
private void assertOnePlayerNotMuted() => AddAssert(nameof(assertOnePlayerNotMuted), () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
|
||||
|
||||
private void assertMuted(int userId, bool muted)
|
||||
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
|
||||
=> AddAssert($"{nameof(assertMuted)}({userId}, {muted})", () => getInstance(userId).Mute == muted);
|
||||
|
||||
private void assertRunning(int userId)
|
||||
=> AddAssert($"{userId} clock running", () => getInstance(userId).GameplayClock.IsRunning);
|
||||
=> AddAssert($"{nameof(assertRunning)}({userId})", () => getInstance(userId).SpectatorPlayerClock.IsRunning);
|
||||
|
||||
private void waitUntilPaused(int userId)
|
||||
=> AddUntilStep($"{nameof(waitUntilPaused)}({userId})", () => !getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning);
|
||||
|
||||
private void waitUntilRunning(int userId)
|
||||
=> AddUntilStep($"{nameof(waitUntilRunning)}({userId})", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().IsRunning);
|
||||
|
||||
private void assertNotCatchingUp(int userId)
|
||||
=> AddAssert($"{userId} in sync", () => !getInstance(userId).GameplayClock.IsCatchingUp);
|
||||
=> AddAssert($"{nameof(assertNotCatchingUp)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp);
|
||||
|
||||
private void waitForCatchup(int userId)
|
||||
=> AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp);
|
||||
=> AddUntilStep($"{nameof(waitForCatchup)}({userId})", () => !getInstance(userId).SpectatorPlayerClock.IsCatchingUp);
|
||||
|
||||
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
|
||||
|
||||
|
@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestImportantNotificationDoesntInterruptSetup()
|
||||
{
|
||||
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
|
||||
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
|
||||
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddUntilStep("finish first-run setup", () =>
|
||||
{
|
||||
Game.FirstRunOverlay.NextButton.TriggerClick();
|
||||
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
|
||||
});
|
||||
AddWaitStep("wait for post delay", 5);
|
||||
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
|
||||
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
|
||||
}
|
||||
|
||||
|
@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
userScore = TestResources.CreateTestScoreInfo();
|
||||
userScore.TotalScore = 0;
|
||||
userScore.Statistics = new Dictionary<HitResult, int>();
|
||||
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
|
||||
|
||||
bindHandler();
|
||||
|
||||
|
@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingDateSubmitted()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
const string zzz_string = "zzzzz";
|
||||
|
||||
AddStep("Populuate beatmap sets", () =>
|
||||
{
|
||||
sets.Clear();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(5);
|
||||
|
||||
if (i >= 2 && i < 10)
|
||||
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
|
||||
if (i < 5)
|
||||
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
|
||||
|
||||
sets.Add(set);
|
||||
}
|
||||
});
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
|
||||
checkVisibleItemCount(diff: false, count: 8);
|
||||
checkVisibleItemCount(diff: true, count: 5);
|
||||
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
|
||||
{
|
||||
Sort = SortMode.DateSubmitted,
|
||||
SearchText = zzz_string
|
||||
}, false));
|
||||
checkVisibleItemCount(diff: false, count: 3);
|
||||
checkVisibleItemCount(diff: true, count: 5);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSorting()
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
return dependencies;
|
||||
|
@ -6,15 +6,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectionRetainedOnBeatmapUpdate()
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(0);
|
||||
|
||||
Live<BeatmapSetInfo> original = null!;
|
||||
int originalOnlineSetID = 0;
|
||||
|
||||
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
||||
|
||||
AddStep("import original", () =>
|
||||
{
|
||||
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
|
||||
originalOnlineSetID = original!.Value.OnlineID;
|
||||
});
|
||||
|
||||
// This will move the beatmap set to a different location in the carousel.
|
||||
AddStep("Update original with bogus info", () =>
|
||||
{
|
||||
original.PerformWrite(set =>
|
||||
{
|
||||
foreach (var beatmap in set.Beatmaps)
|
||||
{
|
||||
beatmap.Metadata.Artist = "ZZZZZ";
|
||||
beatmap.OnlineID = 12804;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("import other beatmaps", () =>
|
||||
{
|
||||
var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
|
||||
beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
|
||||
|
||||
manager.Import(testBeatmapSetInfo);
|
||||
}, 10);
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||
|
||||
Task<Live<BeatmapSetInfo>> updateTask = null!;
|
||||
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
|
||||
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
||||
|
||||
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresentNewRulesetNewBeatmap()
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
dependencies.Cache(new RealmRulesetStore(Realm));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
return dependencies;
|
||||
|
@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
|
||||
|
||||
AddStep("run notification action", () => lastNotification.Activated());
|
||||
AddStep("run notification action", () => lastNotification.Activated?.Invoke());
|
||||
|
||||
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneNotificationOverlay : OsuTestScene
|
||||
{
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private NotificationOverlay notificationOverlay = null!;
|
||||
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
private SpriteText displayedCount;
|
||||
private SpriteText displayedCount = null!;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestCompleteProgress()
|
||||
{
|
||||
ProgressNotification notification = null;
|
||||
ProgressNotification notification = null!;
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestCancelProgress()
|
||||
{
|
||||
ProgressNotification notification = null;
|
||||
ProgressNotification notification = null!;
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
@ -112,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
|
||||
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
|
||||
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
checkDisplayedCount(1);
|
||||
|
||||
@ -185,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
private void checkDisplayedCount(int expected) =>
|
||||
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||
AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||
|
||||
private void sendDownloadProgress()
|
||||
{
|
||||
|
@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Platform;
|
||||
@ -39,8 +38,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Dependencies.Cache(new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
@ -66,6 +63,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
beatmapSets.First().ToLive(Realm);
|
||||
|
||||
// Ensure all the initial imports are present before running any tests.
|
||||
Realm.Run(r => r.Refresh());
|
||||
});
|
||||
|
||||
[Test]
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("Add collection", () =>
|
||||
{
|
||||
Dependencies.Get<RealmAccess>().Write(r =>
|
||||
Realm.Write(r =>
|
||||
{
|
||||
r.RemoveAll<BeatmapCollection>();
|
||||
r.Add(new BeatmapCollection("wang"));
|
||||
|
@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
|
||||
MinValue = 3,
|
||||
MaxValue = 4,
|
||||
};
|
||||
|
||||
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models
|
||||
StarRating = beatmap.StarRating;
|
||||
Metadata = beatmap.Metadata;
|
||||
Difficulty = beatmap.Difficulty;
|
||||
Covers = beatmap.BeatmapSet.AsNonNull().Covers;
|
||||
Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
|
||||
}
|
||||
|
||||
public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);
|
||||
|
@ -199,6 +199,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
case TourneyState.Idle:
|
||||
contract();
|
||||
|
||||
if (LadderInfo.AutoProgressScreens.Value)
|
||||
{
|
||||
const float delay_before_progression = 4000;
|
||||
|
||||
// if we've returned to idle and the last screen was ranking
|
||||
@ -210,6 +212,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
@ -197,12 +197,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
setNextMode();
|
||||
|
||||
if (LadderInfo.AutoProgressScreens.Value)
|
||||
{
|
||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
{
|
||||
scheduledChange?.Cancel();
|
||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
|
@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
|
||||
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
||||
}
|
||||
},
|
||||
new LabelledSwitchButton
|
||||
{
|
||||
Label = "Auto advance screens",
|
||||
Description = "Screens will progress automatically from gameplay -> results -> map pool",
|
||||
Current = LadderInfo.AutoProgressScreens,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
// If there were no changes, ensure we don't accidentally nuke ourselves.
|
||||
if (first.ID == original.ID)
|
||||
{
|
||||
first.PerformRead(s =>
|
||||
{
|
||||
// Re-run processing even in this case. We might have outdated metadata.
|
||||
ProcessBeatmap?.Invoke((s, false));
|
||||
});
|
||||
return first;
|
||||
}
|
||||
|
||||
first.PerformWrite(updated =>
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
|
@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
|
||||
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
|
||||
|
||||
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
|
||||
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
if (double.IsNaN(beatLength))
|
||||
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
|
||||
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
|
||||
controlPoint.BeatLength = beatLength;
|
||||
|
@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
public double BpmMultiplier { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not slider ticks should be generated at this control point.
|
||||
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
|
||||
/// </summary>
|
||||
public bool GenerateTicks { get; private set; } = true;
|
||||
|
||||
public LegacyDifficultyControlPoint(double beatLength)
|
||||
: this()
|
||||
{
|
||||
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
|
||||
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
|
||||
GenerateTicks = !double.IsNaN(beatLength);
|
||||
}
|
||||
|
||||
public LegacyDifficultyControlPoint()
|
||||
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
|
||||
SliderVelocityBindable.Precision = double.Epsilon;
|
||||
}
|
||||
|
||||
public override bool IsRedundant(ControlPoint? existing)
|
||||
=> base.IsRedundant(existing)
|
||||
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
|
||||
|
||||
public override void CopyFrom(ControlPoint other)
|
||||
{
|
||||
base.CopyFrom(other);
|
||||
|
||||
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
|
||||
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
|
||||
}
|
||||
|
||||
public override bool Equals(ControlPoint? other)
|
||||
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public bool Equals(LegacyDifficultyControlPoint? other)
|
||||
=> base.Equals(other)
|
||||
&& BpmMultiplier == other.BpmMultiplier;
|
||||
&& BpmMultiplier == other.BpmMultiplier
|
||||
&& GenerateTicks == other.GenerateTicks;
|
||||
|
||||
// ReSharper disable once NonReadonlyMemberInGetHashCode
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier);
|
||||
// ReSharper disable twice NonReadonlyMemberInGetHashCode
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
|
||||
}
|
||||
|
||||
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
|
||||
|
@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
|
||||
{
|
||||
float output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
|
||||
{
|
||||
double output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
213
osu.Game/Beatmaps/FramedBeatmapClock.cs
Normal file
213
osu.Game/Beatmaps/FramedBeatmapClock.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock intended to be the single source-of-truth for beatmap timing.
|
||||
///
|
||||
/// It provides some functionality:
|
||||
/// - Optionally applies (and tracks changes of) beatmap, user, and platform offsets (see ctor argument applyOffsets).
|
||||
/// - Adjusts <see cref="Seek"/> operations to account for any applied offsets, seeking in raw "beatmap" time values.
|
||||
/// - Exposes track length.
|
||||
/// - Allows changing the source to a new track (for cases like editor track updating).
|
||||
/// </summary>
|
||||
public class FramedBeatmapClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
{
|
||||
private readonly bool applyOffsets;
|
||||
|
||||
/// <summary>
|
||||
/// The length of the underlying beatmap track. Will default to 60 seconds if unavailable.
|
||||
/// </summary>
|
||||
public double TrackLength => Track.Length;
|
||||
|
||||
/// <summary>
|
||||
/// The underlying beatmap track, if available.
|
||||
/// </summary>
|
||||
public Track Track { get; private set; } = new TrackVirtual(60000);
|
||||
|
||||
/// <summary>
|
||||
/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
|
||||
/// </summary>
|
||||
public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1);
|
||||
|
||||
private readonly OffsetCorrectionClock? userGlobalOffsetClock;
|
||||
private readonly OffsetCorrectionClock? platformOffsetClock;
|
||||
private readonly OffsetCorrectionClock? userBeatmapOffsetClock;
|
||||
|
||||
private readonly IFrameBasedClock finalClockSource;
|
||||
|
||||
private Bindable<double>? userAudioOffset;
|
||||
|
||||
private IDisposable? beatmapOffsetSubscription;
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
|
||||
|
||||
public bool IsCoupled
|
||||
{
|
||||
get => decoupledClock.IsCoupled;
|
||||
set => decoupledClock.IsCoupled = value;
|
||||
}
|
||||
|
||||
public FramedBeatmapClock(bool applyOffsets = false)
|
||||
{
|
||||
this.applyOffsets = applyOffsets;
|
||||
|
||||
// A decoupled clock is used to ensure precise time values even when the host audio subsystem is not reporting
|
||||
// high precision times (on windows there's generally only 5-10ms reporting intervals, as an example).
|
||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
|
||||
if (applyOffsets)
|
||||
{
|
||||
// Audio timings in general with newer BASS versions don't match stable.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
platformOffsetClock = new OffsetCorrectionClock(decoupledClock, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
|
||||
// User global offset (set in settings) should also be applied.
|
||||
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust);
|
||||
|
||||
// User per-beatmap offset will be applied to this final clock.
|
||||
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalClockSource = decoupledClock;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (applyOffsets)
|
||||
{
|
||||
Debug.Assert(userBeatmapOffsetClock != null);
|
||||
Debug.Assert(userGlobalOffsetClock != null);
|
||||
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
|
||||
|
||||
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
|
||||
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
|
||||
settings => settings.Offset,
|
||||
val =>
|
||||
{
|
||||
userBeatmapOffsetClock.Offset = val;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
public double TotalAppliedOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!applyOffsets)
|
||||
return 0;
|
||||
|
||||
Debug.Assert(userGlobalOffsetClock != null);
|
||||
Debug.Assert(userBeatmapOffsetClock != null);
|
||||
Debug.Assert(platformOffsetClock != null);
|
||||
|
||||
return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
|
||||
}
|
||||
}
|
||||
|
||||
#region Delegation of IAdjustableClock / ISourceChangeableClock to decoupled clock.
|
||||
|
||||
public void ChangeSource(IClock? source)
|
||||
{
|
||||
Track = source as Track ?? new TrackVirtual(60000);
|
||||
decoupledClock.ChangeSource(source);
|
||||
}
|
||||
|
||||
public IClock? Source => decoupledClock.Source;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
decoupledClock.Reset();
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
decoupledClock.Start();
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
decoupledClock.Stop();
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
bool success = decoupledClock.Seek(position - TotalAppliedOffset);
|
||||
finalClockSource.ProcessFrame();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public void ResetSpeedAdjustments() => decoupledClock.ResetSpeedAdjustments();
|
||||
|
||||
public double Rate
|
||||
{
|
||||
get => decoupledClock.Rate;
|
||||
set => decoupledClock.Rate = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Delegation of IFrameBasedClock to clock with all offsets applied
|
||||
|
||||
public double CurrentTime => finalClockSource.CurrentTime;
|
||||
|
||||
public bool IsRunning => finalClockSource.IsRunning;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// Noop to ensure an external consumer doesn't process the internal clock an extra time.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => finalClockSource.ElapsedFrameTime;
|
||||
|
||||
public double FramesPerSecond => finalClockSource.FramesPerSecond;
|
||||
|
||||
public FrameTimeInfo TimeInfo => finalClockSource.TimeInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmapOffsetSubscription?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -146,6 +146,7 @@ namespace osu.Game.Beatmaps
|
||||
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
|
||||
/// This generally happens via MusicController when changing the global beatmap.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
|
@ -75,7 +75,14 @@ namespace osu.Game.Collections
|
||||
// changes. It's not great but honestly the whole dropdown menu structure isn't great. This needs to be fixed, but I'll issue
|
||||
// a warning that it's going to be a frustrating journey.
|
||||
Current.Value = allBeatmaps;
|
||||
Schedule(() => Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0]);
|
||||
Schedule(() =>
|
||||
{
|
||||
// current may have changed before the scheduled call is run.
|
||||
if (Current.Value != allBeatmaps)
|
||||
return;
|
||||
|
||||
Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection.ID == selectedItem?.ID) ?? filters[0];
|
||||
});
|
||||
|
||||
// Trigger a re-filter if the current item was in the change set.
|
||||
if (selectedItem != null && changes != null)
|
||||
|
@ -4,10 +4,8 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Extensions;
|
||||
@ -31,6 +29,12 @@ namespace osu.Game.Configuration
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class OsuConfigManager : IniConfigManager<OsuSetting>
|
||||
{
|
||||
public OsuConfigManager(Storage storage)
|
||||
: base(storage)
|
||||
{
|
||||
Migrate();
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
// UI/selection defaults
|
||||
@ -172,12 +176,9 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
|
||||
}
|
||||
|
||||
public IDictionary<OsuSetting, string> GetLoggableState() =>
|
||||
new Dictionary<OsuSetting, string>(ConfigStore.Where(kvp => !keyContainsPrivateInformation(kvp.Key)).ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ToString()));
|
||||
|
||||
private static bool keyContainsPrivateInformation(OsuSetting argKey)
|
||||
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
|
||||
{
|
||||
switch (argKey)
|
||||
switch (lookup)
|
||||
{
|
||||
case OsuSetting.Token:
|
||||
return true;
|
||||
@ -186,12 +187,6 @@ namespace osu.Game.Configuration
|
||||
return false;
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
: base(storage)
|
||||
{
|
||||
Migrate();
|
||||
}
|
||||
|
||||
public void Migrate()
|
||||
{
|
||||
// arrives as 2020.123.0
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
|
@ -20,6 +20,10 @@ namespace osu.Game.Database
|
||||
|
||||
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
|
||||
{
|
||||
// make sure the directory exists
|
||||
if (!storage.ExistsDirectory(string.Empty))
|
||||
yield break;
|
||||
|
||||
foreach (string directory in storage.GetDirectories(string.Empty))
|
||||
{
|
||||
var directoryStorage = storage.GetStorageForDirectory(directory);
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Database
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
IconContent.Colour = colours.RedDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,19 +38,17 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private void load(OsuConfigManager config, SessionStatics sessionStatics)
|
||||
{
|
||||
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
|
||||
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
|
||||
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
|
||||
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||
}
|
||||
|
||||
private void triggerSeasonalBackgroundChanged()
|
||||
seasonalBackgrounds.BindValueChanged(_ =>
|
||||
{
|
||||
if (shouldShowSeasonal)
|
||||
SeasonalBackgroundChanged?.Invoke();
|
||||
});
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||
}
|
||||
|
||||
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -40,14 +42,27 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Left = 2 },
|
||||
};
|
||||
|
||||
private readonly Sample?[] textAddedSamples = new Sample[4];
|
||||
private Sample? capsTextAddedSample;
|
||||
private Sample? textRemovedSample;
|
||||
private Sample? textCommittedSample;
|
||||
private Sample? caretMovedSample;
|
||||
|
||||
private OsuCaret? caret;
|
||||
|
||||
private bool selectionStarted;
|
||||
private double sampleLastPlaybackTime;
|
||||
|
||||
private enum FeedbackSampleType
|
||||
{
|
||||
TextAdd,
|
||||
TextAddCaps,
|
||||
TextRemove,
|
||||
TextConfirm,
|
||||
TextInvalid,
|
||||
CaretMove,
|
||||
SelectCharacter,
|
||||
SelectWord,
|
||||
SelectAll,
|
||||
Deselect
|
||||
}
|
||||
|
||||
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
|
||||
|
||||
public OsuTextBox()
|
||||
{
|
||||
Height = 40;
|
||||
@ -71,13 +86,23 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
|
||||
|
||||
var textAddedSamples = new Sample?[4];
|
||||
for (int i = 0; i < textAddedSamples.Length; i++)
|
||||
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
|
||||
|
||||
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
|
||||
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
|
||||
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
|
||||
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
|
||||
sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>
|
||||
{
|
||||
{ FeedbackSampleType.TextAdd, textAddedSamples },
|
||||
{ FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } },
|
||||
{ FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } },
|
||||
{ FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } },
|
||||
{ FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } },
|
||||
{ FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } },
|
||||
{ FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } },
|
||||
{ FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } },
|
||||
{ FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } },
|
||||
{ FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } }
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 selectionColour;
|
||||
@ -88,31 +113,75 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.OnUserTextAdded(added);
|
||||
|
||||
if (!added.Any(CanAddCharacter))
|
||||
return;
|
||||
|
||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||
capsTextAddedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextAddCaps);
|
||||
else
|
||||
playTextAddedSample();
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
}
|
||||
|
||||
protected override void OnUserTextRemoved(string removed)
|
||||
{
|
||||
base.OnUserTextRemoved(removed);
|
||||
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
}
|
||||
|
||||
protected override void NotifyInputError()
|
||||
{
|
||||
base.NotifyInputError();
|
||||
|
||||
playSample(FeedbackSampleType.TextInvalid);
|
||||
}
|
||||
|
||||
protected override void OnTextCommitted(bool textChanged)
|
||||
{
|
||||
base.OnTextCommitted(textChanged);
|
||||
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
|
||||
protected override void OnCaretMoved(bool selecting)
|
||||
{
|
||||
base.OnCaretMoved(selecting);
|
||||
|
||||
caretMovedSample?.Play();
|
||||
if (!selecting)
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
|
||||
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
||||
{
|
||||
base.OnTextSelectionChanged(selectionType);
|
||||
|
||||
switch (selectionType)
|
||||
{
|
||||
case TextSelectionType.Character:
|
||||
playSample(FeedbackSampleType.SelectCharacter);
|
||||
break;
|
||||
|
||||
case TextSelectionType.Word:
|
||||
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||
break;
|
||||
|
||||
case TextSelectionType.All:
|
||||
playSample(FeedbackSampleType.SelectAll);
|
||||
break;
|
||||
}
|
||||
|
||||
selectionStarted = true;
|
||||
}
|
||||
|
||||
protected override void OnTextDeselected()
|
||||
{
|
||||
base.OnTextDeselected();
|
||||
|
||||
if (!selectionStarted) return;
|
||||
|
||||
playSample(FeedbackSampleType.Deselect);
|
||||
|
||||
selectionStarted = false;
|
||||
}
|
||||
|
||||
protected override void OnImeComposition(string newComposition, int removedTextLength, int addedTextLength, bool caretMoved)
|
||||
@ -129,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
case 1:
|
||||
// composition probably ended by pressing backspace, or was cancelled.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
|
||||
default:
|
||||
// longer text removed, composition ended because it was cancelled.
|
||||
// could be a different sample if desired.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -143,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (addedTextLength > 0)
|
||||
{
|
||||
// some text was added, probably due to typing new text or by changing the candidate.
|
||||
playTextAddedSample();
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -151,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
// text was probably removed by backspacing.
|
||||
// it's also possible that a candidate that only removed text was changed to.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
|
||||
if (caretMoved)
|
||||
{
|
||||
// only the caret/selection was moved.
|
||||
caretMovedSample?.Play();
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
}
|
||||
|
||||
@ -169,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (successful)
|
||||
{
|
||||
// composition was successfully completed, usually by pressing the enter key.
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
else
|
||||
{
|
||||
// composition was prematurely ended, eg. by clicking inside the textbox.
|
||||
// could be a different sample if desired.
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,7 +273,34 @@ namespace osu.Game.Graphics.UserInterface
|
||||
SelectionColour = SelectionColour,
|
||||
};
|
||||
|
||||
private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play();
|
||||
private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType)
|
||||
{
|
||||
var samples = sampleMap[feedbackSampleType];
|
||||
|
||||
if (samples == null || samples.Length == 0)
|
||||
return null;
|
||||
|
||||
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
||||
}
|
||||
|
||||
private void playSample(FeedbackSampleType feedbackSample)
|
||||
{
|
||||
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
||||
|
||||
SampleChannel? channel = getSampleChannel(feedbackSample);
|
||||
|
||||
if (channel == null) return;
|
||||
|
||||
double pitch = 0.98 + RNG.NextDouble(0.04);
|
||||
|
||||
if (feedbackSample == FeedbackSampleType.SelectCharacter)
|
||||
pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f;
|
||||
|
||||
channel.Frequency.Value = pitch;
|
||||
channel.Play();
|
||||
|
||||
sampleLastPlaybackTime = Time.Current;
|
||||
}
|
||||
|
||||
private class OsuCaret : Caret
|
||||
{
|
||||
|
@ -18,9 +18,6 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[Serializable]
|
||||
public class SoloScoreInfo : IHasOnlineID<long>
|
||||
{
|
||||
[JsonProperty("replay")]
|
||||
public bool HasReplay { get; set; }
|
||||
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
@ -77,6 +74,15 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty("maximum_statistics")]
|
||||
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Used to preserve the total score for legacy scores.
|
||||
/// </summary>
|
||||
[JsonProperty("legacy_total_score")]
|
||||
public int? LegacyTotalScore { get; set; }
|
||||
|
||||
[JsonProperty("legacy_score_id")]
|
||||
public uint? LegacyScoreId { get; set; }
|
||||
|
||||
#region osu-web API additions (not stored to database).
|
||||
|
||||
[JsonProperty("id")]
|
||||
@ -105,6 +111,9 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty("pp")]
|
||||
public double? PP { get; set; }
|
||||
|
||||
[JsonProperty("has_replay")]
|
||||
public bool HasReplay { get; set; }
|
||||
|
||||
public bool ShouldSerializeID() => false;
|
||||
public bool ShouldSerializeUser() => false;
|
||||
public bool ShouldSerializeBeatmap() => false;
|
||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
IconBackground.Colour = colours.PurpleDark;
|
||||
IconContent.Colour = colours.PurpleDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
|
@ -265,8 +265,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// <param name="matchType">The type of the match, if any.</param>
|
||||
/// <param name="queueMode">The new queue mode, if any.</param>
|
||||
/// <param name="autoStartDuration">The new auto-start countdown duration, if any.</param>
|
||||
/// <param name="autoSkip">The new auto-skip setting.</param>
|
||||
public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default,
|
||||
Optional<TimeSpan> autoStartDuration = default)
|
||||
Optional<TimeSpan> autoStartDuration = default, Optional<bool> autoSkip = default)
|
||||
{
|
||||
if (Room == null)
|
||||
throw new InvalidOperationException("Must be joined to a match to change settings.");
|
||||
@ -278,6 +279,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
MatchType = matchType.GetOr(Room.Settings.MatchType),
|
||||
QueueMode = queueMode.GetOr(Room.Settings.QueueMode),
|
||||
AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration),
|
||||
AutoSkip = autoSkip.GetOr(Room.Settings.AutoSkip)
|
||||
});
|
||||
}
|
||||
|
||||
@ -739,6 +741,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
|
||||
APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;
|
||||
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId);
|
||||
APIRoom.AutoSkip.Value = Room.Settings.AutoSkip;
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
}
|
||||
|
@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[Key(5)]
|
||||
public TimeSpan AutoStartDuration { get; set; }
|
||||
|
||||
[Key(6)]
|
||||
public bool AutoSkip { get; set; }
|
||||
|
||||
[IgnoreMember]
|
||||
public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero;
|
||||
|
||||
@ -42,7 +45,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
&& PlaylistItemId == other.PlaylistItemId
|
||||
&& MatchType == other.MatchType
|
||||
&& QueueMode == other.QueueMode
|
||||
&& AutoStartDuration == other.AutoStartDuration;
|
||||
&& AutoStartDuration == other.AutoStartDuration
|
||||
&& AutoSkip == other.AutoSkip;
|
||||
}
|
||||
|
||||
public override string ToString() => $"Name:{Name}"
|
||||
@ -50,6 +54,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
+ $" Type:{MatchType}"
|
||||
+ $" Item:{PlaylistItemId}"
|
||||
+ $" Queue:{QueueMode}"
|
||||
+ $" Start:{AutoStartDuration}";
|
||||
+ $" Start:{AutoStartDuration}"
|
||||
+ $" AutoSkip:{AutoSkip}";
|
||||
}
|
||||
}
|
||||
|
@ -159,6 +159,10 @@ namespace osu.Game.Online.Rooms
|
||||
set => MaxAttempts.Value = value;
|
||||
}
|
||||
|
||||
[Cached]
|
||||
[JsonProperty("auto_skip")]
|
||||
public readonly Bindable<bool> AutoSkip = new Bindable<bool>();
|
||||
|
||||
public Room()
|
||||
{
|
||||
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
|
||||
@ -195,6 +199,7 @@ namespace osu.Game.Online.Rooms
|
||||
DifficultyRange.Value = other.DifficultyRange.Value;
|
||||
PlaylistItemStats.Value = other.PlaylistItemStats.Value;
|
||||
CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
|
||||
AutoSkip.Value = other.AutoSkip.Value;
|
||||
|
||||
if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
|
||||
Status.Value = new RoomStatusEnded();
|
||||
|
@ -65,11 +65,12 @@ namespace osu.Game.Online.Spectator
|
||||
public virtual event Action<int, SpectatorState>? OnUserFinishedPlaying;
|
||||
|
||||
/// <summary>
|
||||
/// All users currently being watched.
|
||||
/// A dictionary containing all users currently being watched, with the number of watching components for each user.
|
||||
/// </summary>
|
||||
private readonly List<int> watchedUsers = new List<int>();
|
||||
private readonly Dictionary<int, int> watchedUsersRefCounts = new Dictionary<int, int>();
|
||||
|
||||
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
|
||||
|
||||
private readonly BindableList<int> playingUsers = new BindableList<int>();
|
||||
private readonly SpectatorState currentState = new SpectatorState();
|
||||
|
||||
@ -94,12 +95,15 @@ namespace osu.Game.Online.Spectator
|
||||
if (connected.NewValue)
|
||||
{
|
||||
// get all the users that were previously being watched
|
||||
int[] users = watchedUsers.ToArray();
|
||||
watchedUsers.Clear();
|
||||
var users = new Dictionary<int, int>(watchedUsersRefCounts);
|
||||
watchedUsersRefCounts.Clear();
|
||||
|
||||
// resubscribe to watched users.
|
||||
foreach (int userId in users)
|
||||
WatchUser(userId);
|
||||
foreach ((int user, int watchers) in users)
|
||||
{
|
||||
for (int i = 0; i < watchers; i++)
|
||||
WatchUser(user);
|
||||
}
|
||||
|
||||
// re-send state in case it wasn't received
|
||||
if (IsPlaying)
|
||||
@ -121,7 +125,7 @@ namespace osu.Game.Online.Spectator
|
||||
if (!playingUsers.Contains(userId))
|
||||
playingUsers.Add(userId);
|
||||
|
||||
if (watchedUsers.Contains(userId))
|
||||
if (watchedUsersRefCounts.ContainsKey(userId))
|
||||
watchedUserStates[userId] = state;
|
||||
|
||||
OnUserBeganPlaying?.Invoke(userId, state);
|
||||
@ -136,7 +140,7 @@ namespace osu.Game.Online.Spectator
|
||||
{
|
||||
playingUsers.Remove(userId);
|
||||
|
||||
if (watchedUsers.Contains(userId))
|
||||
if (watchedUsersRefCounts.ContainsKey(userId))
|
||||
watchedUserStates[userId] = state;
|
||||
|
||||
OnUserFinishedPlaying?.Invoke(userId, state);
|
||||
@ -232,11 +236,13 @@ namespace osu.Game.Online.Spectator
|
||||
{
|
||||
Debug.Assert(ThreadSafety.IsUpdateThread);
|
||||
|
||||
if (watchedUsers.Contains(userId))
|
||||
if (watchedUsersRefCounts.ContainsKey(userId))
|
||||
{
|
||||
watchedUsersRefCounts[userId]++;
|
||||
return;
|
||||
}
|
||||
|
||||
watchedUsers.Add(userId);
|
||||
|
||||
watchedUsersRefCounts.Add(userId, 1);
|
||||
WatchUserInternal(userId);
|
||||
}
|
||||
|
||||
@ -246,7 +252,13 @@ namespace osu.Game.Online.Spectator
|
||||
// Todo: This should not be a thing, but requires framework changes.
|
||||
Schedule(() =>
|
||||
{
|
||||
watchedUsers.Remove(userId);
|
||||
if (watchedUsersRefCounts.TryGetValue(userId, out int watchers) && watchers > 1)
|
||||
{
|
||||
watchedUsersRefCounts[userId]--;
|
||||
return;
|
||||
}
|
||||
|
||||
watchedUsersRefCounts.Remove(userId);
|
||||
watchedUserStates.Remove(userId);
|
||||
StopWatchingUserInternal(userId);
|
||||
});
|
||||
|
@ -804,8 +804,8 @@ namespace osu.Game
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
|
@ -185,6 +185,12 @@ namespace osu.Game
|
||||
|
||||
private RealmAccess realm;
|
||||
|
||||
/// <summary>
|
||||
/// For now, this is used as a source specifically for beat synced components.
|
||||
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
|
||||
/// </summary>
|
||||
private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private Container content;
|
||||
@ -273,7 +279,7 @@ namespace osu.Game
|
||||
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig));
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
|
||||
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
|
||||
|
||||
@ -368,10 +374,29 @@ namespace osu.Game
|
||||
AddInternal(MusicController = new MusicController());
|
||||
dependencies.CacheAs(MusicController);
|
||||
|
||||
MusicController.TrackChanged += onTrackChanged;
|
||||
AddInternal(beatmapClock);
|
||||
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
Beatmap.BindValueChanged(onBeatmapChanged);
|
||||
}
|
||||
|
||||
private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction)
|
||||
{
|
||||
// FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`.
|
||||
// We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components.
|
||||
//
|
||||
// Encapsulating in a FramedClock will avoid any mutations.
|
||||
var framedClock = new FramedClock(beatmap.Track);
|
||||
|
||||
beatmapClock.ChangeSource(framedClock);
|
||||
|
||||
// Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this.
|
||||
// It won't behave nicely unless we also set it to the track's time.
|
||||
// Probably another thing which should be fixed in the decoupled mess (or just replaced).
|
||||
beatmapClock.Seek(beatmap.Track.CurrentTime);
|
||||
}
|
||||
|
||||
protected virtual void InitialiseFonts()
|
||||
{
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
@ -587,7 +612,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
|
||||
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
|
||||
IClock IBeatSyncProvider.Clock => beatmapClock;
|
||||
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,8 @@
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -87,14 +85,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
MD5Hash = apiBeatmap.MD5Hash
|
||||
};
|
||||
|
||||
scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (loadCancellationSource.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
var scores = task.GetResultSafely();
|
||||
|
||||
var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray();
|
||||
var topScore = scores.First();
|
||||
|
||||
scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints());
|
||||
@ -107,7 +98,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
|
||||
topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,12 @@ namespace osu.Game.Overlays.Music
|
||||
set => base.Padding = value;
|
||||
}
|
||||
|
||||
protected override void OnItemsChanged()
|
||||
{
|
||||
base.OnItemsChanged();
|
||||
Filter(currentCriteria);
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria criteria)
|
||||
{
|
||||
var items = (SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>)ListContainer;
|
||||
@ -44,9 +50,9 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
public Live<BeatmapSetInfo>? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
|
||||
|
||||
protected override OsuRearrangeableListItem<Live<BeatmapSetInfo>> CreateOsuDrawable(Live<BeatmapSetInfo> item) => new PlaylistItem(item)
|
||||
protected override OsuRearrangeableListItem<Live<BeatmapSetInfo>> CreateOsuDrawable(Live<BeatmapSetInfo> item) =>
|
||||
new PlaylistItem(item)
|
||||
{
|
||||
InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false,
|
||||
SelectedSet = { BindTarget = SelectedSet },
|
||||
RequestSelection = set => RequestSelection?.Invoke(set)
|
||||
};
|
||||
|
@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -35,21 +35,50 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
return base.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
if (toastTray.IsDisplayingToasts)
|
||||
return toastTray.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts;
|
||||
|
||||
private NotificationOverlayToastTray toastTray = null!;
|
||||
|
||||
private Container mainContent = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FirstRunSetupOverlay? firstRunSetup)
|
||||
private void load()
|
||||
{
|
||||
X = WIDTH;
|
||||
Width = WIDTH;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
toastTray = new NotificationOverlayToastTray
|
||||
{
|
||||
ForwardNotificationToPermanentStore = addPermanently,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.05f),
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
@ -64,35 +93,28 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new[]
|
||||
{
|
||||
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All")
|
||||
{
|
||||
AcceptTypes = new[] { typeof(SimpleNotification) }
|
||||
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
|
||||
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new NotificationSection(@"Running Tasks", @"Cancel All")
|
||||
{
|
||||
AcceptTypes = new[] { typeof(ProgressNotification) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (firstRunSetup != null)
|
||||
firstRunSetupVisibility.BindTo(firstRunSetup.State);
|
||||
}
|
||||
|
||||
private ScheduledDelegate? notificationsEnabler;
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (enabled)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100);
|
||||
else
|
||||
processingPosts = false;
|
||||
}
|
||||
@ -102,12 +124,13 @@ namespace osu.Game.Overlays
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(_ => updateProcessingMode());
|
||||
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
public IBindable<int> UnreadCount => unreadCount;
|
||||
|
||||
public int ToastCount => toastTray.UnreadCount;
|
||||
|
||||
private readonly BindableInt unreadCount = new BindableInt();
|
||||
|
||||
private int runningDepth;
|
||||
@ -131,18 +154,28 @@ namespace osu.Game.Overlays
|
||||
if (notification is IHasCompletionTarget hasCompletionTarget)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
|
||||
var ourType = notification.GetType();
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
|
||||
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
if (notification.IsImportant)
|
||||
Show();
|
||||
if (State.Value == Visibility.Hidden)
|
||||
toastTray.Post(notification);
|
||||
else
|
||||
addPermanently(notification);
|
||||
|
||||
updateCounts();
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
});
|
||||
|
||||
private void addPermanently(Notification notification)
|
||||
{
|
||||
var ourType = notification.GetType();
|
||||
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||
|
||||
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
|
||||
section.Add(notification, depth);
|
||||
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -156,7 +189,9 @@ namespace osu.Game.Overlays
|
||||
base.PopIn();
|
||||
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
toastTray.FlushAllToasts();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -166,7 +201,7 @@ namespace osu.Game.Overlays
|
||||
markAllRead();
|
||||
|
||||
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void notificationClosed()
|
||||
@ -187,16 +222,16 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
|
||||
}
|
||||
|
||||
private void markAllRead()
|
||||
{
|
||||
sections.Children.ForEach(s => s.MarkAllRead());
|
||||
|
||||
toastTray.MarkAllRead();
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
@ -0,0 +1,153 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// A tray which attaches to the left of <see cref="NotificationOverlay"/> to show temporary toasts.
|
||||
/// </summary>
|
||||
public class NotificationOverlayToastTray : CompositeDrawable
|
||||
{
|
||||
public bool IsDisplayingToasts => toastFlow.Count > 0;
|
||||
|
||||
private FillFlowContainer<Notification> toastFlow = null!;
|
||||
private BufferedContainer toastContentBackground = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
|
||||
|
||||
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
|
||||
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding(20);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
toastContentBackground = (new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = ColourInfo.GradientVertical(
|
||||
colourProvider.Background6.Opacity(0.7f),
|
||||
colourProvider.Background6.Opacity(0.5f)),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}.WithEffect(new BlurEffect
|
||||
{
|
||||
PadExtent = true,
|
||||
Sigma = new Vector2(20),
|
||||
}).With(postEffectDrawable =>
|
||||
{
|
||||
postEffectDrawable.Scale = new Vector2(1.5f, 1);
|
||||
postEffectDrawable.Position += new Vector2(70, -50);
|
||||
postEffectDrawable.AutoSizeAxes = Axes.None;
|
||||
postEffectDrawable.RelativeSizeAxes = Axes.X;
|
||||
})),
|
||||
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
|
||||
{
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
toastFlow.Children.ForEach(n => n.Read = true);
|
||||
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
|
||||
}
|
||||
|
||||
public void FlushAllToasts()
|
||||
{
|
||||
foreach (var notification in toastFlow.ToArray())
|
||||
forwardNotification(notification);
|
||||
}
|
||||
|
||||
public void Post(Notification notification)
|
||||
{
|
||||
++runningDepth;
|
||||
|
||||
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||
|
||||
toastFlow.Insert(depth, notification);
|
||||
|
||||
scheduleDismissal();
|
||||
|
||||
void scheduleDismissal() => Scheduler.AddDelayed(() =>
|
||||
{
|
||||
// Notification dismissed by user.
|
||||
if (notification.WasClosed)
|
||||
return;
|
||||
|
||||
// Notification forwarded away.
|
||||
if (notification.Parent != toastFlow)
|
||||
return;
|
||||
|
||||
// Notification hovered; delay dismissal.
|
||||
if (notification.IsHovered)
|
||||
{
|
||||
scheduleDismissal();
|
||||
return;
|
||||
}
|
||||
|
||||
// All looks good, forward away!
|
||||
forwardNotification(notification);
|
||||
}, notification.IsImportant ? 12000 : 2500);
|
||||
}
|
||||
|
||||
private void forwardNotification(Notification notification)
|
||||
{
|
||||
Debug.Assert(notification.Parent == toastFlow);
|
||||
|
||||
// Temporarily remove from flow so we can animate the position off to the right.
|
||||
toastFlow.Remove(notification);
|
||||
AddInternal(notification);
|
||||
|
||||
notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ =>
|
||||
{
|
||||
RemoveInternal(notification);
|
||||
ForwardNotificationToPermanentStore?.Invoke(notification);
|
||||
|
||||
notification.FadeIn(300, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float height = toastFlow.DrawHeight + 120;
|
||||
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
|
||||
|
||||
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
|
||||
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// <summary>
|
||||
/// User requested close.
|
||||
/// </summary>
|
||||
public event Action Closed;
|
||||
public event Action? Closed;
|
||||
|
||||
public abstract LocalisableString Text { get; set; }
|
||||
|
||||
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> Activated;
|
||||
public Func<bool>? Activated;
|
||||
|
||||
/// <summary>
|
||||
/// Should we show at the top of our section on display?
|
||||
@ -48,22 +46,32 @@ namespace osu.Game.Overlays.Notifications
|
||||
public virtual string PopInSampleName => "UI/notification-pop-in";
|
||||
|
||||
protected NotificationLight Light;
|
||||
private readonly CloseButton closeButton;
|
||||
|
||||
protected Container IconContent;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Container NotificationContent;
|
||||
protected Container MainContent;
|
||||
|
||||
public virtual bool Read { get; set; }
|
||||
|
||||
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
private readonly Box initialFlash;
|
||||
|
||||
private Box background = null!;
|
||||
|
||||
protected Notification()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Light = new NotificationLight
|
||||
{
|
||||
@ -71,9 +79,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
NotificationContent = new Container
|
||||
MainContent = new Container
|
||||
{
|
||||
CornerRadius = 8,
|
||||
CornerRadius = 6,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -81,61 +89,84 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize, minSize: 60)
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Width = 40,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 45,
|
||||
Right = 30
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
closeButton = new CloseButton
|
||||
new CloseButton(CloseButtonIcon)
|
||||
{
|
||||
Alpha = 0,
|
||||
Action = Close,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
initialFlash = new Box
|
||||
{
|
||||
Right = 5
|
||||
Colour = Color4.White.Opacity(0.8f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
MainContent.Add(background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background3,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
@ -152,8 +183,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
MainContent.MoveToX(DrawSize.X);
|
||||
MainContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
|
||||
}
|
||||
|
||||
public bool WasClosed;
|
||||
@ -171,40 +205,55 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
private class CloseButton : OsuClickableContainer
|
||||
{
|
||||
private Color4 hoverColour;
|
||||
private SpriteIcon icon = null!;
|
||||
private Box background = null!;
|
||||
|
||||
public CloseButton()
|
||||
{
|
||||
Colour = OsuColour.Gray(0.2f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
private readonly IconUsage iconUsage;
|
||||
|
||||
Children = new[]
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public CloseButton(IconUsage iconUsage)
|
||||
{
|
||||
new SpriteIcon
|
||||
this.iconUsage = iconUsage;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 28;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(0).Opacity(0.15f),
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
Size = new Vector2(20),
|
||||
Icon = iconUsage,
|
||||
Size = new Vector2(12),
|
||||
Colour = colourProvider.Foreground1,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.FadeColour(hoverColour, 200);
|
||||
background.FadeIn(200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
background.FadeOut(200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
@ -212,7 +261,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
public class NotificationLight : Container
|
||||
{
|
||||
private bool pulsate;
|
||||
private Container pulsateLayer;
|
||||
private Container pulsateLayer = null!;
|
||||
|
||||
public bool Pulsate
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||
{
|
||||
private OsuSpriteText countDrawable;
|
||||
private OsuSpriteText countDrawable = null!;
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
private FlowContainer<Notification> notifications = null!;
|
||||
|
||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
notifications.Insert((int)position, notification);
|
||||
}
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
public IEnumerable<Type> AcceptedNotificationTypes { get; }
|
||||
|
||||
private readonly string clearButtonText;
|
||||
|
||||
private readonly LocalisableString titleText;
|
||||
|
||||
public NotificationSection(LocalisableString title, string clearButtonText)
|
||||
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
|
||||
{
|
||||
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
|
||||
|
||||
this.clearButtonText = clearButtonText.ToUpperInvariant();
|
||||
titleText = title;
|
||||
}
|
||||
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
notifications?.Children.ForEach(n => n.Read = true);
|
||||
notifications.Children.ForEach(n => n.Read = true);
|
||||
}
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user